Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1368217 Posts in 64213 Topics- by 56155 Members - Latest Member: Filipe Ferreira

October 23, 2019, 02:06:33 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperDesignSo what are you working on?
Pages: 1 ... 618 619 [620] 621 622
Print
Author Topic: So what are you working on?  (Read 1908517 times)
Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW
« Reply #12380 on: November 19, 2017, 05:57:29 PM »

Made a trailer for the game I'm working on




Logged

Radiant
Level 1
*


...and we are the Dreamers of Dreams.


View Profile WWW
« Reply #12381 on: January 06, 2018, 10:41:45 AM »

(still) working on a 4X game:




Logged

diegzumillo
Level 10
*****


This avatar is so old I still have a some hair


View Profile WWW
« Reply #12382 on: February 27, 2018, 12:19:38 PM »

I should have been studying but instead my morning was spent doing a whach-a-mole on Pico-8

Logged

diegzumillo
Level 10
*****


This avatar is so old I still have a some hair


View Profile WWW
« Reply #12383 on: February 28, 2018, 03:37:21 PM »

I guess this is a safe enough place to get this off my chest.

I spent the last two days completely escaping from reality and it feels terrible. I started making a Pico-8 game and shut myself off from anything that reminded me from work. This is my last semester on this program and I can't stand another second on it. I just hope I have enough energy to see it through.

I'm ready to go back to work now though. I guess this two day retreat wasn't a waste.

At least now have a whack-a-mole ripoff called wack'em. If anyone wants to have a go:

https://diegzumillo.itch.io/whackem

It needs some tweaking here and there, a better difficulty curve. Missing some sound effects and music too. But I'd say it's feature complete.
Logged

Eyon
Level 2
**



View Profile
« Reply #12384 on: March 02, 2018, 02:35:42 PM »

ha ha well, for a 2 day game it's super cool ! Well done ! It is too difficult for me but as you said, it needs some tweaking =)
Logged

Golds
Loves Juno
Level 8
*


Juno sucks


View Profile WWW
« Reply #12385 on: March 09, 2018, 03:31:58 AM »








working on a 7drl https://doomlaser.itch.io/gunsngrime
« Last Edit: April 08, 2018, 08:55:10 AM by Golds » Logged

@doomlaser, mark johns
gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #12386 on: March 09, 2018, 05:56:53 AM »

Failing at raycasting like wolfeinstein
Logged

magicfred
Level 0
***



View Profile WWW
« Reply #12387 on: April 06, 2018, 02:52:45 PM »

Well, some kunai throwing  Well, hello there!


Logged

LyricalReverie
Level 1
*



View Profile
« Reply #12388 on: April 07, 2018, 03:23:03 PM »

Well, some kunai throwing  Well, hello there!



Cuuute.
Logged
magicfred
Level 0
***



View Profile WWW
« Reply #12389 on: April 08, 2018, 06:55:27 AM »

Well, some kunai throwing  Well, hello there!



Cuuute.

I hope so! Grin
Logged

fingerman
Level 1
*



View Profile WWW
« Reply #12390 on: April 12, 2018, 11:03:17 AM »



Shoot'emup with genetic algorithm for the enemies. The new enemy wave consists of enemies with traits that were most successful in the previous wave.
Logged

panrac
Level 0
**


View Profile
« Reply #12391 on: April 23, 2018, 12:26:54 PM »



Shoot'emup with genetic algorithm for the enemies. The new enemy wave consists of enemies with traits that were most successful in the previous wave.

Looks very much like Luftrausers, but the twist with difficulty curve sounds interesting.
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #12392 on: April 26, 2018, 11:08:59 AM »

Looks very much like SkyStrike and Jetstrike, but the twist with difficulty curve sounds interesting.

fixed

(also time pilot, Wings of Fury, etc...)
Logged

SeanNoonan
Level 3
***


For England?


View Profile WWW
« Reply #12393 on: April 29, 2018, 03:35:41 AM »

Decided to go back and finish my nearly finished game rather than start game #1725



Logged

Xfactor
Level 0
**


View Profile
« Reply #12394 on: May 03, 2018, 02:51:27 AM »

that's awesome POV!love the black thingey.

I'm currently working on the menu of my vertical shoot em up:


Umm...this looks nice to me too!
Logged
DanTheMan112
Level 0
**


View Profile
« Reply #12395 on: May 30, 2018, 10:20:43 PM »

RTS No-Man's Sky/Stellaris on steroids.







Going to post a thread about it soon. Still a WIP.
Logged
sup2
TIGBaby
*


View Profile
« Reply #12396 on: June 28, 2018, 12:30:20 AM »

Generally I am working on few websites related with games and gamedev Smiley
Logged
Bernie
Level 0
***



View Profile WWW
« Reply #12397 on: July 21, 2018, 10:41:01 AM »

This is a level for a 3d platformer I'm working on:



There are some empty rooms still, but I'm gonna fill them up with stuff! The idea behind that level is a crashed mobile base of an evil scientist. Sand and rock are slowly claiming it, while some machinery is still somewhat functional.
Logged

http://www.origamihero.com - freeware oldschool games |  gamedev twitter
Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW
« Reply #12398 on: August 18, 2018, 05:24:04 PM »





Logged

Devilkay
Level 1
*

Hi! First game-dev experience!


View Profile
« Reply #12399 on: September 20, 2018, 07:53:07 AM »

Nice work, bernie!
Logged

Favourite GM Game
Pages: 1 ... 618 619 [620] 621 622
Print
Jump to:  

Theme orange-lt created by panic