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April 17, 2024, 11:51:44 PM

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Reflox
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« Reply #40 on: August 30, 2018, 02:48:17 AM »

More shop keepers to rob out of their wares  Well, hello there!
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alvarop
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« Reply #41 on: August 31, 2018, 07:07:09 AM »

The trailer made the game feel super intense and I like that. But in  general I didn't see many things that made me go "Damn, this NEW thing is going to be amazing"?

I trust admin derek tho
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« Reply #42 on: September 02, 2018, 11:03:10 PM »

I just hope they get the controls fixed. Stuck on a ladder, can't leave with left/right. Stuck on a ledge, can't drop down via down key. Unskippable animations every fucking time. Now I'm wondering why this game is so famous. It's "retro" in all the wrong ways.
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« Reply #43 on: September 03, 2018, 07:52:10 AM »

The controls are definitely a bit out of wack ,I thought maybe it was just me or that I was the only one who noticed. But other than that, I give it a 4 out 5 stars.
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Cobralad
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« Reply #44 on: September 03, 2018, 09:25:16 AM »

lol
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gimymblert
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« Reply #45 on: September 03, 2018, 10:56:38 AM »

spelunky, the same but with fluid physics ... innovation!
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JobLeonard
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« Reply #46 on: September 04, 2018, 01:50:43 AM »

Eh, I think it's unfair to judge a sequel that way.

If you want innovation, make a different game.

If you want refinement, make a sequel.
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gimymblert
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« Reply #47 on: September 04, 2018, 08:18:50 AM »

How you can do it like nintendo, big enough step
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« Reply #48 on: September 04, 2018, 09:32:38 AM »

Really? Nintendo usually baby-steps their games... That's usually people's biggest complaint with them, quality is there but sometimes it feels like you're playing the same games over and over with a new coat of paint. When they choose to innovate they usually knock it out of the park but for the most part they play it really safe.
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J-Snake
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« Reply #49 on: September 04, 2018, 11:52:45 AM »

The need for innovation declines. But the need for improving already existing systems increases.
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gimymblert
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« Reply #50 on: September 04, 2018, 04:55:08 PM »

Really? Nintendo usually baby-steps their games... That's usually people's biggest complaint with them, quality is there but sometimes it feels like you're playing the same games over and over with a new coat of paint. When they choose to innovate they usually knock it out of the park but for the most part they play it really safe.
That's the complain of those who was children during the wii era
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Cobralad
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« Reply #51 on: September 04, 2018, 08:41:57 PM »

now they boldly innovate by chasing down anime mobile gacha moneys
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Cobralad
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« Reply #52 on: September 05, 2018, 11:41:06 AM »

ufo 50...
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alvarop
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« Reply #53 on: September 05, 2018, 11:52:18 AM »

ufo 50...

there gon be 50 ufos in the new spelunker it innovation from outer space
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« Reply #54 on: September 05, 2018, 02:29:37 PM »

How you can do it like nintendo, big enough step
Nintendo (looking a Mario, and maybe Zelda) typically takes one core novel gameplay element, and then works out the consequences of that change to the extreme. Also, the core gameplay tends to be pretty well-established and rigid. Breath of the Wild is the exception (and all-systems-affect-all-systems is a change that probably originated Spelunky, now that I think about it Shocked )

As far as we know right now, Spelunky 2 adds fluid physics, mounts, multiple paths per level, multiple characters who seem to control slightly differently (note that the sloth is running visibly slower than the rest), a second layer for each level, and presumably just a ton more content than the first game in general.

I think it will add up to a fresh experience, but  Shrug
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gimymblert
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« Reply #55 on: September 05, 2018, 06:44:43 PM »

The trailer wasn't convincing, it looks the same, let's see how the end result works, spelunky 1 was innovative in many way.

Breath of the wild can be trace back to old nintendo games, they were more systemic than some recent one.
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« Reply #56 on: September 06, 2018, 02:24:40 AM »

Trailer didn't grab me by the balls either but, in my mind, but it didn't need too. I just want more Spelunky and the trailer was just a reminder that it's coming. (But I still think the fluid dynamics look super cool).
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« Reply #57 on: September 07, 2018, 01:26:47 PM »

The #1 the best platform games I played, and in fact I'm still playing. The hype for this is infinite.
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« Reply #58 on: September 07, 2018, 01:47:13 PM »

Now I'm wondering why this game is so famous. It's "retro" in all the wrong ways.

The really memorable thing Spelunky did was probably to bring procedural generation inspired by roguelikes like Nethack, to an action game à la Rick Dangerous. And in such a convincing way. Roguelite wasn't a term when Spelunky first appeared. Back then, I played the Gamemaker version with crappy framerate in wine (: Never tried the later updates, but I've always felt strong sympathy for the project. If the trailer promises more of the same, that doesn't sound too bad. Mounts and multiplayer are undeniably cool. I did chuckle at: "Play online! With friends!"

As always,
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« Reply #59 on: September 07, 2018, 02:44:37 PM »

rockstar narration: in spelunky 2 you play as spelunky's daughter, spelunky
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