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March 28, 2024, 11:29:51 PM

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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2305088 times)
Dr.Electro
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« Reply #10480 on: April 06, 2013, 08:36:48 AM »


I like it, are there more playable characters?

Thanks! At the moment only the dwarf (Grimbard) is planned.. we have concepts for a female chara though. There is some artwork at our facebook Page http://Facebook.com/runicrampage
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PowRTocH
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« Reply #10481 on: April 06, 2013, 01:56:44 PM »

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Calined
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« Reply #10482 on: April 07, 2013, 04:32:07 AM »



very artsy!
i love it! put it up my wall! =)
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Pishtaco
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« Reply #10483 on: April 07, 2013, 05:08:32 AM »



Automating some doodling.
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Rat Casket
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i can do what i want


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« Reply #10484 on: April 07, 2013, 06:06:20 AM »

Finally got all of the normal movement coded right. I learned a lot.

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owendeery
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« Reply #10485 on: April 07, 2013, 07:13:07 AM »

Finally got all of the normal movement coded right. I learned a lot.

I'm loving every GIF you post of this game. The movement looks excellent, I can't wait to check it out.
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SolarLune
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It's been eons


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« Reply #10486 on: April 07, 2013, 07:24:29 AM »

Walkers gonna walk?



@Rabbit - Yeah, it's all really smooth. Nice work. I think the sudden jump is a bit off though - he could have a couple of frames where he's 'getting ready to jump'.
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Rat Casket
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« Reply #10487 on: April 07, 2013, 07:28:07 AM »

@Rabbit - Yeah, it's all really smooth. Nice work. I think the sudden jump is a bit off though - he could have a couple of frames where he's 'getting ready to jump'.

I do have that animation.



But. I am super bad at coding and I can't get it working properly. So its taking a back seat for now. I also have animations for crouching, and aiming.
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lame joe
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« Reply #10488 on: April 07, 2013, 07:32:58 AM »

Finally got all of the normal movement coded right. I learned a lot.



this is shit hot and i love you
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Rat Casket
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« Reply #10489 on: April 07, 2013, 07:49:40 AM »

Hahaha well just so everyone knows the sprites are not mine. I've been working with Atnas on this and he is handling all of the art.
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Maud'Dib Atreides
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« Reply #10490 on: April 07, 2013, 04:56:41 PM »



Running, jumping
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lame joe
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« Reply #10491 on: April 07, 2013, 06:42:47 PM »



working on a long-ish comic
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Jared C
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« Reply #10492 on: April 07, 2013, 11:09:33 PM »

Joseph Gribbins please take my money and run and create comics for the rest of your existence thanks (really I just want to see this thing finished).
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rivon
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« Reply #10493 on: April 08, 2013, 06:49:49 AM »

You can say "dude" to a girl? I knew that "guys" could mean both men and women but didn't know about "dudes".
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Rat Casket
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« Reply #10494 on: April 08, 2013, 06:57:13 AM »

You can say "dude" to a girl? I knew that "guys" could mean both men and women but didn't know about "dudes".

I call everyone dude, dude. Regardless of sex. Dude.
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motorherp
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« Reply #10495 on: April 08, 2013, 07:17:51 AM »

Working on some procedural terrain tile generation for planet surfaces for my space game



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eesau
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« Reply #10496 on: April 08, 2013, 08:06:34 AM »

motorherp, that looks absolutely fantastic Beer!
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lame joe
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« Reply #10497 on: April 08, 2013, 05:26:21 PM »

Joseph Gribbins please take my money and run and create comics for the rest of your existence thanks (really I just want to see this thing finished).
i will make a kickstarter but only u are allowed to be a backer

You can say "dude" to a girl? I knew that "guys" could mean both men and women but didn't know about "dudes".
I do it with some of my friends and not to others. i thought it sounded natural and would indicate what kind of relationship they have i guess
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SprouttheGame
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« Reply #10498 on: April 08, 2013, 06:19:10 PM »

This week we finished vine growth for climbing, fixed tree animation, added sound effects, and some other stuff. We'll continue tweaking that stuff while also adding enemies over the next 9 days.

Here's the latest video:

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motorherp
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« Reply #10499 on: April 09, 2013, 02:03:15 AM »

motorherp, that looks absolutely fantastic Beer!

Cheers eesau  Smiley.  I dont think it came out too badly considering its all made from only a single layer of mid-point displacement noise to keep performance up.
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