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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2323946 times)
Code_Assassin
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« Reply #10240 on: January 14, 2013, 04:35:16 PM »

snip

It's happening.
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:^)
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wat a hell


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« Reply #10241 on: January 14, 2013, 06:58:16 PM »

Making a game about a drunk assassin who, after completing a mission, drunk-texts his/her ex. WASD + Mouse...

Damn, that prototype is good.  Hand Thumbs Up LeftSmileyHand Thumbs Up Right

What he said.

I think it'd be great if you could make the player sprite (when you have one) put his hands against and lean into the wall whenever he bumps one. If that's even possible with your character design. But still. It'd get that drunk feel across perfect.

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Rat Casket
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i can do what i want


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« Reply #10242 on: January 15, 2013, 09:08:05 AM »

I've been building this engine. Its the first thing I've ever coded so I'm pretty happy with it so far.

http://dl.dropbox.com/u/28435104/Castlemania.rar

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Pixelulsar
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« Reply #10243 on: January 15, 2013, 12:44:24 PM »

Making a game about a drunk assassin who, after completing a mission, drunk-texts his/her ex. WASD + Mouse...

That prototype was hilarious. I love how the screen kept spinning so controlling it was awkward.  Will the game look like the prototype with flat walls or the screenshot with the crooked looking ones?
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:^)
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« Reply #10244 on: January 15, 2013, 03:16:01 PM »



update:
« Last Edit: January 15, 2013, 03:48:39 PM by peanutbuttershoes » Logged
Noel Berry
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Yarr!


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« Reply #10245 on: January 15, 2013, 04:30:06 PM »

Making a game about a drunk assassin who, after completing a mission, drunk-texts his/her ex. WASD + Mouse...

That prototype was hilarious. I love how the screen kept spinning so controlling it was awkward.  Will the game look like the prototype with flat walls or the screenshot with the crooked looking ones?

Thanks! The screen gets twisty like that when you shoot (mouse click). So the more often you shoot, the crazier the screen gets  Smiley

Making a game about a drunk assassin who, after completing a mission, drunk-texts his/her ex. WASD + Mouse...

Damn, that prototype is good.  Hand Thumbs Up LeftSmileyHand Thumbs Up Right

What he said.

I think it'd be great if you could make the player sprite (when you have one) put his hands against and lean into the wall whenever he bumps one. If that's even possible with your character design. But still. It'd get that drunk feel across perfect.

Thanks guys! Yeah that'd be really rad, I'll see about doing that. I've got some character sprites in now, but will see if I can get that happening.


That's really cool! Haha, love the characters.
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Pixelulsar
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« Reply #10246 on: January 16, 2013, 01:57:14 PM »

Started to make a game based on a mockup I did a while back. 

Saws of death are very nice and are fully functional.
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Udderdude
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« Reply #10247 on: January 16, 2013, 02:21:20 PM »

I'm going to start taking points off for saws of death because they're in every indie platformer ever >_>
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Rat Casket
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« Reply #10248 on: January 16, 2013, 02:37:10 PM »

No spikes, jumping, double jumping, jumping on enemies heads, wall jumping or coins either.
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Pixelulsar
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« Reply #10249 on: January 16, 2013, 03:04:12 PM »

I'm going to start taking points off for saws of death because they're in every indie platformer ever >_>

In my opinion I don't think they are too over saturated in indie games these days compared to a lot of other things, plus it's the first time I've used saws in any of my games and I think it fits in well in this one.

No spikes, jumping, double jumping, jumping on enemies heads, wall jumping or coins either.

Don't forget about trampolines, bullets, and falling blocks.

By the way this game will only have two of the things you listed so it is obviously the most original game ever.  Seriously.  It will start a new era of platformers that no one will even be able to compare to previous ones.  Believe me this game will be the future of gaming, science, nutrition, art and iron-working. 
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Rat Casket
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« Reply #10250 on: January 16, 2013, 04:04:36 PM »

Absolutely NO pixels, and NO retro vibes.
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jwaap
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« Reply #10251 on: January 17, 2013, 05:22:24 AM »



ababababababa bla drool
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herror
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« Reply #10252 on: January 17, 2013, 07:49:50 AM »

Platformer with spikes and saws and generic stuff.  Ninja
Also, a vignette like Pixelpulsar (but dude your saws are way prettier than mine).







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Rat Casket
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« Reply #10253 on: January 17, 2013, 08:55:10 AM »

Whoa, wth is that big green thing in the 3rd pic?
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Udderdude
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« Reply #10254 on: January 17, 2013, 09:00:13 AM »

Looks like a giant green amoeba.  Or maybe a booger.

I've been adding detailed in-game help sections to my Flash games.  Exciting, I know.  Also planning to add some very basic one-screen story and ending screens, to give the player at least a bare-bones idea of what's going on.  It's still entirely ignorable. :p
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Sam English
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« Reply #10255 on: January 17, 2013, 10:32:11 AM »

A ballad.
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DrDerekDoctors
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« Reply #10256 on: January 17, 2013, 03:14:10 PM »

Learning Game Maker so I can make Phantom Island in it (screw C++! SCREW IT!) and so to get to grips with it I knocked out a quick Pac-Man.


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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology.
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Happy Shabby Games
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« Reply #10257 on: January 17, 2013, 03:42:05 PM »

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Rat Casket
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« Reply #10258 on: January 17, 2013, 04:11:07 PM »

Seasons, I love you so much.
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orange08
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« Reply #10259 on: January 17, 2013, 06:56:43 PM »



I like that effect.
Will this be a game or are you just testing out stuff.
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