Udderdude
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« Reply #10540 on: April 20, 2013, 06:11:29 AM » |
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Made two more game design documents. I'm starting to feel like the dreaded "Ideas guy", despite having plenty of completed games .. D: Although to be fair, it was less "make" and more "take stuff from ideas.txt and combine it into something solid with a few new ideas" .. Games I want to make count is now up to 10. That's almost as many as I've actually completed. This might be an issue ..
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impulse9
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« Reply #10541 on: April 20, 2013, 06:16:02 AM » |
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Working on some sprite animations.
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Maud'Dib Atreides
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« Reply #10542 on: April 20, 2013, 08:48:29 AM » |
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that guy reminds me of simon the sorcerer :D
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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Rat Casket
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« Reply #10543 on: April 20, 2013, 12:25:13 PM » |
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Rebuilding my game in Unity because PHYSICS.
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Udderdude
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« Reply #10545 on: April 21, 2013, 06:19:50 AM » |
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Interesting, you should make a devlog about it so I can understand what the hell I'm looking at D:
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Udderdude
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« Reply #10547 on: April 21, 2013, 02:03:58 PM » |
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Bah now I want to design something using that mechanic, this is all your fault D: Cool stuff though.
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moi
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« Reply #10548 on: April 21, 2013, 03:14:59 PM » |
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my fucking eyes
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subsystems subsystems subsystems
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DAISHI
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« Reply #10549 on: April 21, 2013, 05:19:02 PM » |
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ink.inc
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« Reply #10550 on: April 21, 2013, 06:00:09 PM » |
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Hangedman
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« Reply #10551 on: April 21, 2013, 06:23:39 PM » |
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helpful tutorial
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Udderdude
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« Reply #10552 on: April 21, 2013, 06:32:12 PM » |
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So wait, SMB-style glitchy wall jumps are part of the gameplay? Wut? D:
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Hangedman
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« Reply #10553 on: April 21, 2013, 06:34:50 PM » |
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you can hang onto edges but only when they're corporeal
and i timed the jump off the pillar poorly
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Udderdude
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« Reply #10554 on: April 21, 2013, 06:43:38 PM » |
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you can hang onto edges but only when they're corporeal
and i timed the jump off the pillar poorly
I just noticed his hand hanging off the ledge now. Pretty hard to see at 1x.
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gimymblert
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« Reply #10555 on: April 21, 2013, 11:26:52 PM » |
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@sandoval So you stopped with women to do sandomale /lamest pun ever
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Hangedman
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« Reply #10556 on: April 22, 2013, 09:37:08 AM » |
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you can hang onto edges but only when they're corporeal
and i timed the jump off the pillar poorly
I just noticed his hand hanging off the ledge now. Pretty hard to see at 1x. Yeah, it's normally at 640x576 (4x)
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Oskuro
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« Reply #10557 on: April 24, 2013, 06:53:29 AM » |
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Dynamic Lighting using Normal Mapping for 2d sprites.... using Java2d.
Or, in other words, masochism.
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Maud'Dib Atreides
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« Reply #10558 on: April 24, 2013, 09:29:28 AM » |
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Dynamic Lighting using Normal Mapping for 2d sprites.... using Java2d.
Or, in other words, masochism.
Good luck with that
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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Alec S.
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« Reply #10559 on: April 24, 2013, 10:09:30 AM » |
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Elevation-based collision for my top-down engine.
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