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TIGSource ForumsDeveloperDesignSo what are you working on?
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Tennis
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« on: October 19, 2007, 02:42:03 am »

feel free to post anything art related, you're currently working on.
illustations, pixelart, 3d ...whatever you think is suitable :D

i'll start

lowpoly motocross bike:

the bike is 160 tris and the texture is 128x64
 

still working on the character, but its 166 tris at the moment.
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renkin
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« Reply #1 on: October 19, 2007, 05:51:38 am »

I like it! Is it for a game or just for fun/something else?
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fish
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« Reply #2 on: October 19, 2007, 05:54:43 am »

DS?

im working on all sorts of crap for Fez.
and...somthing...else!

oh and gamma, too.
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Tennis
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« Reply #3 on: October 19, 2007, 06:28:03 am »

yeah these are made with the DS in mind, they are just made for fun though. they're not going to be used for anything.
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Derek
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« Reply #4 on: October 19, 2007, 06:41:19 am »

Gad, I adore your lowpoly work, Kenneth!

As for me, I'm working hard on Aquaria graphics right now.  I'll see if I can post something small, perhaps. Wink
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fish
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« Reply #5 on: October 19, 2007, 06:45:21 am »

would you say you are tightening them up?
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Derek
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« Reply #6 on: October 19, 2007, 06:46:45 am »

Oh yeah.  I totally would.
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fish
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« Reply #7 on: October 19, 2007, 06:48:51 am »

i need a small army of coders to do my bidding.
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Keops
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« Reply #8 on: October 19, 2007, 06:59:38 am »

*Points at avatar*

Me? I'm working on Wizard's Tower Smiley

EDIT: Post 69! Yeah baby. Awesome work Kenneth! You gotta teach use how you do that Tongue
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the_dannobot
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« Reply #9 on: October 19, 2007, 07:51:30 am »

I'm hard at work on a new 2d fighting game.  I just finished adding ragdoll physics to the animation engine, so when the characters get hit or thrown they react realistically.  I'm also using the ragdoll to do some kickass boob physics Smiley  It's looking really sweet.
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« Reply #10 on: October 19, 2007, 08:04:37 am »

The only art-related stuff I am working on is a new menu for Roach Toaster 2. Simplicity is king, hey?

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Golds
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« Reply #11 on: October 19, 2007, 09:28:31 am »

I'm working hard on Aquaria graphics right now.

I hope it's fat Naija, so much.
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« Reply #12 on: October 19, 2007, 10:17:39 am »

I just started on a Halloween Game. Expect a post in the feedback section later today. I just finished enough graphics to start coding (it's going to be highly simple). I'll show the gfx in the thread I make elsewhere.
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konjak
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« Reply #13 on: October 19, 2007, 10:24:57 am »

I'm just working on Noitu 2. With my MIND.
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Ryan
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« Reply #14 on: October 19, 2007, 10:47:08 am »

Nothing too exciting, I am so busy now adays and don't have time to spend time on my beloved nerdy things. I am working on a teensy library that is sorta like BlitzMax only C++. With less features Sad.

Uses SDL and OpenGL as a backend, here's an example:
Code:
#include "RLIB.H"

int Main()
{
AppTitle("Have my babies");
Graphics(640, 480);
Image ryan = LoadBmp("me_naked.bmp");

while(Running())
{
Cls();
DrawText("Yo", 10, 10);
DrawImage(ryan, MouseX(), MouseY());
Flip();
}
}

I'll release it eventually. I want it to help people get into programming indie games without having to worry about all the annoying stuff. If you can think of any crazy features you want me to implement lemme know.

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PoV
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« Reply #15 on: October 19, 2007, 02:57:52 pm »



An older shot, but beyond a few subtleties, it's correct.

Still needs some bad ass fire trails, background colors need some tweaking (to better contrast foreground), new HUD, more particles and debris bits.
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« Reply #16 on: October 19, 2007, 06:11:14 pm »

PoV, that is sooo great!

It kicks ass on so many levels!
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« Reply #17 on: October 19, 2007, 06:24:48 pm »

At home I'm working on a color rule based shooter think Ikuruga + Geowars + Boom Boom Rocket , nothing to show for it really , hopefully soon


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Squirrelsquid
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« Reply #18 on: October 19, 2007, 08:30:14 pm »

that's awesome POV!love the black thingey.

I'm currently working on the menu of my vertical shoot em up:
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« Reply #19 on: October 19, 2007, 08:48:33 pm »

PoV, whoa... that's cool looking! And unexpected, considering what I thought you were working on all this time. Crayzay!
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