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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 1908153 times)
Farmergnome
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« Reply #60 on: November 06, 2007, 01:52:09 AM »

Just learning zbrush 3 texturing, planning to do some contract work soon involving normal maps, characters, and all that stuff.  Just got back from new zealand so im psyched to get back into it, that and do some pixel art.  Pixel art(well sorta, throw the colour pallette out the window, and the engine has lots of alphaed overlays etc) is from a lost project im making a effort to finish, instead of doing my usual and letting it fade into obscurity, that all between major projects anyway.

head, might do a full one if I can be bothered.


untitled zombie game, loads of metal slug influence, pray for me it doesnt suck.
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Oracle
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« Reply #61 on: November 06, 2007, 01:58:34 AM »

Farmergnome; Those look fantastic!, specially that mockup, pixel sweetness Smiley
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Keops
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« Reply #62 on: November 06, 2007, 04:35:48 AM »

Seconded. That's some amazing work you've got there! Keep it up.
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« Reply #63 on: November 06, 2007, 09:48:45 AM »

untitled zombie game, loads of metal slug influence, pray for me it doesnt suck.

Well the graphics certainly don't!
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Derek
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« Reply #64 on: November 06, 2007, 12:06:00 PM »

Seriously... phenomenal work, on both pieces. Kiss

And hey, whatever happened to that great looking RPG you were working on???
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Inane
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« Reply #65 on: November 06, 2007, 12:17:25 PM »

But... Jpg? JPEG!? Why?
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Farmergnome
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« Reply #66 on: November 06, 2007, 02:03:31 PM »

jpgs are good for the soul, keke.  Still chipping away at the RPG, ive got a dedicated programmer taking over the RPG programming now, so it frees up a bit of my time to finish some projects i left in the dust  Tongue

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Derek
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« Reply #67 on: November 06, 2007, 02:47:03 PM »

Yeah, I just checked out the site.  Beautiful, beautiful!  I love the character portrait that's next to each post.

But hey, I your forums are getting spammed like crazy! Shocked

Textual Confirmation, yo.  It keeps out the riff raff, f'realz. Cool
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Farmergnome
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« Reply #68 on: November 06, 2007, 04:16:40 PM »

score, yea thanks to some bot the forum fills up full of p0rn and garbage quicker than I can delete it, doesnt realy matter atm since not much is happening, but ill install that filter proggy see if that helps, cheers dude  :D Grin
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handCraftedRadio
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« Reply #69 on: November 09, 2007, 07:21:50 PM »

I have been working on an action RPG for a few months now. I have most of the basics done, so I'm mainly working on the content now.




This is a really rough screen shot and almost everything in it is a place holder because I am working a lot faster than my artist.

Since I am working so much faster than my artist, I took up a side project about a week ago. It is a platformer that takes place inside a computer. You are a number six who has broken out of the program. Other numbers and computer stuff attack you and try to eliminate you. As you go through the game you figure out that the computer you are in is actually a terrorist's computer that hacked into the government's nuclear missle systems and you have to stop it (blow it up). I'm still working on the story.



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frosty
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« Reply #70 on: November 09, 2007, 09:39:45 PM »

HCR, I totally dig the concept of the "program" game.  There's a *lot* of cool possibilities there.

My current project is probably only of interest to any band geeks out there...



It's a web-based marching band/drum corps game (sorta) in pure DHTML. 
You can design your own drill and publish the show, which is judged by the community.
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Jimbob
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« Reply #71 on: November 11, 2007, 04:48:25 AM »

Like the platformer idea... ever played the old Mac puzzler, Three in Three?
That was cool.  Smiley
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fish
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« Reply #72 on: November 14, 2007, 09:00:36 AM »

i am working on:

-Fez
-GAMMA
-something secret
-a collab with someone you know
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Ivan
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alright, let's see what we can see


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« Reply #73 on: November 14, 2007, 10:30:22 AM »

I am working on:

A hardware accelerated roguelike (http://forums.tigsource.com/index.php?topic=511.0)

A C API for the (very) rapid development of 2d games called Retro Game System that is nearing release.

A game using said API in collaboration with someone from this forum.

An sleeping disorder.
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Melly
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« Reply #74 on: November 14, 2007, 11:57:39 AM »

Sleep?

What's that now?
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« Reply #75 on: November 14, 2007, 02:40:48 PM »

lastest thing I have finished for my kart game:


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Keops
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« Reply #76 on: November 14, 2007, 08:52:00 PM »

HOLY S---

That looks PRO my friend Smiley Awesome work! *drool*
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marshmonkey
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« Reply #77 on: November 14, 2007, 09:14:25 PM »

thanks!  I've done a lot more but I don't want to spam this thread with images.  I have more stuff displayed here
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« Reply #78 on: November 15, 2007, 02:23:52 AM »

Seeing those kart pics confirm my suspicions even more. If graphics look tasty (literally) then its awesome.
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Chris Whitman
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« Reply #79 on: November 15, 2007, 11:02:05 AM »

Those car designs are excellent. I think you have perfectly captured the spirit of vintage cartoons.
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