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TIGSource ForumsDeveloperDesignSo what are you working on?
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Alex May
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« Reply #160 on: January 03, 2008, 02:21:29 AM »

Ah, I remember a hammer game from the archimedes. extremely gory it was.
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DrDerekDoctors
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« Reply #161 on: January 03, 2008, 03:24:37 AM »

Ah, I remember a hammer game from the archimedes. extremely gory it was.

Hamsters. It had a really clever movement mechanic, too. Smiley
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Alex May
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« Reply #162 on: January 03, 2008, 04:07:24 AM »

Ah, I remember a hammer game from the archimedes. extremely gory it was.

Hamsters. It had a really clever movement mechanic, too. Smiley

Ah yes. Great controls. Somewhat recreated in Sexy Hiking, although not exactly the same.
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fish
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« Reply #163 on: January 03, 2008, 07:40:25 PM »

somebody help me make this:

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sega
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« Reply #164 on: January 03, 2008, 09:29:57 PM »

somebody help me make this:

Is that medicine in someone's belly?
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fish
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« Reply #165 on: January 03, 2008, 09:53:27 PM »

i knew someone was gonna say that.
it kinda looks like that uh?
but: no.
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DrDerekDoctors
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« Reply #166 on: January 04, 2008, 02:13:11 PM »

It looks like a version of Kuri Kuri Kururin built to make use of the iPhones tilt sensor.
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fish
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« Reply #167 on: January 04, 2008, 02:14:35 PM »

it would share a lot with Kuri Kuri Kururin, yup.
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« Reply #168 on: January 07, 2008, 03:55:25 AM »

heh, a friend of mine once smashed his gba to his forehead - breaking the screen - when he constantly failed in one of the final levels of kuru kuru kururin. Could be priceless to have someone do the same with an iPhone Tongue
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Farbs
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« Reply #169 on: January 07, 2008, 04:10:35 AM »

This:


I've been developing Fishie Fishie sporradically for 2 and half frikken years, & today I received my final art dump. This leaves me just 20 rhyming couplets and a highscore table away from completion. Eeeeeeeeee!

Trouble is, I don't know whether to sell it or release it for free.
Hrm.
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Alex May
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« Reply #170 on: January 07, 2008, 04:15:22 AM »

Get some feedback in the feedback forum, maybe that will give you an idea of whether or not you should sell it.
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Farbs
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« Reply #171 on: January 07, 2008, 04:29:20 AM »

Get some feedback in the feedback forum, maybe that will give you an idea of whether or not you should sell it.
That's a fine idea! See you there in a week or two.
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Stwelin
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« Reply #172 on: January 07, 2008, 05:28:08 AM »

somebody help me make this:

if the gameplay has anything to do with rotating the iphone/touch, good luck, it takes it seconds to realize it's been tilted. (but it would be a fun idea... just pick better hardware. Tongue)
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fish
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« Reply #173 on: January 07, 2008, 08:53:55 AM »

somebody help me make this:

if the gameplay has anything to do with rotating the iphone/touch, good luck, it takes it seconds to realize it's been tilted. (but it would be a fun idea... just pick better hardware. Tongue)

nope.
nop rotation.
the sensors do kinda suck.

(i ended up getting an itouch over the weekend. fantastic little futuristic thing)
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Lith
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« Reply #174 on: January 07, 2008, 12:58:07 PM »

somebody help me make this:



I'll help you make it, Fish. Looking at that image exploded a bunch of amazing shit into my head.
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fish
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« Reply #175 on: January 07, 2008, 01:02:54 PM »

is that something you can do?
im looking at getting a working prototype done ASAP.
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Lith
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« Reply #176 on: January 07, 2008, 01:20:02 PM »

I'm staying after work today to mock up what I'm seeing. Granted, it may or may not align with anything you're thinking, but it's simple and I'm doing it.

It shouldn't take me more than a day or two to get a prototype to you, and at that point you can do or not do with it what you wish.

***EDIT***

And I somehow missed the post where you said it wasn't a rotation mechanic, and that's what I was gonna do. HAHA! That's cool though, do you wanna PM me the basic idea?
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« Reply #177 on: January 10, 2008, 05:00:35 AM »

I've been working on the graphics for the Banana Nababa remake I'm making with a couple of guys in Perfect Run. Here's the latest screen of stage one:
We've still got a lot of work to do on the effects and sprites before I've gotten the visuals just the way I want, but it is already playing great.
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DrDerekDoctors
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« Reply #178 on: January 10, 2008, 05:37:16 AM »

I've been working on the graphics for the Banana Nababa remake I'm making with a couple of guys in Perfect Run. Here's the latest screen of stage one:
We've still got a lot of work to do on the effects and sprites before I've gotten the visuals just the way I want, but it is already playing great.

Ooh, preeeeeetty. Pity I'm utter shite at the game, or I'd probably replay that to see the new graphics on each level... Sad
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« Reply #179 on: January 16, 2008, 12:25:28 PM »



I didn't actually do the art for this, I take care of mapping and art direction... So! This is a room in the forest temple for the RPG I'm working on.

There are a few perspective errors that need to be fixed, but other than that, I think it looks pretty nice.
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