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April 26, 2024, 08:16:03 PM

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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2323833 times)
maruki
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« Reply #12220 on: July 16, 2016, 03:46:23 AM »

Improved idle anim loop and added Ghosty's full equip:

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McMutton
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« Reply #12221 on: July 18, 2016, 08:53:04 PM »

Workin' on some attack animations. This one's Idle>Charge>Attack

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gimymblert
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« Reply #12222 on: July 19, 2016, 04:22:12 PM »

look in great
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readyplaygames
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« Reply #12223 on: July 28, 2016, 11:49:53 AM »

Workin' on some attack animations. This one's Idle>Charge>Attack


That looks really cool. I'll bet it'll look AWESOME in an environment! Can't wait!
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maruki
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« Reply #12224 on: July 30, 2016, 05:45:46 AM »

Building big levels!

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Rajah
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« Reply #12225 on: August 03, 2016, 06:06:21 AM »

Just finished yesterday this illustration I'm using to present my game, going to work on some tiles on the afternoon Smiley

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English isn't my mother tongue so expect ugly typos and weird wording :D

>> An Aeon Story
SolarLune
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« Reply #12226 on: August 03, 2016, 11:19:53 PM »

Wow, that's a really excellent illustration. Very colorful and interesting. Love the lighting on the green on the stick!
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ompuco
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oh my god whats happening


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« Reply #12227 on: August 03, 2016, 11:23:13 PM »







working on a VR tool thing since I haven't seen too much in the way of decently robust VR applications quite yet and I have a need.
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Carville
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« Reply #12228 on: August 05, 2016, 08:37:29 AM »

Trying a new workflow to make my first game ready models. C&C much appreciated!  Toast Right





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Stahlkaiser
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« Reply #12229 on: August 14, 2016, 09:32:24 AM »

Youre all doing very good on your works
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BomberTREE
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« Reply #12230 on: August 14, 2016, 01:22:26 PM »

Hahah yesss @Carville that hammer is one of untold legend. The mighty ham-hammer. Hand Metal Right
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McMutton
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« Reply #12231 on: August 14, 2016, 10:06:23 PM »





I just realized that when physics-driven cloth flaps and flutters around, it lacks any of the sounds you'd expect to hear from that sort of thing.

So I made this script that watches the distance two vertices on each end of the scarf travel between frames. If one exceeds a certain distance, it can play from two different sets of sounds- one really soft and one that's more dramatic- depending on how far they traveled.

It still needs quite a bit of tweaking, but I've got the basics there.
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diwil
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« Reply #12232 on: August 14, 2016, 11:28:21 PM »

I returned to an old project with some fresh ideas.



Very basic platformer level generation. The blue dots are lights in-game.
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nickFromPaintteh
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« Reply #12233 on: August 14, 2016, 11:45:46 PM »

working on 2D arena multiplayer shooter for IOS.
Using Game center for server and sometime has latency issue.
ATM I struggle to sync 2 physics worlds.

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quantumpotato
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« Reply #12234 on: August 15, 2016, 03:49:07 PM »

working on 2D arena multiplayer shooter for IOS.
Using Game center for server and sometime has latency issue.
ATM I struggle to sync 2 physics worlds.

Hey on the chance you're using Unity Photon looks pretty nice.
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2mass
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« Reply #12235 on: August 15, 2016, 06:38:13 PM »

Made this infinite sidescroller with my gf for fun, most of the gfx is hers.



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ompuco
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oh my god whats happening


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« Reply #12236 on: August 16, 2016, 06:48:48 AM »

made this as a VR experiment, maybe it'll turn into something maybe not idk



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maruki
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« Reply #12237 on: August 16, 2016, 01:59:49 PM »

Replacing placeholder spikes with proper spikes!  Coffee

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Piarco
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« Reply #12238 on: August 20, 2016, 07:20:02 PM »

Puzzles and Icons_Pangea flag

« Last Edit: August 20, 2016, 10:13:19 PM by Piarco » Logged

Piarco.
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« Reply #12239 on: August 21, 2016, 10:52:39 PM »

testing different art style for new wave based shooter

http://imgur.com/a/KLm5b
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