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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 1953063 times)
sergiocornaga
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« Reply #140 on: December 23, 2007, 06:07:24 AM »

I just now finished working on my entry for the Retro Remakes Top Down 2D Dungeon competition.

Now... now I'm working on nothing...  Cry
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Radnom
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« Reply #141 on: December 23, 2007, 12:48:58 PM »

Is that the mandelbrot set in the background?  :D
:D yup


I'm working on a series of Octopus-on-Fractal images.



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Stij
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« Reply #142 on: December 23, 2007, 01:52:10 PM »

This needs to be made into a game. :D

NOW.
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Caio
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« Reply #143 on: December 23, 2007, 02:04:35 PM »

NOW.
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Radnom
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« Reply #144 on: December 23, 2007, 02:22:55 PM »

What type of game? I'll try to make something  Huh?
EDIT: I'm serious. Give me a genre, and I will make a game with octopi.


Quote
a couple late nights and many hacked .js files later: a video of our kart customization GUI working in the game



awesome :D
« Last Edit: December 23, 2007, 06:38:18 PM by Radnom » Logged

Keops
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« Reply #145 on: December 24, 2007, 08:16:53 AM »

I'm working on a series of Octopus-on-Fractal images.

This is pure genius...

I demand moar nao! Smiley

Also, 2nd the notion of a game based on octopussi (or octopuses) on fractal bacgrounds or whatever xD
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handCraftedRadio
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« Reply #146 on: December 24, 2007, 09:25:49 AM »

I'm serious. Give me a genre, and I will make a game with octopi.

Match 3
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Radnom
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« Reply #147 on: December 24, 2007, 12:39:43 PM »

Quote
Match 3
OK  Angry
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Chris Whitman
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« Reply #148 on: December 25, 2007, 01:57:02 AM »

I'm working on a series of Octopus-on-Fractal images.

Man, don't stop doing whatever it is that you're doing.

Seriously.
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« Reply #149 on: December 30, 2007, 01:48:12 AM »

I'm working on my abs. 
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Alex May
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« Reply #150 on: December 31, 2007, 12:39:38 PM »

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skaldicpoet9
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« Reply #151 on: December 31, 2007, 02:23:06 PM »

 Shocked

Could this be a Cottage of Doom sequel?!!

Or something completely different.

Ominous.
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Hideous
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« Reply #152 on: January 01, 2008, 07:30:42 PM »

A bad platformer in gamemaker >_>
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Toom
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« Reply #153 on: January 01, 2008, 09:05:29 PM »

This is something I drew on the way back from the Star Wars 30th Anniversary Celebration event in London a few months ago, and used as a way to ease myself back into Photoshop painting after a long absence. The problem with remembering all those skills again, of course, is that I've been coming back to this piece for ages now, changing things here and there and tidying stuff up, and am thoroughly sick of looking at it.



I think I'm just going to hack some craters and stuff into those moons, run off a couple of nice prints, then never ever look at the wretched thing ever again.

I'm also working on an album cover, a mural design for a PR company, and some fliers for local bands. Busy busy busy.
« Last Edit: January 01, 2008, 09:08:01 PM by Toom » Logged

I'm gonna beat yer ass wit dis moon tree!
Hideous
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« Reply #154 on: January 02, 2008, 03:23:44 PM »

A bad platformer in gamemaker >_>

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cag
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« Reply #155 on: January 02, 2008, 07:12:21 PM »

I see some magenta antialiasing artifacts. Shocked
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difficultman
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« Reply #156 on: January 02, 2008, 07:18:15 PM »




Some stuff.
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cmspice
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« Reply #157 on: January 02, 2008, 08:33:20 PM »





Woooo! Constipated bishounen doujin platformer to the max!
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difficultman
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« Reply #158 on: January 03, 2008, 02:15:09 AM »

Hell yes.
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Hideous
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« Reply #159 on: January 03, 2008, 02:21:02 AM »

I see some magenta antialiasing artifacts. Shocked

Shit happens.
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