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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2323797 times)
Roel
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« Reply #12300 on: March 14, 2017, 06:19:10 AM »

I'm working on Intrepid Izzy! I hope you like it! Smiley

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quantumpotato
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« Reply #12301 on: March 18, 2017, 09:07:04 AM »

My turn for graphics!





Drawing a moving * in Erlang & bash w/ help from C. Pressing a key speeds it up.
Roguelike experimentation.
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McMutton
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« Reply #12302 on: March 28, 2017, 08:06:51 AM »

Those are some very crisp animations, Roel! Dat ponytail.


Working on energy/fire arms!
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Forstride
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« Reply #12303 on: April 03, 2017, 10:24:34 PM »

Made some fancy effects for my textboxes:

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Clipper
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« Reply #12304 on: April 03, 2017, 11:15:07 PM »

Made some fancy effects for my textboxes:


Groovy!
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Pineapple
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~♪


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« Reply #12305 on: April 06, 2017, 11:40:50 AM »

some music for a text adventure

https://www.dropbox.com/s/i2hzw7k4x3p3uf4/57%20Joy%20or%20Neutral.wav?dl=0
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xix
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« Reply #12306 on: April 10, 2017, 08:06:20 AM »

Multiplayer portion of my game.



« Last Edit: April 10, 2017, 08:46:42 AM by xix » Logged


Get the demo itch.io
Follow @lunarsignals on twitter
VertexZero
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« Reply #12307 on: April 10, 2017, 06:15:15 PM »

Slowly switching to Unity. But managed to get slightly better animations done. Still sooo much to do.

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Dakutau
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« Reply #12308 on: April 11, 2017, 11:27:49 AM »

I just finished the pick-up and throw behaviour for my game in Godot.



There is more to do and add though. Smiley
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ANtY
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i accidentally did that on purpose


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« Reply #12309 on: April 12, 2017, 03:20:48 AM »

I'm working on a flyer for our game for the upcoming events, Pyrkon and QuoVadis

this is the front page, do you have any c&c, suggestions?

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Sylverstone14
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« Reply #12310 on: April 19, 2017, 11:38:07 AM »

I just released an update to a game jam project I worked on back in late October called "death by flower arrangement". Made in Construct 2, with assets made in Pyxel Edit.

death by flower arrangement is a "2D top-down shooter where you frolic among the flowers as a florist named Flanigan, keeping them at bay with your AK-47, and scattering their petals on the grassy floor in an arrangement of vibrant color." It was made for the Pippin Barr GAME IDEA Game Jam over on itch.io, which had a decent amount of cool content.

Development was on and off for about four months, as I worked on updating the game according to detailed feedback I received on Reddit during the initial release. Basically, I tried to make the game more of a challenge, but not too much that it would be unfair or anything like that. Also did a lot of quality of life updates, and making the controls less of a hassle.

In short, it's a nice hobby game that I'm proud of.

---

Today, I was uploading various builds, editing a small trailer, and making a little flyer.







---

Also, this is like my first time posting on TIGSource. Always lurked here and there, but never posted at all.
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oahda
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« Reply #12311 on: April 19, 2017, 01:50:58 PM »

Made some fancy effects for my textboxes:



This is great. I've been thinking about this sort of stuff recently and how some of the effects, like individual letters bouncing at different rate, don't work very well with connected scripts like Arabic or even the "barred" Indic scripts, so it's something to think about for localisation. Tongue I think I'd settle for animating whole sections together without breaking up the letters. Or I could be super ambitious and do something like this for Latin-based scripts but then "localise" the animations as well for different scripts, haha. It's really interesting stuff!

I've only just started messing with international yet fancy font rendering recently using Pango and Cairo, and it sure is fun stuff! c:

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Pineapple
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« Reply #12312 on: April 24, 2017, 01:09:01 PM »

I'm working on webgl driven ansi-ish graphics for a game I want to make, and it's almost done

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Seiseki
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« Reply #12313 on: April 25, 2017, 08:49:59 AM »

An idea for conveying emotion through speech bubbles, the sprites themselves are too small for that.



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xaritscin
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« Reply #12314 on: April 27, 2017, 02:06:05 PM »

deities for one of the factions of my RPG/MMOish thing im designing...

[spoiler][/spoiler]

im new to the forums btw, nice to meet you all.

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Brayzen
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@CurveballGames - Unity developer, hobbyist


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« Reply #12315 on: May 01, 2017, 01:15:11 AM »

Basic procedural city generation for... well I'm not sure yet!

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shellbot
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« Reply #12316 on: May 02, 2017, 07:12:34 AM »

new python 2d game framework
finally open-sourcing the beta this week Grin


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ProgramGamer
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aka Mireille


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« Reply #12317 on: May 02, 2017, 08:02:09 AM »

That sounds neat

Do please keep us updated!
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shellbot
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« Reply #12318 on: May 03, 2017, 05:08:42 AM »

That sounds neat

Do please keep us updated!

For sure, I'm just working on the docs and tutorials now. Once those are done I'll release them before I release the project
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Eendhoorn
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Quak


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« Reply #12319 on: May 03, 2017, 11:49:13 AM »

Made some flocking stuff, 1000 animated fish!
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