Three weeks later and zero updates.

The day after I announced this project RatCasket announced he was running
a month-long game jam for shmups, which was exciting; it seemed like the perfect timing for me at least. I updated on twitter with a
few shots of some concept art for UI and a character but the project went quiet as I continued to delay learning more with GMS and was having more fun with concepts than execution.
Meanwhile, a local indie dev who's been really into Pico-8 has been streaming tutorials for making projects in the fantasy console and has also begun a workshop series. I couldn't attend but the whole P8 community has been really inspiring for me and, instead of working on Stargazer, I ended up making
my first Pico-8 game based on his tutorials and some other assorted ideas I had. Now that I've gotten that project where I'd like it to be I'm trying to get back on track with Stargazer, albeit now the goal is to make it in Pico-8 for the jam and consider other options afterwards.
Currently I have ship movement, projectiles, and a starry background functional. Not much, but it's a start. I'm tinkering with the idea of grid-based movement for the player ship which could have some interesting implications for the mechanical design of the enemies. Not much of the aesthetic design is in the game yet, unfortunately, but that will change sooner than later and in any case there should be at least a functioning demo by the end of the month for the jam.