maruki
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« Reply #12220 on: July 16, 2016, 03:46:23 AM » |
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Improved idle anim loop and added Ghosty's full equip:
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McMutton
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« Reply #12221 on: July 18, 2016, 08:53:04 PM » |
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Workin' on some attack animations. This one's Idle>Charge>Attack
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gimymblert
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« Reply #12222 on: July 19, 2016, 04:22:12 PM » |
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look in great
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readyplaygames
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« Reply #12223 on: July 28, 2016, 11:49:53 AM » |
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Workin' on some attack animations. This one's Idle>Charge>Attack That looks really cool. I'll bet it'll look AWESOME in an environment! Can't wait!
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maruki
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« Reply #12224 on: July 30, 2016, 05:45:46 AM » |
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Building big levels!
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SolarLune
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« Reply #12226 on: August 03, 2016, 11:19:53 PM » |
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Wow, that's a really excellent illustration. Very colorful and interesting. Love the lighting on the green on the stick!
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ompuco
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« Reply #12227 on: August 03, 2016, 11:23:13 PM » |
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Carville
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« Reply #12228 on: August 05, 2016, 08:37:29 AM » |
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Stahlkaiser
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« Reply #12229 on: August 14, 2016, 09:32:24 AM » |
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Youre all doing very good on your works
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BomberTREE
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« Reply #12230 on: August 14, 2016, 01:22:26 PM » |
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Hahah yesss @Carville that hammer is one of untold legend. The mighty ham-hammer.
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McMutton
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« Reply #12231 on: August 14, 2016, 10:06:23 PM » |
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I just realized that when physics-driven cloth flaps and flutters around, it lacks any of the sounds you'd expect to hear from that sort of thing.
So I made this script that watches the distance two vertices on each end of the scarf travel between frames. If one exceeds a certain distance, it can play from two different sets of sounds- one really soft and one that's more dramatic- depending on how far they traveled.
It still needs quite a bit of tweaking, but I've got the basics there.
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diwil
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« Reply #12232 on: August 14, 2016, 11:28:21 PM » |
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I returned to an old project with some fresh ideas. Very basic platformer level generation. The blue dots are lights in-game.
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nickFromPaintteh
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« Reply #12233 on: August 14, 2016, 11:45:46 PM » |
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working on 2D arena multiplayer shooter for IOS. Using Game center for server and sometime has latency issue. ATM I struggle to sync 2 physics worlds.
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quantumpotato
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« Reply #12234 on: August 15, 2016, 03:49:07 PM » |
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working on 2D arena multiplayer shooter for IOS. Using Game center for server and sometime has latency issue. ATM I struggle to sync 2 physics worlds.
Hey on the chance you're using Unity Photon looks pretty nice.
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2mass
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« Reply #12235 on: August 15, 2016, 06:38:13 PM » |
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Made this infinite sidescroller with my gf for fun, most of the gfx is hers.
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ompuco
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« Reply #12236 on: August 16, 2016, 06:48:48 AM » |
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made this as a VR experiment, maybe it'll turn into something maybe not idk
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Piarco
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« Reply #12238 on: August 20, 2016, 07:20:02 PM » |
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Puzzles and Icons_Pangea flag
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« Last Edit: August 20, 2016, 10:13:19 PM by Piarco »
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Piarco.
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