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cherryblossom
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« on: October 29, 2017, 03:33:28 AM »

I'm my clients care worker. We just joined this forum. My client is intrested in making computer games. She uses Clickteam fusion 2.5 for it. That software doesn't reguire actual programming languages. The user enviroment is visual. Here is some information about it: http://www.clickteam.com/clickteam-fusion-2-5-free-edition

Here is one turotial about it:




My client would like to get ideas for what kind of games she could make. She's intrested in making easy puzzle/logic games. She knows that even thought a game looks easy it might be difficult to make.

My client knows that if there's several actives in a game that look the same they are often duplicates like here: http://castles-of-britain.com/blocks.gif

She hasn't found enough information on how to control duplicates. My client also doesn't know yet how to compare colors.

Would you guys have any ideas?

Also is there anyone else here who's using Clickteam? And if there is, could anyone help my client using it if we created threads about it?
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Rarykos
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« Reply #1 on: October 30, 2017, 02:45:18 PM »

Hello!
There's many people using this software, but I'm not one myself. I've only used other no-programming software called Stencyl.

I think it's best to search youtube for tutorials how to make puzzle games, like this series has an episode on a simple match3 game



A long video will answer general questions better than forum, and then you can use this forum or click team fusion forum to ask more specific questions!

There's always some learning required to make games using this software, but it's rather easy, more about catching the way you should think about making objects move.

Oh and there are lots of games you can make using simple 2D physics and simple moving objects.
I think the most fancy example is http://www.kongregate.com/games/KekGames/rhomb
It's a type of game where there are rules about the correct order in which you click objects. There are games where you try to match colours, or shapes, or make certain object touch others. There's a stupendous amount of ideas for simple puzzle/logic games! It's best to search the kongregate selection of puzzle games or look up weird ideas by more unique designers like http://www.draknek.org/games/

I think it would be best to start with a simple "match elements" puzzle!

Good luck with your efforts!
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cherryblossom
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« Reply #2 on: November 02, 2017, 02:40:05 AM »

Hello!
There's many people using this software, but I'm not one myself. I've only used other no-programming software called Stencyl.

I think it's best to search youtube for tutorials how to make puzzle games, like this series has an episode on a simple match3 game



A long video will answer general questions better than forum, and then you can use this forum or click team fusion forum to ask more specific questions!

There's always some learning required to make games using this software, but it's rather easy, more about catching the way you should think about making objects move.

Oh and there are lots of games you can make using simple 2D physics and simple moving objects.
I think the most fancy example is http://www.kongregate.com/games/KekGames/rhomb
It's a type of game where there are rules about the correct order in which you click objects. There are games where you try to match colours, or shapes, or make certain object touch others. There's a stupendous amount of ideas for simple puzzle/logic games! It's best to search the kongregate selection of puzzle games or look up weird ideas by more unique designers like http://www.draknek.org/games/

I think it would be best to start with a simple "match elements" puzzle!

Good luck with your efforts!

My client has been trying to find ideas from the internet and also from youtube. She once found that youtube channel but their turotials were too complicated. Other than that there are not any Clickteam turtorials about puzzle games in youtube. My client has checked those other links and there are only few actual puzzle games there. Her issue is that she doesn't know what games she could make. I can't help her because I know nothing about computer games. Could anyone suggest something and is there anyone else who uses Clickteam?
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jgrams
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« Reply #3 on: November 11, 2017, 05:13:29 PM »

Did she buy the full version of Clickteam Fusion?  The free version is extremely limited and I wouldn't recommend it to a beginner who's looking to make puzzle games.  Stencyl would probably be better. Or Construct 2?

There are also tons of other tools, but I'm guessing text input is a problem for her?

Edit: If you're going to stick with Fusion, you want to look for puzzle/logic game ideas that are more...physical?  Ones that involve things happening when objects touch each other.  Fusion is built for action games, so it's easy to make things happen when objects collide, but I don't think the free version has any good way to keep track of long-distance relationships between multiple objects.
« Last Edit: November 11, 2017, 05:31:50 PM by jgrams » Logged
cherryblossom
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« Reply #4 on: November 13, 2017, 08:35:00 AM »

Did she buy the full version of Clickteam Fusion?  The free version is extremely limited and I wouldn't recommend it to a beginner who's looking to make puzzle games.  Stencyl would probably be better. Or Construct 2?

There are also tons of other tools, but I'm guessing text input is a problem for her?

