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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2304632 times)
Udderdude
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« Reply #10540 on: April 20, 2013, 06:11:29 AM »

Made two more game design documents.  I'm starting to feel like the dreaded "Ideas guy", despite having plenty of completed games .. D:

Although to be fair, it was less "make" and more "take stuff from ideas.txt and combine it into something solid with a few new ideas" ..

Games I want to make count is now up to 10.  That's almost as many as I've actually completed.  This might be an issue .. Crazy
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impulse9
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« Reply #10541 on: April 20, 2013, 06:16:02 AM »

Working on some sprite animations.

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Maud'Dib Atreides
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« Reply #10542 on: April 20, 2013, 08:48:29 AM »

that guy reminds me of simon the sorcerer :D
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Rat Casket
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« Reply #10543 on: April 20, 2013, 12:25:13 PM »

Rebuilding my game in Unity because PHYSICS.

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Happy Shabby Games
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« Reply #10544 on: April 21, 2013, 02:50:18 AM »

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Udderdude
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« Reply #10545 on: April 21, 2013, 06:19:50 AM »

Interesting, you should make a devlog about it so I can understand what the hell I'm looking at D:
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Happy Shabby Games
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« Reply #10546 on: April 21, 2013, 01:09:36 PM »

okay http://forums.tigsource.com/index.php?topic=32965.0
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Udderdude
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« Reply #10547 on: April 21, 2013, 02:03:58 PM »


Bah now I want to design something using that mechanic, this is all your fault D:

Cool stuff though.
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moi
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« Reply #10548 on: April 21, 2013, 03:14:59 PM »

my fucking eyes
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subsystems   subsystems   subsystems
DAISHI
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« Reply #10549 on: April 21, 2013, 05:19:02 PM »

The backgrounds for my game are almost entirely inked.



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The Golden Anvil - A Handdrawn Adventure Game

http://forums.tigsource.com/index.php?topic=32975.0
ink.inc
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« Reply #10550 on: April 21, 2013, 06:00:09 PM »

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Hangedman
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« Reply #10551 on: April 21, 2013, 06:23:39 PM »

helpful tutorial

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AUST
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Udderdude
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« Reply #10552 on: April 21, 2013, 06:32:12 PM »

So wait, SMB-style glitchy wall jumps are part of the gameplay?  Wut? D:
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Hangedman
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« Reply #10553 on: April 21, 2013, 06:34:50 PM »

you can hang onto edges but only when they're corporeal

and i timed the jump off the pillar poorly
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AUST
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Udderdude
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« Reply #10554 on: April 21, 2013, 06:43:38 PM »

you can hang onto edges but only when they're corporeal

and i timed the jump off the pillar poorly

I just noticed his hand hanging off the ledge now.  Pretty hard to see at 1x.
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gimymblert
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« Reply #10555 on: April 21, 2013, 11:26:52 PM »

@sandoval
So you stopped with women to do sandomale
/lamest pun ever
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Hangedman
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« Reply #10556 on: April 22, 2013, 09:37:08 AM »

you can hang onto edges but only when they're corporeal

and i timed the jump off the pillar poorly

I just noticed his hand hanging off the ledge now.  Pretty hard to see at 1x.

Yeah, it's normally at 640x576 (4x)
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AUST
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Oskuro
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« Reply #10557 on: April 24, 2013, 06:53:29 AM »

Dynamic Lighting using Normal Mapping for 2d sprites.... using Java2d.

Or, in other words, masochism.
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Maud'Dib Atreides
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« Reply #10558 on: April 24, 2013, 09:29:28 AM »

Dynamic Lighting using Normal Mapping for 2d sprites.... using Java2d.

Or, in other words, masochism.

Good luck with that Smiley
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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
Alec S.
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« Reply #10559 on: April 24, 2013, 10:09:30 AM »

Elevation-based collision for my top-down engine.

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