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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2323301 times)
jwaap
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« Reply #80 on: November 16, 2007, 08:38:26 AM »

Some crazy stuff here. Smiley

I'm currently working on an exploration game for the yoyogames winter compo:





And of course Project Hotseat.
We need more hotseat games!
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Sigvatr
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« Reply #81 on: November 16, 2007, 11:09:09 AM »

Heavy





Cool
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marshmonkey
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« Reply #82 on: November 16, 2007, 08:36:09 PM »

I think PR is usually not the on the main list of things to focus on with most indie developers, for our game I want to make sure we develop a brand and a community, so I spent all day putting together a blog which I'm hoping to update frequently with our progress. 

http://nimblebit.blogspot.com/
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Inane
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« Reply #83 on: November 16, 2007, 10:52:39 PM »

I know you said somewhere that it wasn't gonna be two heavy weapons, Sigvatr, but I just gotta tell you how retarded that guy looks with those two guns almost as big as him.

That is, he looks VERY retarded.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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« Reply #84 on: November 16, 2007, 11:29:28 PM »

I think he should also have one weapon on each foot.
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Sigvatr
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« Reply #85 on: November 17, 2007, 01:24:04 AM »

I really couldn't resist  Kiss
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Melly
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« Reply #86 on: November 17, 2007, 06:46:39 AM »

And two mechanical arms on his back with spinning saw blades. With dried blood, obviously.
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« Reply #87 on: November 17, 2007, 11:22:52 AM »


very cool, looking forward to following the development of your game. Out of curiosity, what 3D app are you using?
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marshmonkey
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« Reply #88 on: November 17, 2007, 01:31:19 PM »

to model stuff or for the game?

I use maya for modeling and we are using ogre3d for rendering.

*edit* more stuff

been experimenting with rimlighting a lot after playing super mario galaxy:  a video of it on one of my tracks:
http://nimblebit.blogspot.com/2007/11/rimlighting-test-2.html

and a little gif showing the difference
« Last Edit: November 18, 2007, 01:27:28 PM by marshmonkey » Logged

Terry
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« Reply #89 on: November 18, 2007, 07:17:54 PM »

Something I threw together this weekend:



I swear that looked cooler in my head :D
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Jimbob
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« Reply #90 on: November 19, 2007, 07:10:09 AM »

In a completely unrelated 48 hour competition to Terry's, I made this with a friend:

A simple platformer with the details controlled by a reversible clock.
I'm going to post it up when we've added some music and a few more levels.

We are also making this:

It is rather like Chu Chu Rocket. But not exactly.
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marshmonkey
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« Reply #91 on: November 19, 2007, 10:40:40 AM »

I love the visual style of both of those!!  They feel very warm and cozy.

made a new little driver dude

« Last Edit: November 19, 2007, 06:59:07 PM by marshmonkey » Logged

Bennett
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« Reply #92 on: November 20, 2007, 05:44:01 PM »

Thanks to everyone who supported me in my first game. My second one isn't going to be nearly so commercial though...  Wink



It's kind of like chess...
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Melly
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« Reply #93 on: November 21, 2007, 10:50:45 AM »

Thanks to everyone who supported me in my first game. My second one isn't going to be nearly so commercial though...  Wink



It's kind of like chess...

I wanna play that this instant.
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Bennett
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« Reply #94 on: November 21, 2007, 10:55:43 AM »

Quote from: Melly
I wanna play that this instant.

Thanks! But sadly, you have to wait a little while. It's not a complicated game, but I'm a really terrible programmer.
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marshmonkey
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« Reply #95 on: November 29, 2007, 07:01:42 PM »

another day, another kart.



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Sigvatr
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« Reply #96 on: December 02, 2007, 12:55:55 PM »



Cool
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Farmergnome
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« Reply #97 on: December 03, 2007, 03:05:22 AM »

whoa shit, so much awesome work comes out of this site  Grin

great karts mashmonkey, saw them on polycount I think awhile back, and whatever you did to that track gif, keep at it man, looks awesome.
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« Reply #98 on: December 03, 2007, 01:40:25 PM »

Still working on my epic beat em up platformer... ;p



Woohoo.
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oneup
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« Reply #99 on: December 03, 2007, 05:39:51 PM »

thinking about wether i should take 48hours next weekend to work on this:

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