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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2323295 times)
Carville
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« Reply #10400 on: March 11, 2013, 10:25:55 AM »

ha thanks. your "Sprite?" comment made me abit worried that ive got my terminology wrong. Yea this is my first character Im not familiar with the mainstream software everyone is using so i just kinda did it my own way. My mates have been working in games for years (but they are a sound team) and so ive been keeping a close eye on indie games, kinda taking notes on characters etc
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ANtY
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« Reply #10401 on: March 11, 2013, 11:11:10 AM »

...sprite?
First sprite?
My mind is either blown or confused.
Not quite sure which yet..
I guess that he has some background in art
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ink.inc
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« Reply #10402 on: March 11, 2013, 02:32:29 PM »



« Last Edit: March 12, 2013, 01:28:02 PM by John Sandoval » Logged
Maud'Dib Atreides
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« Reply #10403 on: March 11, 2013, 02:36:40 PM »

Looking to get into working on games, so heres for first sprite attempt. (the beard needs redone badly)



I feel so untalented, haha
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Rat Casket
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« Reply #10404 on: March 11, 2013, 06:08:08 PM »

Mobile Ikaruga ripoff with tilt controls?

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VortexCortex
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« Reply #10405 on: March 12, 2013, 11:36:25 AM »

7-Day Roguelike Challenge.



Working on a tool to create animated ASCII text sprites.
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JOBA
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« Reply #10406 on: March 13, 2013, 01:30:12 PM »


An overly ambitious RPG.

Will do a complete UI overhaul once the main features (or an artist joins in) are done.
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Instant TileEd - draw pixel art games and export them to Tiled TMX!
Looking for artist for a CRPG!
Rat Casket
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« Reply #10407 on: March 13, 2013, 05:47:10 PM »

tryna push n pull this blopck of gold around

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Udderdude
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« Reply #10408 on: March 13, 2013, 06:11:28 PM »

You gotta put down the gun first, hombre.
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Rat Casket
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« Reply #10409 on: March 13, 2013, 06:52:05 PM »

You gotta put down the gun first, hombre.

NEVER PUT THE GUN DOWN, HOLMES.
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amijlee
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« Reply #10410 on: March 14, 2013, 06:13:55 AM »



Fancy pants for a medal in a Flash game.
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Farmergnome
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« Reply #10411 on: March 14, 2013, 07:35:20 AM »

Been working on adding a proper options menu for Fistful of Gun, I always skimp on this sort of stuff.

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owendeery
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« Reply #10412 on: March 14, 2013, 07:56:53 AM »

Best pixel moustaches I've seen.
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forsy
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« Reply #10413 on: March 14, 2013, 07:31:02 PM »

Prototyping some things...



before http://i.imgur.com/s6kgeib.png
after http://i.imgur.com/QvlO8AA.png
boss http://i.imgur.com/cYgiHF7.jpg
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DustyDrake
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« Reply #10414 on: March 14, 2013, 07:38:47 PM »


Had to crash test the metadata functions, worked fairly well, but there was a problem where I was an idiot and told the wrong object to load metadata. Whoops.

Worked on some more tiles/sprites as well.
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jmptable
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« Reply #10415 on: March 15, 2013, 05:10:10 AM »



Laser cannon that is a little too heavy to launch into space right now...
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Maud'Dib Atreides
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« Reply #10416 on: March 15, 2013, 02:52:08 PM »

Been working on adding a proper options menu for Fistful of Gun, I always skimp on this sort of stuff.



Smiley Smiley Smiley
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« Reply #10417 on: March 16, 2013, 01:37:39 PM »

7DRL: T-26h.  Wasting a bunch of time playing with authentic ANSI art.



 Shrug
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JOBA
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« Reply #10418 on: March 17, 2013, 03:29:23 AM »

Monsters, combat, pathfinding.
Pathfinding was surprisingly easy to do though. Making sure the enemies don't clump together and form a nice circle around you is a bit trickier to do right.

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Instant TileEd - draw pixel art games and export them to Tiled TMX!
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Ben_Hurr
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« Reply #10419 on: March 17, 2013, 05:19:37 AM »

Been working on adding a proper options menu for Fistful of Gun, I always skimp on this sort of stuff.



Far left guy looks like a blocky Big Boss.  Kiss
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