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1302357 Posts in 58050 Topics- by 49123 Members - Latest Member: Olank1961

June 28, 2017, 06:10:54 pm

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TIGSource ForumsDeveloperCreative (Moderator: Capntastic)So what are you working on?
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Author Topic: So what are you working on?  (Read 1630384 times)
Prinsessa
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Ava Skoog


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« Reply #12320 on: April 19, 2017, 01:50:58 pm »

Made some fancy effects for my textboxes:



This is great. I've been thinking about this sort of stuff recently and how some of the effects, like individual letters bouncing at different rate, don't work very well with connected scripts like Arabic or even the "barred" Indic scripts, so it's something to think about for localisation. Tongue I think I'd settle for animating whole sections together without breaking up the letters. Or I could be super ambitious and do something like this for Latin-based scripts but then "localise" the animations as well for different scripts, haha. It's really interesting stuff!

I've only just started messing with international yet fancy font rendering recently using Pango and Cairo, and it sure is fun stuff! c:

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Pineapple
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« Reply #12321 on: April 24, 2017, 01:09:01 pm »

I'm working on webgl driven ansi-ish graphics for a game I want to make, and it's almost done

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Seiseki
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Starmancer

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« Reply #12322 on: April 25, 2017, 08:49:59 am »

An idea for conveying emotion through speech bubbles, the sprites themselves are too small for that.



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xaritscin
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« Reply #12323 on: April 27, 2017, 02:06:05 pm »

deities for one of the factions of my RPG/MMOish thing im designing...

[spoiler][/spoiler]

im new to the forums btw, nice to meet you all.

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Brayzen
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@CurveballGames - Unity developer, hobbyist


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« Reply #12324 on: May 01, 2017, 01:15:11 am »

Basic procedural city generation for... well I'm not sure yet!

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shellbot
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« Reply #12325 on: May 02, 2017, 07:12:34 am »

new python 2d game framework
finally open-sourcing the beta this week Grin


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ProgramGamer
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« Reply #12326 on: May 02, 2017, 08:02:09 am »

That sounds neat

Do please keep us updated!
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shellbot
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« Reply #12327 on: May 03, 2017, 05:08:42 am »

That sounds neat

Do please keep us updated!

For sure, I'm just working on the docs and tutorials now. Once those are done I'll release them before I release the project
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Eendhoorn
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« Reply #12328 on: May 03, 2017, 11:49:13 am »

Made some flocking stuff, 1000 animated fish!
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Seiseki
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« Reply #12329 on: May 04, 2017, 01:07:30 am »

that's a lot of fish :D
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Darion
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« Reply #12330 on: May 07, 2017, 02:18:11 pm »

Haven't posted here in a while. Been working on Upgrades and power increases. Come a long way



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@darionmccoy
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« Reply #12331 on: May 13, 2017, 08:00:55 pm »

I want to play the fish game. Soulbaby & Python dev  Hand Metal Left Gomez.

Today I playtested V2 of a cooperative card game where 1 team tries to play the same card simultaneously that beats the 1 card the Defender plays (think RockPaperScissors). With dice for resolving combat. Got some great feedback, just jotted notes for V3 rules. I haven't seen a game use this mechanic before so I'm excited!
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McMutton
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« Reply #12332 on: June 14, 2017, 09:15:08 pm »

Fish AI means you're in the big leagues, buddy!
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quantumpotato
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« Reply #12333 on: June 19, 2017, 06:32:25 pm »

Why aren't there 20 new pages since I last posted here? What's everyone doing, playing Zelda :/

I've been developing board games & playtesting a 2P versus arcade game.
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« Reply #12334 on: June 25, 2017, 10:45:02 pm »

So,
As you might notice I didn't finished yet my Pizzaboy in Zombie Town game. Somehow got on hold due actual job at games.
But might be I re-catch it at some point.

The problem I had is the same as when I was a pizza delivery guy. After working with pizzas all day, the last thing you want to cook at home is pizza Smiley

That is why I am being doing music instead. Here is the second (and only decent) release I did: https://stalinrubik.bandcamp.com/album/the-far-mars

I am up for composing music for games. If you like what you hear just drop me a message and we can do something together

Cheers!
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SolarLune
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« Reply #12335 on: June 26, 2017, 07:45:38 am »

Grindin' on polishing Gearend~
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lcrabbit
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« Reply #12336 on: June 26, 2017, 01:05:33 pm »


wip
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pixelarcstudios
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« Reply #12337 on: Today at 08:22:11 am »

Currently working on Bushiden. Game is roughly 15-20% complete. Long way to go, but we've already made so much progress Smiley

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absolute8
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« Reply #12338 on: Today at 11:41:47 am »

"Flyer" proto-type (that's a thing, right? Flyer? Yeah, I'm totally going with that)

This is about a week in-the-making.
Brutal game about flying through dangerous environs as a cursed fairy/nymph thingy™Gentleman





premise: Fly through a forest of carnivorous plants to find a magical fountain to wash all that stank curse off yo' booty.
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Journey through a dark wilderness of surreal horrors and grotesque monsters
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