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TIGSource ForumsDeveloperDesignSo what are you working on?
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bigbear
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« Reply #12280 on: January 13, 2017, 10:33:47 AM »

Mappable input control menu for my online shooter.



Trying to figure out if it is worth it to add option for key combinations...I don't think my game's input will ever be complex enough.
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Homart
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« Reply #12281 on: January 19, 2017, 12:30:17 PM »

Hey guys! I'm new to this forum, glad to share my recent work with you ! Cartoon Rts scene designed for a future project of mine ! Smiley
Feel Free to give me as much of feedbacks as you can ! Smiley





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Yannic
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« Reply #12282 on: January 19, 2017, 03:15:10 PM »

I really dig your trees
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quantumpotato
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« Reply #12283 on: January 19, 2017, 08:17:36 PM »

I really dig your trees
Yep gw there
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baconman
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« Reply #12284 on: January 27, 2017, 11:11:53 AM »

Some PICO-8 things. Basically, some PGC-style knockoff titles made to be played and finished inside of ten minutes. Usually 5 levels that are about 75-90 seconds apiece, and 5 boss battles about 30 seconds or less. Fulfill two of the three "pro conditions:" Take no damage, collect all (extra thingies), finish within 7.5 minutes... and you'll get a crack at the extra stage/extra boss.

200x: Something between MegaMan and MegaMan Xtreme.
Concert of the Damned: Something between Zelda II and SotN... maybe a little Shovel Knighty?
Gentroid: Something Metroidy, but everyone and their mother is doing one of these, now...
...and something like Zelda or Gauntlet... maybe a *little* Isaacy, but certainly not Issac.

That said... I'm working on musical composition stuff and mid-level enemy AI in LUA now.
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alvarop
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« Reply #12285 on: January 27, 2017, 02:28:09 PM »

Been making a lot of levels for a game that will be finished soon. Making 100 of these guys :






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Torchkas
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« Reply #12286 on: January 27, 2017, 05:07:17 PM »

looks pretty rad
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McMutton
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« Reply #12287 on: January 28, 2017, 04:21:33 PM »

Damn, Homart; that's some quality stuff!

Been working on Melkyte flying for Ethios:



(Unbeknownst to me, FRAPS was picking up the microphone... Ignore that quiet speech)


DEMO!
http://www.indiedb.com/games/key-of-ethios/downloads/ethios-flight-prototype
« Last Edit: January 28, 2017, 06:12:51 PM by McMutton » Logged
bigbear
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« Reply #12288 on: January 28, 2017, 07:09:53 PM »

Mostly done with minimap. Just need to make it less blurry...

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Homart
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« Reply #12289 on: January 29, 2017, 05:43:53 AM »

MacMutton how have you done your clouds? They looks great !

Here is another part of my project :
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0xDEADBAAD
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« Reply #12290 on: January 31, 2017, 11:00:11 AM »

Damn, Homart; that's some quality stuff!

Been working on Melkyte flying for Ethios:



(Unbeknownst to me, FRAPS was picking up the microphone... Ignore that quiet speech)


DEMO!
http://www.indiedb.com/games/key-of-ethios/downloads/ethios-flight-prototype

Looks really nice, dude!

I'll definitely take a look at the demo
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zminusone
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« Reply #12291 on: January 31, 2017, 03:34:31 PM »

Hey guys! I'm new to this forum, glad to share my recent work with you ! Cartoon Rts scene designed for a future project of mine ! Smiley
Feel Free to give me as much of feedbacks as you can ! Smiley


These look sweet! Reminds me of Torchlight, but happy Smiley
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SeanNoonan
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« Reply #12292 on: February 05, 2017, 12:31:10 PM »

Depressed at the need to update the year in my game's intro... I need to finish this.

https://twitter.com/JackBNimbleGame/status/828331887563268096/video/1
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SolarLune
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« Reply #12293 on: February 05, 2017, 02:29:56 PM »

^ Just change it to "2014 - %CURRENT_YEAR", haha.
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diegzumillo
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« Reply #12294 on: February 05, 2017, 03:07:05 PM »

Making a basic level editor.



Good lord, this is boring. I'm bored now. zzzzz.
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Alec S.
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« Reply #12295 on: February 06, 2017, 06:01:17 PM »

Working on the opening cutscene to Reavers of New Rome

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McMutton
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« Reply #12296 on: February 13, 2017, 12:00:27 PM »

MacMutton how have you done your clouds? They looks great !

Here is another part of my project :


Mmmfff- dat water, though.

Thanks! The clouds are just a bunch of spheres stuck together with an unlit, gradient texture on them. It goes from dark to light on each sphere, and then is overlayed with one going from dark to light over the whole object.

Step 2: THUNDERCLOUDS
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SolarLune
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« Reply #12297 on: February 13, 2017, 12:49:14 PM »

Cool. I feel like you could get more bang for your buck by just putting a really bright light in the middle in the clouds, though...?
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McMutton
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« Reply #12298 on: February 13, 2017, 02:12:30 PM »

I gave it a shot, but it doesn't really work well with any of the shaders I've got- it just illuminates little bits of them here and there.

I did this, though:


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LambCannon
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« Reply #12299 on: February 27, 2017, 05:21:15 AM »

I'm currently greyboxing and testing new levels/features in Brief Battles:



It might look something like this when completed:


Also working on new hand-painted foliage assets in Blender/Photoshop for a new region. Playing with custom normals for the trees has been interesting when trying to achieve that balanced "full" effect you get from edited normals, but still having it light correctly.



Feedback is always appreciated!
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