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TIGSource ForumsCommunityDevLogsExotic Matter - Sci-Fi Sandbox Open-World RPG
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Moebius
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« on: October 31, 2017, 06:21:39 AM »



Exotic Matter is an open-world sandbox voxel RPG: basically Minecraft meets System Shock.

It features a fully simulated planet (open-world), procedurally generated alien facilities and a story line to guide the player through the game. Not to mention countless of items, block types and weapons.

On top of that Exotic Matter is not only a game - it is a voxel engine that easily allows for players to create their own items/weapons/block types and even their own planet types.

Trailer




Screenshots







Story

Shipwrecked on an alien planet, light-years away from earth - your primary mission: survive. Explore planet Xcylin and its ancient underground facilities, fight the Thanatos and craft your way back home to ultimately save yourself and the human race.

Development State

Exotic Matter (formerly Xcylin) is in development since 2011, currently the game reached the first public alpha version.
If you want to check out the game you can get it directly on our website: http://exoticmatter.io
An Early Access Steam release is planned for Q2/2018.

Please support the development of Exotic Matter by purchasing a copy:



Follow the development of Exotic Matter and put us on your wishlist!



DevLogs

« Last Edit: November 09, 2017, 05:42:22 AM by Moebius » Logged

Moebius
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« Reply #1 on: November 02, 2017, 08:52:13 AM »

Just recently our composer David Levy finished upgrading Exotic Matter's brilliant soundtrack by adding a live cello track!

This is Hannah Rose playing the cello part for the track Celestial Waves (make sure to wait until the orchestra sets in!):




Here is another sample track of the soundtrack for Exotic Matter:




You can find the whole album here: on iTunes

The enhanced tracks will be part of the next big upgrade (codename Force of Nature) that will be released in December.
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Zireael
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« Reply #2 on: November 04, 2017, 09:52:11 AM »

I love the aesthetics.

I must however admit, how does the 'stranded on an alien planet' bit have any connection to System Shock?
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Moebius
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« Reply #3 on: November 08, 2017, 12:18:42 PM »

I love the aesthetics.

I must however admit, how does the 'stranded on an alien planet' bit have any connection to System Shock?

It doesn't. It's more the mechanics and a similar feeling. I have to admit, that I mostly played System Shock 2 and what I loved the most was the dark theme and the mystery about what happened to all the people on that ship. And also the countless items that you could find on that ship that allowed you to choose from a broad variety of different tactics to accomplish your mission. These are the things that I aimed to integrate into Exotic Matter.
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Moebius
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« Reply #4 on: November 09, 2017, 05:40:43 AM »

I think the first real devlog entry (if you don't count the music entry) should tell a bit about the story of how and why I came to develop Exotic Matter.

It all started back in 2011 when I was writing on my diploma thesis. Naturally you suddenly have time for all sorts of other thing, and so I stumbled upon a nice little game of a Swedish developer. I watched the trailer on the game's website and was instantly hooked. I think something about the blocky esthetics, the modularity, just spoke to me as a computer science student Wink

So I bought that game and played it for quite some time. I mined minerals, fought against NPCs, built a fortress, explored the endless terrain (and got lost) - all the things you do when you play Minecraft. And while I think it was well worth the around $11 that I payed for it at that time, it suddenly stopped being fun. And that was because I realized I had no purpose in that world. And I don't wanna get too philosophical here - what I mean is that there is no mission to accomplish - at least there was none at the time. I know today you can fight the Enderdragon and basically that's your mission.

That was the moment when I decided that I wanted to built my own game. The basic world would be blocky as that was something that got me hooked in the first place. But instead of an endless terrain, I wanted to have a planet. A planet that would be huge but still, because you can go around it there would be a strong possibility to find your way back eventually - so no more getting completely lost in an endless terrain. Also it was very important to me to have a mission - as the lack of a mission was what drove me away from Minecraft. And because I am a big sucker for Sci-Fi I wanted it to play in a Sci-Fi world. Inspired by a book that I read at that time (Stanisław Lem's Solaris) I came up with the idea for a purple planet and thinking back of the time when I played System Shock 2 I wanted to have a story line where you are alone on that planet. So I came up with the crash landed on alien planet plot (not too original I know).

I choose Java to develop the game as I was (and still am) very fluent in that language and after all Minecraft also used Java. Honestly I thought back then that I could finish the game in half a year or something - little did I know. Mind you that the last game I developed before Exotic Matter was back on a C64. So my experience was mostly with application development. But the games I developed on that C64 back then was what got me into programming in the first place - so developing a game has always been something that I wanted to do again.

After some careful consideration I opted to built not only a game but an engine for voxel environments. So that I could live out all the blocky game ideas that I had back then. I had no name for the game at that time but the engine was called Moebius Engine (that's also where my studio got its name from). Here is a screenshot of what the engine looked like back then:



Fast forward 6 years: After a lot of hard work, a lot of going to expos, talking to a lot of gamers and developers, founding a studio and actually even receiving some venture capital I was finally able to release the game in an alpha(!) version this year! Yay!

But it is still not finished. Some things are missing - but the engine is quite stable now and the content for the single-player mission is coming along quite nicely! Here are some more impressions of the game/engine over the years:


That was quite at the begining - I was very fond of the purple sand block at that time.


I added the first items to the game - an access card.


Always wanted to have drilling lasers in the game. This is the first version I came up with.


First test with procedurally generated dungeons.


Added precious minerals to mine and a proper (but ugly) HUD.


Added more block types (like the transparent ones that are seen in the left bottom of the screenshot) and finally gave the game a name: Xcylin. Later I realized that that's a name no one can spell or even pronounce Wink Also changed the item design to some 2D style.


I added non-cubic block types (like the servers and the edge blocks).


And even liquids like this acid that would eat its way through stone blocks.


Or this biomass which is basically also a liquid.


And of course there had to be some kind of vegetation.


The last HUD upgrade. Now the player has a map, health and energy and equipment slots. The drilling laser also got an upgrade and is now three dimensional again. This was basically what the game looked like before I was lucky and got some venture capital to pay someone who is better in creating 3D assets than me Wink

As you might know, the game is now called Exotic Matter because that is much easier to pronounce, spell and remember.
And here is basically what the game looks like today:







TL;DR it took almost 6 years to get from the first screenshot to the last three - and it was a hell of a journey but well worth it! Smiley

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Zireael
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« Reply #5 on: November 09, 2017, 08:33:36 AM »

This is absolutely amazing! Even with your own assets the game looked very nice.

Also, Solaris is one of Lem's best books.
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Moebius
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« Reply #6 on: November 10, 2017, 10:42:55 AM »

This is absolutely amazing! Even with your own assets the game looked very nice.
Thank you Zireael! It's really nice to get some feedback - especially if it is positive  Smiley

Also, Solaris is one of Lem's best books.
Yes it is! It also gives you this strange feeling when you read it - absolutely amazing! I also named the alien species that left behind all the technology on the planet Lem after him.
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