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April 19, 2024, 08:14:29 PM

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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2321326 times)
mikmanner
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« Reply #10640 on: May 17, 2013, 01:36:00 AM »

Hey all, I'm new to this site, been really enjoying looking at the work on this topic so thought I'd share what I'm working on:

Got a minimal 2 player fighting game I started this a couple of days ago:





Also working on a bigger project called Orbit, been going for about 6 months now:




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pixhead
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« Reply #10641 on: May 17, 2013, 01:50:38 AM »

Hey all, I'm new to this site, been really enjoying looking at the work on this topic so thought I'd share what I'm working on:

Got a minimal 2 player fighting game I started this a couple of days ago:





Also working on a bigger project called Orbit, been going for about 6 months now:






That's some solid looking work man, especially that "Orbit" game, keep it up Gentleman
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Calined
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« Reply #10642 on: May 19, 2013, 10:29:48 AM »


http://calined.tumblr.com/

modeling some foxies =3
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Dr. Cooldude
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« Reply #10643 on: May 19, 2013, 10:38:26 AM »

Working on the new design for our site:
[Large image]

It's also responsive! :D
http://i.imgur.com/VtqBbxb.jpg
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Pineapple
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« Reply #10644 on: May 19, 2013, 06:03:12 PM »

I'm making a bunch of small programs demonstrating technical knowledge to add to my portfolio and I'm calling them "Toys".

Here they are as a collection.

Contents:

Clock Toy: Don't just tell time, spin it.
Color Toy: Make a colorful image.
Milk Toy: particle simulation with gravity.
Milk Toy II: better Milk Toy. More particles plus more FPS.
Life Toy: Mr. Conway had it right.
Rope Toy: Rope is almost as good a child's toy as box.
Fish Toy: Go Fish with a computer who hates you.
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Kurt
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« Reply #10645 on: May 19, 2013, 06:07:07 PM »

I'm making a bunch of small programs demonstrating technical knowledge to add to my portfolio and I'm calling them "Toys".

Here they are as a collection.

Contents:

Clock Toy: Don't just tell time, spin it.
Color Toy: Make a colorful image.
Milk Toy: particle simulation with gravity.
Milk Toy II: better Milk Toy. More particles plus more FPS.
Life Toy: Mr. Conway had it right.
Rope Toy: Rope is almost as good a child's toy as box.
Fish Toy: Go Fish with a computer who hates you.


They're so simple but they look so nice!
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Seiseki
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« Reply #10646 on: May 19, 2013, 08:45:09 PM »

Animations :D



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surt
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« Reply #10647 on: May 19, 2013, 10:51:31 PM »

Logo reads kind of like "guneraze", which is cool too (I'd argue cooler than "guncraze").
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Pishtaco
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« Reply #10648 on: May 20, 2013, 10:03:51 PM »

I've started work again on my sailing sim, and made a video:





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Udderdude
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« Reply #10649 on: May 21, 2013, 02:56:58 AM »

Now all you have to do is add a Pirates theme and you'll be swimming in Hand Money Left Who, Me? Hand Money Right
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Pishtaco
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« Reply #10650 on: May 21, 2013, 05:23:05 AM »

Now all you have to do is add a Pirates theme and you'll be swimming in Hand Money Left Who, Me? Hand Money Right

Weelll the theme is the hierarchical social structure of Regency England. Maybe.

Come on, enough with the pirates already.
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swordofkings128
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« Reply #10651 on: May 21, 2013, 10:55:44 AM »





tiles... tiles... tlesi... oh and some random characters/objects. pretty sure in the first screen id want to have multiple outlooks for the window, and each time the window is off screen they change once it comes on screen again...


*probably going to finish this tileset soon* ^^
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Udderdude
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« Reply #10652 on: May 21, 2013, 11:19:21 AM »

Updating Zero Cross with shrapnel effects and a new skill level.  Yeah that's right .. it's even harder. WTF
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harry)))
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« Reply #10653 on: May 22, 2013, 04:34:26 PM »

a game i've been working on since saturday night which, for now, i've called "horse, bow, spear." I would like suggestions for a name, and this is the first the public has seen of it.

It's a puzzle/strategy game with an rpg-ish meta campaign. You play for a high score (as many victories as possible before defeat)

I'm happy with how it's traveling so far. All the graphics were created since saturday, including a bitmap font i designed.

It's built in multimedia fusion 2 and i'll put it out for pc, android and ios.
Can anyone give me an idea where would be best to start a devlog on this forum?

Here are some in-development screens.





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TheLastBanana
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« Reply #10654 on: May 22, 2013, 05:01:58 PM »

Wow! Those are looking great. Is it going to be Fire Emblem-style tactics?

If you want to set up a devlog, put it here. I'm sure people will be interested. Smiley
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harry)))
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« Reply #10655 on: May 22, 2013, 05:09:06 PM »

I haven't played fire emblem, but it looks something like one of those shining-force type tactical jRPGs.
It's not really that way. It's more puzzle-ish in combat, and you have very liimited control over the movement of your guys. It plays something like bejeweled meets tetris or something. You'll be able to try it out soon enough if youre curious Smiley

thx for the link, ill post more info there.
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Rat Casket
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« Reply #10656 on: May 22, 2013, 06:29:25 PM »

Block smashes and player collisions with each other.

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Ashkin
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« Reply #10657 on: May 22, 2013, 10:40:04 PM »

Harry those are utterly gorgeous. I love the little army moving around the map, I really want to see those guys in motion.
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Pishtaco
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« Reply #10658 on: May 22, 2013, 11:21:55 PM »

a game i've been working on since saturday night which, for now, i've called "horse, bow, spear." I would like suggestions for a name, and this is the first the public has seen of it.

It's a puzzle/strategy game with an rpg-ish meta campaign. You play for a high score (as many victories as possible before defeat)

I'm happy with how it's traveling so far. All the graphics were created since saturday, including a bitmap font i designed.

That looks gorgeous. I love the high-medieval seriousness of it.
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Pineapple
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« Reply #10659 on: May 24, 2013, 07:29:30 AM »

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