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April 19, 2024, 08:26:34 PM

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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2321330 times)
Golds
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« Reply #12380 on: March 09, 2018, 03:31:58 AM »








working on a 7drl https://doomlaser.itch.io/gunsngrime
« Last Edit: April 08, 2018, 08:55:10 AM by Golds » Logged

@doomlaser, mark johns
gimymblert
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« Reply #12381 on: March 09, 2018, 05:56:53 AM »

Failing at raycasting like wolfeinstein
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magicfred
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« Reply #12382 on: April 06, 2018, 02:52:45 PM »

Well, some kunai throwing  Well, hello there!


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LyricalReverie
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« Reply #12383 on: April 07, 2018, 03:23:03 PM »

Well, some kunai throwing  Well, hello there!



Cuuute.
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magicfred
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« Reply #12384 on: April 08, 2018, 06:55:27 AM »

Well, some kunai throwing  Well, hello there!



Cuuute.

I hope so! Grin
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fingerman
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« Reply #12385 on: April 12, 2018, 11:03:17 AM »



Shoot'emup with genetic algorithm for the enemies. The new enemy wave consists of enemies with traits that were most successful in the previous wave.
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panrac
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« Reply #12386 on: April 23, 2018, 12:26:54 PM »



Shoot'emup with genetic algorithm for the enemies. The new enemy wave consists of enemies with traits that were most successful in the previous wave.

Looks very much like Luftrausers, but the twist with difficulty curve sounds interesting.
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gimymblert
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« Reply #12387 on: April 26, 2018, 11:08:59 AM »

Looks very much like SkyStrike and Jetstrike, but the twist with difficulty curve sounds interesting.

fixed

(also time pilot, Wings of Fury, etc...)
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SeanNoonan
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For England?


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« Reply #12388 on: April 29, 2018, 03:35:41 AM »

Decided to go back and finish my nearly finished game rather than start game #1725



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Xfactor
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« Reply #12389 on: May 03, 2018, 02:51:27 AM »

that's awesome POV!love the black thingey.

I'm currently working on the menu of my vertical shoot em up:


Umm...this looks nice to me too!
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DanTheMan112
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« Reply #12390 on: May 30, 2018, 10:20:43 PM »

RTS No-Man's Sky/Stellaris on steroids.







Going to post a thread about it soon. Still a WIP.
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sup2
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« Reply #12391 on: June 28, 2018, 12:30:20 AM »

Generally I am working on few websites related with games and gamedev Smiley
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Bernie
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« Reply #12392 on: July 21, 2018, 10:41:01 AM »

This is a level for a 3d platformer I'm working on:



There are some empty rooms still, but I'm gonna fill them up with stuff! The idea behind that level is a crashed mobile base of an evil scientist. Sand and rock are slowly claiming it, while some machinery is still somewhat functional.
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Alec S.
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« Reply #12393 on: August 18, 2018, 05:24:04 PM »





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Devilkay
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Hi! First game-dev experience!


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« Reply #12394 on: September 20, 2018, 07:53:07 AM »

Nice work, bernie!
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SeanNoonan
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For England?


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« Reply #12395 on: October 10, 2018, 05:04:10 PM »





http://noonan.design/devlogs/mapcore-door-challenge-timelapse-pearly/
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melos
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« Reply #12396 on: October 11, 2018, 09:32:14 AM »

Making Anodyne 2, so naturally, making some joke gifs

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« Reply #12397 on: October 14, 2018, 03:54:20 PM »

I've never made a game before, but I'm going to give it a go. Planning on making it in Gamemaker for simplicity. Starting with some of the art. Also never done pixel art before so I've been chipping away at this simple walking animation for a couple hours... Liking the way it's turned out so far, just need to add more frames now!
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MartinBousquet
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« Reply #12398 on: October 16, 2018, 12:44:34 AM »

Making Anodyne 2, so naturally, making some joke gifs

Glad to hear that you're making a sequel! The first one was very nice. Any release date?
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ARF Initiative
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« Reply #12399 on: October 16, 2018, 02:35:43 AM »

Hi everybody!

I'm just working in a new game idea, writing the main concept and so the script about a game based in a combination of strategy and FPS with RTT. I wanna create a dystopia where people live among factions. World's gone to hell and there are some rare creatures walking around. I know that doesn't sound quite original, but once a end with the script, I'd show you some concept arts.

Thanks!
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