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March 28, 2024, 05:13:23 AM

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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2304553 times)
JMickle
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« Reply #10560 on: April 24, 2013, 12:05:23 PM »

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Cellusious
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« Reply #10561 on: April 24, 2013, 12:18:09 PM »

this, lifelessechro.com
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Dr. Cooldude
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« Reply #10562 on: April 24, 2013, 12:23:52 PM »

this, lifelessechro.com
Looks awesome, I'm going to follow you on twitter Smiley
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Pineapple
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« Reply #10563 on: April 24, 2013, 12:39:03 PM »

Elevation-based collision for my top-down engine.

I like it.
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r0ber7
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« Reply #10564 on: April 27, 2013, 02:24:34 AM »

I might be crazy but this really, really looks like you're using that Hexel graphics program.  :/

I do think that this is fairly awesome:

http://fc08.deviantart.net/fs70/f/2012/172/0/1/hexel_galaxy_by_savethedinosaurs-d538fd8.png

But mine is procedurally generated, not hand drawn. I'm most impressed with how well the water came out.

Here's an updated screenshot:

...

Towers are still being placed a bit weirdly.

I like it. Reminds me of some Amiga game I can't remember. Battlefield something or other.

I'm working on a demo of this.




« Last Edit: April 27, 2013, 03:19:36 AM by r0ber7 » Logged

Udderdude
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« Reply #10565 on: April 28, 2013, 03:43:00 AM »

Working on updating Flash games with some more transitions and effects.  Also removing the instructions from the main menu, as that's not really nessecary anymore ..
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mr_gant
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« Reply #10566 on: April 28, 2013, 11:03:27 PM »

I'm trying to get shadow mapping working. Silly things are harder than they look to implement.
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firestorm713
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« Reply #10567 on: April 29, 2013, 09:29:36 AM »

Long Time Listener, first time caller.
Procedural, Destructible Asteroids using Marching Squares (Crazy). Next step is to get one of the art dudes to get me a not-pink texture, make the asteroids the rest of the way destructible (currently it's a memory leak, and they don't fragment properly), and to have the other artist do a not-backwards modular ship.
[EDIT]: http://bit.ly/ZRNa7D <- link to the game
« Last Edit: April 29, 2013, 09:41:34 AM by firestorm713 » Logged
orange08
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« Reply #10568 on: April 30, 2013, 07:13:54 AM »

one of our cats gifified
looks awful but whatever

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CK
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« Reply #10569 on: April 30, 2013, 06:37:58 PM »




Working with Inane Panda
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Maud'Dib Atreides
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« Reply #10570 on: April 30, 2013, 08:30:02 PM »

So as part of a little joke about what constitutes the category "aliens", apparently you can turn Super Saiyan 2 in my game now..





No Health or Strength Buffs yet though, although it sounds tempting.
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« Reply #10571 on: May 01, 2013, 11:50:20 AM »

one of our cats gifified
looks awful but whatever
this looks like it would be cool to make it one color and have it be the silhouette of a cat walking in the background somewhere.
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« Reply #10572 on: May 02, 2013, 12:56:56 AM »

A Snake Warrior for my Hack 'n Slash Runic Rampage



Oh and a quick tutorial about animating it's runcycle.
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capnbubs
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« Reply #10573 on: May 02, 2013, 03:29:15 AM »

My game I've been working on for the past week or so. I drew most of the art in a mockup months ago. I'm creating it in the Unity engine using a fantastic plugin called 2D Toolkit.



I'm done with coding the movement for now, next on the list are some creatures.
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Azure Lazuline
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« Reply #10574 on: May 02, 2013, 03:43:56 AM »

Very nice lighting and movement! The character animation (especially shooting) reminds me of Metal Slug.
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DrDerekDoctors
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« Reply #10575 on: May 02, 2013, 04:09:35 AM »

My game I've been working on for the past week or so. I drew most of the art in a mockup months ago. I'm creating it in the Unity engine using a fantastic plugin called 2D Toolkit.



I'm done with coding the movement for now, next on the list are some creatures.

Me likey. Me likey a lot. Smiley
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Geti
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« Reply #10576 on: May 02, 2013, 06:07:51 AM »

My game I've been working on for the past week or so. I drew most of the art in a mockup months ago. I'm creating it in the Unity engine using a fantastic plugin called 2D Toolkit.

I'm done with coding the movement for now, next on the list are some creatures.
Hey bubs Smiley Looking good, thought I recognised the art. the lighting layer is kinda interesting, might be a bit too blue in some of the darker parts on the character but it's looking smooth either way.
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ANtY
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« Reply #10577 on: May 02, 2013, 06:17:56 AM »

This is purely awesome!
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Chromanoid
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« Reply #10578 on: May 02, 2013, 12:52:43 PM »

A Snake Warrior for my Hack 'n Slash Runic Rampage

sssssSSSSssssss

Oh and a quick tutorial about animating it's runcycle.
Yes, great! I would like to see a sidewinder rattlesnake version for sneak attack mode with a long dagger hold in reverse grip.
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DanFessler
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« Reply #10579 on: May 02, 2013, 12:57:32 PM »

My game I've been working on for the past week or so. I drew most of the art in a mockup months ago. I'm creating it in the Unity engine using a fantastic plugin called 2D Toolkit.



I'm done with coding the movement for now, next on the list are some creatures.

This is absolutely mesmerizing!  Question though; What benefit are you getting from coding this in Unity?  It wouldn't exactly be my first choice for a pixel 2D side scroller.  Are you even using the scene view for anything?
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