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TIGSource ForumsDeveloperDesignSo what are you working on?
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skaz
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« Reply #12160 on: April 21, 2016, 02:30:22 PM »

Is making a devlog for an engine a thing?

yes and it's an opportunity to extend it to an eventual game.
"slippery surfaces or treadmills, dash, area taking over the controls, and a surprisingly high amount of verticality for a top down game.jumps, ladders, free-fall from cliffs."
This part is exciting

Ok, so it's doneGentleman

Doing levels, here are some assets designed specially for one level.



Nice portrait! Just lack a bit of lighting.
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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
oxysoft
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« Reply #12161 on: April 26, 2016, 01:53:45 PM »

A 3D shmup on the Z axis set in environments reminiscent of the 80s



and here it is in motion (minus the starfield which doesn't render outside the editor for some reasons...)





looking to get some feedbacks on the style and whatnot

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SolarLune
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« Reply #12162 on: April 27, 2016, 09:48:55 AM »

That looks awesome. You might want to do some anti-aliasing to clean up the crunchy lines, or turn on mipmapping if they're textures, but it's really great so far. Also, the ship moves pretty slowly - making it move quicker through space forward would be great, I think. It seems really maneuverable on the other axes, so that's fine.
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dhondon
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« Reply #12163 on: May 01, 2016, 03:36:44 AM »

I'm working on a learning game: 









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JWK5
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« Reply #12164 on: May 01, 2016, 03:10:03 PM »

A bunch of Pokemon/Monster Rancher/Harvest Moon/RPG-ish concept doodle sheeeiiiit.

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Forstride
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« Reply #12165 on: May 06, 2016, 04:54:09 AM »

Didn't really fit any of the other major art threads:



I made a fake 3D thing a while back after being inspired by someone else who did the same thing on here (Forget exactly what it was, but I remember it was like a snowy game where you played as a rabbit or something), and recently decided to revisit it and improve upon it a bit.

Doubt I'll use it for anything, since it's kind of impractical for a real game.  I'd have to do 8-directional sprites for things that don't use the "billboard" effect (Like the player's sprite, which I already had an 8-directional sprite for), and for big things like houses and whatnot, it'd likely look too jarring when rotating the camera.

EDIT: Found the snowy rabbit game in question: https://forums.tigsource.com/index.php?topic=46217.0
« Last Edit: May 06, 2016, 04:59:38 AM by Forstride » Logged

fab
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« Reply #12166 on: May 07, 2016, 12:14:36 AM »

Didn't really fit any of the other major art threads:



I made a fake 3D thing a while back after being inspired by someone else who did the same thing on here (Forget exactly what it was, but I remember it was like a snowy game where you played as a rabbit or something), and recently decided to revisit it and improve upon it a bit.

Doubt I'll use it for anything, since it's kind of impractical for a real game.  I'd have to do 8-directional sprites for things that don't use the "billboard" effect (Like the player's sprite, which I already had an 8-directional sprite for), and for big things like houses and whatnot, it'd likely look too jarring when rotating the camera.

EDIT: Found the snowy rabbit game in question: https://forums.tigsource.com/index.php?topic=46217.0

This looks nice! I want to do something with fake 3d too.
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fab
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« Reply #12167 on: May 07, 2016, 12:23:58 AM »

Working on a top down car game. Not sure what to do yet. Maybe split screen racing.



I'm using physics to control the movement. It feels like driving on ice at the moment.
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maruki
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« Reply #12168 on: May 07, 2016, 03:54:58 PM »

My team and I started expanding our first Ludum Dare submission into a bigger game, here's the first concept art:

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Dr.Electro
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« Reply #12169 on: May 09, 2016, 05:59:55 AM »

Friendly fire!



« Last Edit: May 09, 2016, 12:01:20 PM by Dr.Electro » Logged

McMutton
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« Reply #12170 on: May 10, 2016, 08:10:05 AM »



That looks pretty... Cooool.


I did a new shield thing for Ethios:
https://gfycat.com/EmotionalLastingImpala
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Darion
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« Reply #12171 on: May 10, 2016, 10:42:24 PM »







dump dump.
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@darionmccoy
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« Reply #12172 on: May 10, 2016, 10:59:49 PM »







dump dump.

This is amazing. What is it called?
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ChevyRay
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« Reply #12173 on: May 11, 2016, 01:44:51 PM »

menus

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SolS
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« Reply #12174 on: May 11, 2016, 02:23:05 PM »

I really like that style Notababyelephant!
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Darion
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« Reply #12175 on: May 11, 2016, 06:56:09 PM »

Thanks y'all, I think it's called Soul Baby, it's kinda tbd.
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@darionmccoy
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« Reply #12176 on: May 11, 2016, 09:52:24 PM »

menus


Kiss  Looking great!
« Last Edit: May 11, 2016, 11:11:22 PM by Alec S. » Logged

BomberTREE
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« Reply #12177 on: May 11, 2016, 10:41:56 PM »

menus

[img]
Looking really clean and polished! Smiley
Another little thing you could do is set the cursor on the first usable item!
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ChevyRay
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« Reply #12178 on: May 12, 2016, 02:35:29 PM »

Thx guys

Quote
Another little thing you could do is set the cursor on the first usable item!

You bet
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cynicalsandel
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« Reply #12179 on: May 13, 2016, 09:01:05 AM »

It looks great, but along the lines of the previous comment, it'd be cool if the cursor would move only between the highlighted items (aka the items that are equippable in that slot) so you wouldn't have to move one by one over other items. I don't really know how feasible that is because I'm an idiot when it comes to programming.

However, this is a very small detail that I don't think would actively be a detriment to a game if not implemented. It's one of those sorta polish things that will almost go unnoticed, but it feels nice.
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