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TIGSource ForumsDeveloperCreative (Moderator: Capntastic)So what are you working on?
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motorherp
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« Reply #10500 on: April 08, 2013, 07:17:51 am »

Working on some procedural terrain tile generation for planet surfaces for my space game



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eesau
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« Reply #10501 on: April 08, 2013, 08:06:34 am »

motorherp, that looks absolutely fantastic Beer!
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lame joe
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« Reply #10502 on: April 08, 2013, 05:26:21 pm »

Joseph Gribbins please take my money and run and create comics for the rest of your existence thanks (really I just want to see this thing finished).
i will make a kickstarter but only u are allowed to be a backer

You can say "dude" to a girl? I knew that "guys" could mean both men and women but didn't know about "dudes".
I do it with some of my friends and not to others. i thought it sounded natural and would indicate what kind of relationship they have i guess
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SprouttheGame
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« Reply #10503 on: April 08, 2013, 06:19:10 pm »

This week we finished vine growth for climbing, fixed tree animation, added sound effects, and some other stuff. We'll continue tweaking that stuff while also adding enemies over the next 9 days.

Here's the latest video:

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motorherp
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« Reply #10504 on: April 09, 2013, 02:03:15 am »

motorherp, that looks absolutely fantastic Beer!

Cheers eesau  Smiley.  I dont think it came out too badly considering its all made from only a single layer of mid-point displacement noise to keep performance up.
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jwaap
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« Reply #10505 on: April 09, 2013, 02:09:11 am »

Gonna paint some shirts with oils. Gonna sell some shirts on Venice Beach.



i really want some of those
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Rat Casket
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i can do what i want

TheRabbitInferno
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« Reply #10506 on: April 09, 2013, 05:02:15 am »

*skrillex shirt*

How dare you.
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TomHunt
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« Reply #10507 on: April 09, 2013, 08:58:13 am »

making a voxel/block-building thingamajig for the experimental gameplay project. not really sure yet if it's going to be a puzzle game, or a sandbox, or what - still trying to work that part out.
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~tom | kRYSTLR
Kurt
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« Reply #10508 on: April 09, 2013, 11:13:29 am »

making a voxel/block-building thingamajig for the experimental gameplay project. not really sure yet if it's going to be a puzzle game, or a sandbox, or what - still trying to work that part out.

you should add crafting and mining. name it after what you can do in the game, craftmine maybe?
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DustyDrake
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« Reply #10509 on: April 09, 2013, 12:31:57 pm »

Joseph Gribbins please take my money and run and create comics for the rest of your existence thanks (really I just want to see this thing finished).
i will make a kickstarter but only u are allowed to be a backer

You can say "dude" to a girl? I knew that "guys" could mean both men and women but didn't know about "dudes".
I do it with some of my friends and not to others. i thought it sounded natural and would indicate what kind of relationship they have i guess
I thought it was a conversation between two guys, since the one in the glasses doesn't look very feminine, at least in the way they're drawn.
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TomHunt
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« Reply #10510 on: April 09, 2013, 03:49:15 pm »

making a voxel/block-building thingamajig for the experimental gameplay project. not really sure yet if it's going to be a puzzle game, or a sandbox, or what - still trying to work that part out.

you should add crafting and mining. name it after what you can do in the game, craftmine maybe?
nah, that's too complicated Wink

i was thinking maybe make it more like Draw Something but with voxels. add some extra tools a la traditional pixel drawing. maybe develop into a more full featured tool that could export the finished mesh(s).
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mr_gant
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« Reply #10511 on: April 10, 2013, 04:33:39 am »

A procedural island/map generator for a game I'm working on:



The biome colours aren't quite right yet.
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Alec S.
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« Reply #10512 on: April 10, 2013, 02:03:50 pm »

New collaboration with Todd Luke: 
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DanFessler
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aka Indigo

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« Reply #10513 on: April 11, 2013, 12:24:03 am »

Working on making a custom platformer engine in XNA - Currently focused on multiple camera instances for local multi-player games.  Using spunk and moxie levels just because they're something to test with.  Color reduced the tiles for shits and giggles.

« Last Edit: April 11, 2013, 12:57:31 am by DanFessler » Logged

RetsamugA
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« Reply #10514 on: April 11, 2013, 06:25:14 pm »

A bizarre horror visual novel Smiley ... its a little and simply image for such a big game  Grin
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world is full of invisible beautiful things
Maud'Dib Atreides
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« Reply #10515 on: April 12, 2013, 03:54:26 pm »

A bizarre horror visual novel Smiley ... its a little and simply image for such a big game  Grin

Can you explain more in detail what that is?

----------------------------------------------------------


MY MAIN CHARACTER HAS PANTS NOW



ACTUAL PANTS
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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
Forstride
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« Reply #10516 on: April 12, 2013, 04:13:02 pm »



Made oak trees, and tweaked the spruce trees a bit from how I had them before.
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Dr. Cooldude
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« Reply #10517 on: April 13, 2013, 05:10:30 am »

Did some brand design for my studio a while ago.
The images are pretty big, so I will not paste it directly onto this post.
(The colors may look a tiny bit off, but that might be because I forgot to convert CMYK -> RGB on these examples Facepalm)

Logo Variations (Text, Symbol, Text/Symbol) on White: http://toxxi.dk/private/design_guide_final_white.PNG
Logo Variations (Text, Symbol, Text/Symbol) on Black: http://toxxi.dk/private/design_guide_final_black.png
Horizontal Text/Symbol: http://toxxi.dk/private/design_guide_final_horiz_bw.png

Constructive criticism is welcome! (I already know that the T and O needs some kerning though)
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SolarLune
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« Reply #10518 on: April 13, 2013, 07:00:40 am »

Those are pretty cool! I think for the version with the face in the text, the line could extend underneath both X's. Otherwise, it's great!
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orange08
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« Reply #10519 on: April 13, 2013, 07:09:05 am »



Made oak trees, and tweaked the spruce trees a bit from how I had them before.

You should make a background from these graphics.
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