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TIGSource ForumsCommunityDevLogsVOLCANOIDS - Steampunk Survival Game
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« Reply #20 on: November 23, 2017, 08:35:35 AM »


The drill-ship from player's perspective in Unity.



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« Reply #21 on: November 23, 2017, 11:15:26 AM »


Hey guys! We have released our third dev diary video, where we showcase the first game scene inside Unity.




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« Reply #22 on: November 24, 2017, 05:14:33 AM »

Building

This week we want to show you our progress on building in the grid system.

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« Reply #23 on: November 24, 2017, 09:38:32 AM »


Test scene inside Unity.



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« Reply #24 on: November 25, 2017, 01:40:39 AM »


Designing the interior of the drill-ship.



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« Reply #25 on: November 25, 2017, 05:41:26 AM »

The grid system sounds like a good approach to building - will players be allowed to build whatever sort of monstrosity that they want (with the proper connections), or will there be some sort of templates or limits?
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« Reply #26 on: November 25, 2017, 01:30:29 PM »

The grid system sounds like a good approach to building - will players be allowed to build whatever sort of monstrosity that they want (with the proper connections), or will there be some sort of templates or limits?

There will be limits and templates due to performance. We want to have smooth multiplayer experience and make sure enemy NPCs are going to function properly.
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« Reply #27 on: November 26, 2017, 06:08:52 AM »

Building side modules... with our magic wand at this point.Wizard



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« Reply #28 on: November 27, 2017, 07:16:31 AM »


Modules for the drill-ship roof.








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« Reply #29 on: November 28, 2017, 10:31:11 AM »


Testing building frames.



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« Reply #30 on: November 29, 2017, 09:16:02 AM »


Added ladder and trapdoor!



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« Reply #31 on: November 30, 2017, 06:18:52 AM »


Interior building coming together nicely.



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« Reply #32 on: November 30, 2017, 10:43:55 AM »


New dev diary! We discuss the building system and roof modules.




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« Reply #33 on: December 01, 2017, 05:09:35 AM »

Ship Movement

With the basic build system in place, we can start working on the ship movement.

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« Reply #34 on: December 01, 2017, 11:47:26 AM »


Back section of the drill-ship.



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« Reply #35 on: December 02, 2017, 03:01:41 AM »


Hey everyone! Wanted to show you the visual changes of a model after importing it into Unity.



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« Reply #36 on: December 03, 2017, 06:21:33 AM »


Hey everyone! We're further testing the models and materials inside Unity, experimenting with different lighting.





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« Reply #37 on: December 04, 2017, 05:05:18 AM »


Hey everyone! Hope everyone had a great weekend!  Coffee
We're testing all the different sized drill-ships in our test scene. Making sure all the deployment animations are nice and smooth.






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« Reply #38 on: December 05, 2017, 06:10:16 AM »


Hey everyone! Little update on building in the interior. Added more doors, played around with the materials, and ladder is actually working now so we can change the jump height back to normal. Gomez

Follow us on Twitter for newest updates - https://twitter.com/volcanoids



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« Reply #39 on: December 08, 2017, 09:47:42 AM »


Hey everyone! We've released new dev diary where we explain everything about the ship movement. Go check it out and let us know what you think Smiley


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