How it used to lookimage urlHow it looks now: Gasp!Things are looking a lot better (with a long way left to go). Here's how I got to this point:
The game is made in
Fractive (sort of). Fractive is an open-source hypertext story generator, much like Twine, but being developed by a local friend and myself with the goal of being more programmer-friendly and extensible.
Josh and I have slowly been improving Fractive. Josh souped up the default template, which is why everything generally looks cleaner and less "oh god kill me now." I coded the functionality for a back button, which you'll also see in the screenshot.
The most major development is that I made the intro's animation a billion times smoother. (If you play the current version, you'll see how bad it was.) How, you ask?? Well. That's a big question.
I made a special fork of Fractive called
SpaceFractive which I'll be using for all of my more intense interactive fiction projects. SpaceFractive does some crazy magic to integrate Fractive with another open-source game library,
Phaser, adding the ability to load images, add animation, sound, and anything else that needs to run smoother than a basic webpage can handle.
It's also IRL thoI can announce that finally, the first real gift has been given by a player of Bring Me a Reuben. Once I finish this overhaul of the basic game, I'll release an update telling that story and adding it to the Scoreboard.
To make the game sustainable (ideally having another gift/story added at least once a month) I think I'm going to release a subscription-based Zine that will come with extra goodies and such.