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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 1908154 times)
Inane
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« Reply #40 on: October 31, 2007, 10:01:16 AM »

It's the great communicator after all Smiley.

And Phil Fish will be implementing the Doomerang into Fez.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
fish
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« Reply #41 on: October 31, 2007, 10:08:05 AM »

the chainsamurai hasnt moved in quite some time.
it was just a little pet project. it was the "not a game project".
back when i was gonna write a bible and try to pitch that to networks or something.
designing a cartoon series is something i always wanted to do.
i used to work in animation, you see.
but...im working on something else like that. not the same but still awesome.
cant say anything tho.
ok ill say this: there might someday be a cartoon show with character deisgns by your's trully.
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Caio
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« Reply #42 on: October 31, 2007, 10:19:19 AM »

but...im working on something else like that. not the same but still awesome.
cant say anything tho.

Please say it's Fez with chainsaws.

PLEASE. Kiss
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fish
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« Reply #43 on: October 31, 2007, 10:25:05 AM »

its not fez with chainsaws.
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Alex May
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« Reply #44 on: October 31, 2007, 10:30:52 AM »

linkdead needs a thread here i reckon.
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konjak
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« Reply #45 on: November 02, 2007, 09:54:15 PM »

I put a video of Noitu 2 on YouTube (for awesome compression) for anyone who'd like to see a bit of it. I'm not keen on showing off much stuff before I am near completion (which I am not).

I already said I was working on Noitu 2 but I don't think I need a new thread for this so it'd be nice with a little feedback.

http://youtube.com/watch?v=XK37gN7kCwQ
« Last Edit: November 02, 2007, 09:56:20 PM by konjak » Logged
Spincut
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« Reply #46 on: November 02, 2007, 10:10:56 PM »

Wow, that looks awesome, konjak! I want to play that game, like, now. It has a very Metal Slug feel to it, which is a very good thing, in my opinion. More please. Kiss
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Inane
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« Reply #47 on: November 02, 2007, 10:11:59 PM »

Cursor aims the tackles?

Looks good.
The boss reminds me A LOT of that one Metal Slug boss... The first boss in 2 and X I think?
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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« Reply #48 on: November 03, 2007, 03:47:25 AM »

Whoa, Konjak, that looks very, very nice.

I am a huge Noitu Love fan. x3
I love the style, Noitu's new look reminds me a tad of Gunstar Heroes, this not being a bad thing at ALL.
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« Reply #49 on: November 03, 2007, 04:23:27 AM »

Thanks people!

Sorry to say that's not Noitu. That's a girl called Xoda Rap. Game takes place 100 years later. Smiley
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DrDerekDoctors
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« Reply #50 on: November 03, 2007, 04:49:13 AM »

Working on? I think you mean *worked* on, because I'm bloody finished. http://retrospec.sgn.net/game-overview.php?link=wizball
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« Reply #51 on: November 03, 2007, 04:50:36 AM »

konjak Noitu 2 looks crazy awesome  Smiley
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« Reply #52 on: November 03, 2007, 05:29:32 AM »

Thanks people!

Sorry to say that's not Noitu. That's a girl called Xoda Rap. Game takes place 100 years later. Smiley

Haha, aw, I must admit I am just a little disapointed. But by the looks of it, Xoda Rap (cool name x3) is more than enough to make up for a lack of Noitu--her sprites are all full of character. Really. You've definitely come a long way since Noitu 1.

Noitu Love just seems so worthy of an entire franchise, I don't know how to explain. So, I'm quite stoked you're making a sequel. Best of luck with it!
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« Reply #53 on: November 03, 2007, 08:42:12 AM »

Konjak; Thats absolutely gorgeous, i have nothing but praise for you.
I can totally see myself playing that in the arcades.

Looking forward to Noitu 2.
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BenH
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« Reply #54 on: November 03, 2007, 09:54:15 AM »

After seeing Kenneth's stuff, I got really inspired to try out some low poly stuff myself

Here's what I've done so far:




(the texture was difficult to make look good since the original character has hardly any detail)


I had a lot of fun with this one. I'm a huge Ghostbusters fan, so it was a must :D


I'm really enjoying making these things. I always find it fun to work within limitations and it nearly always sparks creativity. Smiley
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« Reply #55 on: November 03, 2007, 11:39:25 AM »

Wow BenH, that is awesome!
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« Reply #56 on: November 03, 2007, 12:28:40 PM »

BenH; those are superb! I always ment to ask Ken Fejer where to start with something like that? Software perhaps? a small tutorial?

I truly dont know where to start, and i would love to give this a try...care to give a few pointers?

Again; awsome!
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BenH
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« Reply #57 on: November 03, 2007, 12:45:28 PM »

Thanks guys!

I'm actually pretty new to this myself, although I've played around with 3d software in the past, but not to much avail.

I think pretty much any 3d software can be used as long as it allows you to modify models on the polygon/vertice level. I've been using Silo 2.0 (which I discovered the other day) to do the modelling, and 3D studio max for the UV-unwrapping/texturing.
It could all be done in 3D Studio max, but I've personally found it faster to model in Silo 2.0

The textures for these are 64x64, but there was a lot of space left over, so they probably could have been 32x32.

http://www.3dtotal.com/team/Tutorials_3/low_poly_character/low_poly_01.asp
Here's a tutorial I found recently which came in very handy for learning the basics of low poly modelling, but also the texturing aspects too.

Other than this, it's been mainly trial and error. To be honest, it was only a couple of days ago that I was asking Kenneth himself how he goes about doing this stuff, so I'm very new to it :D Any questions are probably best answered by him Smiley
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Inane
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« Reply #58 on: November 04, 2007, 04:07:12 PM »

Cirque de la Machine stuff!
erf

Three straight hours of doing nothing but that is TIRING (And resulted in rushing things at the end.), but alas, I am proud of it.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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« Reply #59 on: November 04, 2007, 08:13:25 PM »

I got bored..



Damn it Sega! Bring back the old robot designs!
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