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TIGSource ForumsCommunityDevLogsChurch Wars 4K ☦ Dev Log
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tig
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« on: November 21, 2017, 01:33:52 PM »

Hello brethren and sistren,

You can follow more frequent updates at Gamedev Cafe Discord channel:
https://discord.gg/DB62fjX (or even showcase your own work!)

Latest video / Gamecraft engine in action:





Edit: "If Sim City only had churches." is the best way to describe the game idea so far.

The game starts way before cities were built though.

You're going to have to work fire, sacrificial altars and temples first.


Dec 26, 2017: GameCraft version 0.0.16 is here; tilseet/bitmask switching, improved project load/save, tile set brush presets, few other things
Dec 24, 2017: GameCraft version 0.0.14 is here; create new tile world & further improvements to project load/save
Dec 18, 2017: Added project load/save to Gamecraft editor
Dec 15, 2017: Redesigned layers window
Dec 02, 2017: Improvements to bitmask tile painter
Nov 21, 2017: Started devlog here on TigSource
Nov 01, 2017: First version of Gamecraft resurfaces as (r)evolutionary step from previous "Game Painter" software written in JavaScript


Today I have a short update, I am starting Church Wars. This game has already been in conceptual development, and the game maker software utilized for development of Church Wars is also completed, it's called Gamecraft.

Our logs will be available via YouTube on Tig's channel, but we will also keep updating this thread.

Here you can >> [url name =

]Watch Church Wars – Developer Log 1[/url]


Quick facts:
1: A sim game based around this subject has been waiting to happen, looking around no one seems to have done it yet as it ought to be.
2: The purpose of this game is not to make fun of religion nor to support it, we believe it would be a poor game design choice.
3: Creators are not affiliated with neither religious nor non-religious point of view, it's just a fun to play (hopefully) game.
4: Just a good sim based around an uncommon subject,

Game stats:
Type: Church Tycoon
Graphics: 2.5D "Top-down" view with pseudo infini-grid (city level, zooms out to "country)
In development: Since November 1st
Engine: Gamecraft
Developer: The Reprogrammers Group, Tig (me)
Publisher: Mansion World
Funding: To cover 6 months of development has been acquired, future KickStarter/Patreon planned for continuous support

Alright folks, not much else to say, if interested just follow this log for updates. We're just getting started
« Last Edit: May 03, 2018, 08:55:57 PM by tig » Logged

tig
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« Reply #1 on: November 22, 2017, 09:15:52 AM »

There has been an increasing interest in developing a religious simulator.

It is peculiar, that no one has done it properly. So I decided to take on the task.

It was a hard choice, because I also have this platformer that I already did some of the graphics for, that I've grown to really like the idea of.

But I think creating a simulator game is a good exercise in game dev in general, with many opportunities to learn about game design.
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katastrophic88
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« Reply #2 on: November 22, 2017, 02:50:58 PM »

Oh man. I would play the heck out of this game. Looking forward to following your progress!
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tig
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« Reply #3 on: November 24, 2017, 03:14:27 PM »

Not a game update per-se, but...

Demonstration of the zoomable world grid design, chosen to sustain a pretty large world map.

Important to note, that this is just 1 (out of 2401) squares. As you zoom out this one block will become 1 tile on another hierarchical grid :-)



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tig
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« Reply #4 on: December 02, 2017, 12:01:21 AM »

Another update, and I have two videos.

1. Memory allocated grids were added. This is why you see gaps between the cells. This will be taken care of tomorrow.
2. Bitmasked tileset painter has been implemented, for now with just a single 1x1 brush.

Gamecraft is the tool in development for quickly drafting and testing gameplay ideas.

This is the tool that will be used to build the rest of Church Wars.







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tig
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« Reply #5 on: December 02, 2017, 07:50:11 AM »

A few modifications to the tile set, and we've got a more organic-looking world.



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tig
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« Reply #6 on: December 02, 2017, 09:24:47 AM »

Painting a bitmask city in Gamecraft.

The little connector tiles have been simply drawn a road over them.



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tig
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« Reply #7 on: December 06, 2017, 12:25:22 PM »

New update to the UI, in particular Layers window is being more developed.

The order of layers will determine in which order the tilemaps/other layers are rendered in the game view.



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tig
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« Reply #8 on: December 07, 2017, 10:23:35 PM »

For fox's ache, the draggable layers UI done! ....Win32 GDI / events/ cursors ...you're horrible...

music montage unintended :0



« Last Edit: December 07, 2017, 11:04:21 PM by tig » Logged

tig
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« Reply #9 on: December 18, 2017, 12:01:31 AM »

I added project load/save window to Gamecraft.

Gamecraft can be used for sketching gameplay ideas, but it will also be used for creating Church Wars:



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tig
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« Reply #10 on: December 18, 2017, 10:25:41 AM »

It's been four weeks since I started developing Gamecraft, and it's coming along good.

In about 4 more weeks, I should be able to dive into gameplay.

If interested, more frequent updates are available via Gamedev Cafe Discord channel:
https://discord.gg/5KW6rvp (or even showcase your own work!)

Hope to see you there!
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tig
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« Reply #11 on: December 19, 2017, 05:52:50 PM »

Gamecraft 0.0.13 is here and it looks like this.

Can open, save and create blank projects.

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tig
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« Reply #12 on: December 19, 2017, 05:53:27 PM »

Oh man. I would play the heck out of this game. Looking forward to following your progress!

Thanks! Looks like the project got its first fan, haha Smiley
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tig
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« Reply #13 on: December 24, 2017, 03:06:45 PM »

Gamecraft 0.0.15, the tool used to create the upcoming Chuch Wars game has been released.

This update includes a new tile world settings window when creating a new project.



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tig
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« Reply #14 on: December 28, 2017, 04:44:59 PM »

Latest version of Gamecraft 0.0.16 is here!

It's a small update, but it includes:

0. Ability to switch between tile sets: normal square view vs. bitmasked
1. Better project loading/saving interface (the tile set can now be saved per project).
2. Added tile set brush (beyond just 1x1 tile) presets.
3. Added a blank window for tile set editor to be implemented later



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tig
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« Reply #15 on: January 02, 2018, 11:33:35 AM »

In this update I added tile set palette window, as one of the new tools!

It can stretch :0



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tig
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« Reply #16 on: February 19, 2018, 01:51:31 AM »

Today marks another huge day for Gamecraft!

1. added blur shader.
2. added off-screen frame buffer rendering.

it's not perfect yet but it's a matter of time until the easy parts get fixed up....this lays a foundation for future shader effects...



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tig
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« Reply #17 on: May 03, 2018, 08:46:55 PM »

Significant improvements have been added to the Gamecraft tool, which consequently led to progress on church wars engine.

Unfortunately, old videos got deleted and that ruined a lot of the previews from this feed.

But fear not... There will be a separate church wars youtube channel.

Also... church wars is now officially a "working" code name of the project... actual name will be different.

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