jwaap
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« Reply #80 on: November 16, 2007, 08:38:26 AM » |
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Some crazy stuff here.  I'm currently working on an exploration game for the yoyogames winter compo:   And of course Project Hotseat. We need more hotseat games!
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Sigvatr
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« Reply #81 on: November 16, 2007, 11:09:09 AM » |
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marshmonkey
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« Reply #82 on: November 16, 2007, 08:36:09 PM » |
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I think PR is usually not the on the main list of things to focus on with most indie developers, for our game I want to make sure we develop a brand and a community, so I spent all day putting together a blog which I'm hoping to update frequently with our progress. http://nimblebit.blogspot.com/
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Inane
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« Reply #83 on: November 16, 2007, 10:52:39 PM » |
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I know you said somewhere that it wasn't gonna be two heavy weapons, Sigvatr, but I just gotta tell you how retarded that guy looks with those two guns almost as big as him.
That is, he looks VERY retarded.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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frosty
Level 1
ice cold & refreshing
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« Reply #84 on: November 16, 2007, 11:29:28 PM » |
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I think he should also have one weapon on each foot.
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Sigvatr
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« Reply #85 on: November 17, 2007, 01:24:04 AM » |
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I really couldn't resist 
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Melly
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« Reply #86 on: November 17, 2007, 06:46:39 AM » |
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And two mechanical arms on his back with spinning saw blades. With dried blood, obviously.
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lowpoly
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« Reply #87 on: November 17, 2007, 11:22:52 AM » |
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very cool, looking forward to following the development of your game. Out of curiosity, what 3D app are you using?
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marshmonkey
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« Reply #88 on: November 17, 2007, 01:31:19 PM » |
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to model stuff or for the game? I use maya for modeling and we are using ogre3d for rendering. *edit* more stuff been experimenting with rimlighting a lot after playing super mario galaxy: a video of it on one of my tracks: http://nimblebit.blogspot.com/2007/11/rimlighting-test-2.htmland a little gif showing the difference 
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« Last Edit: November 18, 2007, 01:27:28 PM by marshmonkey »
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Terry
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« Reply #89 on: November 18, 2007, 07:17:54 PM » |
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Something I threw together this weekend:  I swear that looked cooler in my head :D
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Jimbob
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« Reply #90 on: November 19, 2007, 07:10:09 AM » |
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In a completely unrelated 48 hour competition to Terry's, I made this with a friend:  A simple platformer with the details controlled by a reversible clock. I'm going to post it up when we've added some music and a few more levels. We are also making this:  It is rather like Chu Chu Rocket. But not exactly.
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marshmonkey
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« Reply #91 on: November 19, 2007, 10:40:40 AM » |
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I love the visual style of both of those!! They feel very warm and cozy. made a new little driver dude 
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« Last Edit: November 19, 2007, 06:59:07 PM by marshmonkey »
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Bennett
Jinky Jonky and the Spell of the Advergamez 3
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« Reply #92 on: November 20, 2007, 05:44:01 PM » |
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Thanks to everyone who supported me in my first game. My second one isn't going to be nearly so commercial though...   It's kind of like chess...
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Melly
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« Reply #93 on: November 21, 2007, 10:50:45 AM » |
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Thanks to everyone who supported me in my first game. My second one isn't going to be nearly so commercial though...   It's kind of like chess... I wanna play that this instant.
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Bennett
Jinky Jonky and the Spell of the Advergamez 3
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« Reply #94 on: November 21, 2007, 10:55:43 AM » |
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I wanna play that this instant. Thanks! But sadly, you have to wait a little while. It's not a complicated game, but I'm a really terrible programmer.
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Sigvatr
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« Reply #96 on: December 02, 2007, 12:55:55 PM » |
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Farmergnome
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« Reply #97 on: December 03, 2007, 03:05:22 AM » |
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whoa shit, so much awesome work comes out of this site  great karts mashmonkey, saw them on polycount I think awhile back, and whatever you did to that track gif, keep at it man, looks awesome.
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___
Vice President of Marketing, Romeo Pie Software
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« Reply #98 on: December 03, 2007, 01:40:25 PM » |
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Still working on my epic beat em up platformer... ;p  Woohoo.
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oneup
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« Reply #99 on: December 03, 2007, 05:39:51 PM » |
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thinking about wether i should take 48hours next weekend to work on this: 
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