Edit: If you're going to stick with Fusion, you want to look for puzzle/logic game ideas that are more...physical?  Ones that involve things happening when objects touch each other.  Fusion is built for action games, so it's easy to make things happen when objects collide, but I don't think the free version has any good way to keep track of long-distance relationships between multiple objects.

My client once tried Stencyl but it didn't work. In the first "piece" in the code it said something else than it was supposed to say. She once found GDevelop that is free but it was too simple. She was going to try Constuct 2 but she didn't know how to use it. So she thinks that Clickteam would be good enough. In the free version some of the things just needs to be done in a different way than in the paid version.

My clients issue is rather about that she is bad at figuring out what kind of games she could make. Could you guys make a list of easy puzzle/logic games?
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jgrams
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« Reply #5 on: November 13, 2017, 05:22:33 PM »

The classic sliding block game (e.g. Fifteen at Simon Tatham's Portable Puzzle Collection) should be pretty reasonable even in the free version of Clickteam. From that same collection, I might also recommend trying to re-make Inertia or Cube.  You'd have to have hand-designed puzzles rather than randomly-generated ones, of course.

Flood and Same Game might be possible by performing a flood fill with physical objects and having it stop when it hits a different color?

The trouble is that (as far as I can see) the free version of Clickteam has no arrays or other data structures whatsoever. And most of these sorts of number-based or geometry-based puzzles rely heavily on tracking information about the relationships or connections between objects. I just can't see that you're going to get very far with those.

Hmm...but the physics seems to basically work.  So maybe something like one of these? http://mypuzzle.org/physics
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cherryblossom
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« Reply #6 on: November 19, 2017, 01:51:18 AM »

The games in this link are closer to what my client means with puzzle games:
The classic sliding block game (e.g. Fifteen at Simon Tatham's Portable Puzzle Collection) should be pretty reasonable even in the free version of Clickteam.

What does that mean? Why doesn't it work with the free version?
And most of these sorts of number-based or geometry-based puzzles rely heavily on tracking information about the relationships or connections between objects. I just can't see that you're going to get very far with those.
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valrus
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« Reply #7 on: November 26, 2017, 03:52:28 PM »

I have an unused Standard version of Clickteam Fusion 2.5 that you're welcome to have; check your messages for details.

I'm not that familiar with Fusion, but a lot of the "no programming" game creation engines won't be great for making puzzle games, even simple ones.  The reason is that these kinds of engines are meant to create the prototypical action/arcade/platformer game, where the player controls a little character in a world, attacking and avoiding enemies.  One of the reasons this is possible without programming is that almost every action in these games boils down to checking if any two things are colliding, and doing one of a very few actions when they do (like "killing" the enemy).  The developers of Fusion anticipated that 90% of the games people were likely to try to make required this kind of interaction, so they could pre-program it for you.

In a few kinds of puzzle games (like jgram's suggested sliding puzzle game, or a "block pushing" game like Sokoban), you can boil things down to colliding.  In a lot of other puzzle games, you can't.  Like a "match three" game: a piece disappears if it's in a line with two other pieces of the same color.  That's a lot more complicated of an interaction than just colliding: it requires the idea of a grid, a line on that grid, being the same color or different.  It'd be nearly impossible to predict all the complex interactions a puzzle game might have, so they can't all be pre-programmed in the way "colliding with an enemy" can be.  If you need them in a game, you generally have to program them yourself.  Fusion might or might not be complex enough internally to allow you to program complex interactions like that, I don't know, but it's definitely the kind of thing that requires programming.
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cherryblossom
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« Reply #8 on: December 03, 2017, 02:27:52 AM »

My client knows it's possible to make puzzle games with Clickteam although the developers didn't desing it. She also know it's possible to use custom movement and that you can add also other functions even if they were missing. Here are some examples that relates to colors:

From here: http://castles-of-britain.com/mmfexamples-o.htm


From here: http://lizardking.co/arch_clickteam_fusion.cfm?sortby=title#Grid%20movement

This is really difficult:

From here: http://castles-of-britain.com/mmfexamples-e.htm

My client knows that it would be possible to make card games:

From here: http://lizardking.co/arch_clickteam_fusion.cfm?sortby=title#Grid%20movement

My client hasn't made them yet but she has tried to find out how to make jigsaw puzzles.

She has a thread about Sokoban: https://forums.tigsource.com/index.php?topic=63234.msg1364990#msg1364990

Can someone help her with it?
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