quantumpotato
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« Reply #12400 on: October 19, 2018, 06:47:10 PM » |
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A multiplayer roguelike deathmatch wizardwars.io. Open sourcing for Procjam sometime this month.
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ayushraj1024
Level 0
Nice to meet you.
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« Reply #12403 on: December 12, 2018, 04:27:35 AM » |
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I am working on a visual novel RPG. :3
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[bk]door.maus
Level 0
Remember what the dormouse said: feed your head.
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« Reply #12404 on: December 12, 2018, 04:37:33 AM » |
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Making Anodyne 2, so naturally, making some joke gifs
You should've vacuumed the vacuum for vacuum-ception.
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nova++
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« Reply #12405 on: December 12, 2018, 07:13:43 PM » |
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I played a little with raymarching/volumetric rendering today. Surprisingly easy to get into, although it sure gobbles resources if you aren't careful.
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bilgekaan
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« Reply #12406 on: December 16, 2018, 11:28:55 PM » |
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working on stikir
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Feenicks
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« Reply #12408 on: January 04, 2019, 08:01:29 AM » |
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Got enemy levels showing up in WitchX's battle screens. A bit of a minor thing, but it's nice to have an indicator of how strong things are.
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DireLogomachist
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« Reply #12409 on: January 04, 2019, 06:55:04 PM » |
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I just released a short stealth game on Itch: https://direlogomachist.itch.io/impTook me way longer than I thought it would but that's game dev. The game's about sneaking, demon possession, and exploding bodies! If that piques your fancy then give it a try!
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Living and dying by Hanlon's Razor
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nova++
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« Reply #12410 on: January 22, 2019, 02:58:31 PM » |
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Playing around with some stupid graphics tricks - 2D raymarched lighting (it's 128x128 for a good reason, let me tell you) Another method, derived from https://ncase.me/sight-and-light/
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« Last Edit: January 22, 2019, 03:04:29 PM by NovaSilisko »
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Helga
Level 0
hello
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« Reply #12411 on: January 23, 2019, 02:33:20 PM » |
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Hello! This is Cat-girl from the game Cat and Ghostly Road, which we do. I draw it
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ANtY
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« Reply #12412 on: March 31, 2019, 11:40:18 PM » |
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Spent a few hours in the morning but in the end managed to squeeze a gif of Glorious Companions under 5 mb Called it: The First Kill
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harleyw
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« Reply #12413 on: April 02, 2019, 12:52:28 PM » |
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Made a game over the weekend to get better at robust code, so now here's an exercise in making things for easier object-based level design.
Player object, Solid Wall object, a Square/Volume that overrides player controls and switches modes from Overworld (P1 is orange) to Battle System (P1 is blue), and a similar Square/Volume that ends in a Room Transition instead:
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Lighting Artist @ Ubisoft
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ANtY
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« Reply #12414 on: April 08, 2019, 01:52:00 AM » |
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Spent 20 hours over the weekend working on this new Steam trailer for our game:
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airman4
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« Reply #12415 on: April 08, 2019, 03:51:18 AM » |
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Spent a few hours in the morning but in the end managed to squeeze a gif of Glorious Companions under 5 mb Called it: The First Kill Nice for the compression, its works well ! under 5 mb !!
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harleyw
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« Reply #12416 on: May 21, 2019, 10:26:13 AM » |
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Environmental hazards
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Lighting Artist @ Ubisoft
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kraet64
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« Reply #12417 on: September 12, 2019, 05:30:06 PM » |
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Well, I've been making this since 2013, and boy this has been taking way too long. (i'm hoping that's how you send images???) yes i know that the fence is missing connecting tiles but i have a lot of trouble fixing it so i don't care at the moment
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hello
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Gaming_Stef
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« Reply #12418 on: September 28, 2019, 01:56:34 AM » |
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I'm working on a sidescrolling shootemup/platformer hybrid. It's a one-man project, so I'm doing everything myself. It's still very early, but I like where its going. Would love to have some actual people playtesting it soon. Edit: Is there a way to reduce the size of images here? (as they are rather big)
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Dune
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« Reply #12419 on: October 19, 2019, 03:03:31 PM » |
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I'm working on a sidescrolling shootemup/platformer hybrid. It's a one-man project, so I'm doing everything myself. It's still very early, but I like where its going. Would love to have some actual people playtesting it soon. That looks pretty neat, I like how soft everything looks with all the rounded edges in the geometry plus the soft shader. Looks like you're using some kind of heat distortion effect in the background, I would love to hear more about what you're doing there. (Also, sadly I do not know how to reduce the size of images, I just try to resize images before I upload them onto imgur and then put them in my post.)
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