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1404732 Posts in 68420 Topics- by 62078 Members - Latest Member: clarynka24

February 06, 2023, 01:23:09 AM

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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2166160 times)
Eyon
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« Reply #12380 on: March 02, 2018, 02:35:42 PM »

ha ha well, for a 2 day game it's super cool ! Well done ! It is too difficult for me but as you said, it needs some tweaking =)
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Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Golds
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« Reply #12381 on: March 09, 2018, 03:31:58 AM »








working on a 7drl https://doomlaser.itch.io/gunsngrime
« Last Edit: April 08, 2018, 08:55:10 AM by Golds » Logged

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gimymblert
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« Reply #12382 on: March 09, 2018, 05:56:53 AM »

Failing at raycasting like wolfeinstein
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magicfred
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« Reply #12383 on: April 06, 2018, 02:52:45 PM »

Well, some kunai throwing  Well, hello there!


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LyricalReverie
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« Reply #12384 on: April 07, 2018, 03:23:03 PM »

Well, some kunai throwing  Well, hello there!



Cuuute.
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magicfred
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« Reply #12385 on: April 08, 2018, 06:55:27 AM »

Well, some kunai throwing  Well, hello there!



Cuuute.

I hope so! Grin
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fingerman
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« Reply #12386 on: April 12, 2018, 11:03:17 AM »



Shoot'emup with genetic algorithm for the enemies. The new enemy wave consists of enemies with traits that were most successful in the previous wave.
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panrac
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« Reply #12387 on: April 23, 2018, 12:26:54 PM »



Shoot'emup with genetic algorithm for the enemies. The new enemy wave consists of enemies with traits that were most successful in the previous wave.

Looks very much like Luftrausers, but the twist with difficulty curve sounds interesting.
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gimymblert
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« Reply #12388 on: April 26, 2018, 11:08:59 AM »

Looks very much like SkyStrike and Jetstrike, but the twist with difficulty curve sounds interesting.

fixed

(also time pilot, Wings of Fury, etc...)
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SeanNoonan
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For England?


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« Reply #12389 on: April 29, 2018, 03:35:41 AM »

Decided to go back and finish my nearly finished game rather than start game #1725



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Xfactor
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« Reply #12390 on: May 03, 2018, 02:51:27 AM »

that's awesome POV!love the black thingey.

I'm currently working on the menu of my vertical shoot em up:


Umm...this looks nice to me too!
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DanTheMan112
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« Reply #12391 on: May 30, 2018, 10:20:43 PM »

RTS No-Man's Sky/Stellaris on steroids.







Going to post a thread about it soon. Still a WIP.
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sup2
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« Reply #12392 on: June 28, 2018, 12:30:20 AM »

Generally I am working on few websites related with games and gamedev Smiley
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Bernie
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« Reply #12393 on: July 21, 2018, 10:41:01 AM »

This is a level for a 3d platformer I'm working on:



There are some empty rooms still, but I'm gonna fill them up with stuff! The idea behind that level is a crashed mobile base of an evil scientist. Sand and rock are slowly claiming it, while some machinery is still somewhat functional.
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Alec S.
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« Reply #12394 on: August 18, 2018, 05:24:04 PM »





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Devilkay
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Hi! First game-dev experience!


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« Reply #12395 on: September 20, 2018, 07:53:07 AM »

Nice work, bernie!
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SeanNoonan
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« Reply #12396 on: October 10, 2018, 05:04:10 PM »





http://noonan.design/devlogs/mapcore-door-challenge-timelapse-pearly/
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melos han-tani
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« Reply #12397 on: October 11, 2018, 09:32:14 AM »

Making Anodyne 2, so naturally, making some joke gifs

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Working on Anodyne 2! https://forums.tigsource.com/index.php?topic=65359.0 Made Anodyne, Even the Ocean, All Our Asias
Zudsi
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« Reply #12398 on: October 14, 2018, 03:54:20 PM »

I've never made a game before, but I'm going to give it a go. Planning on making it in Gamemaker for simplicity. Starting with some of the art. Also never done pixel art before so I've been chipping away at this simple walking animation for a couple hours... Liking the way it's turned out so far, just need to add more frames now!
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MartinBousquet
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« Reply #12399 on: October 16, 2018, 12:44:34 AM »

Making Anodyne 2, so naturally, making some joke gifs

Glad to hear that you're making a sequel! The first one was very nice. Any release date?
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