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TIGSource ForumsCommunityDevLogsMångata (Cancelled)
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Author Topic: Mångata (Cancelled)  (Read 12528 times)
saj
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« Reply #20 on: January 15, 2018, 01:47:56 AM »



Added:
- minimap
- screen shake when enemy scores a crit or the hero at the critical HP threshold
- stuns / hitstop. Had to tune it up for showcase
- sword slash effect
- changed enemy model a little
- some minor fixes and additions





Danton, good read!

Quote
- How are you thinking about the risk / reward of a melee attack versus magic? I really liked what Hyper Light Drifter did here... having to use your sword to gain energy for your gun... perhaps you could take that model and evolve it for your project.
Realized I missed this question. I like systems like this.
However I wanted to make primary attacks (melee and ranged) unlimited by cooldowns or resources. So the player can use whatever he wants. I do think that their effectiveness depends on the situation, since these attacks are different.
- One difference is damage type (physical melee, magical ranged). Different enemies have different magic and physical armor.
- Another difference is that attack with sword can hit multiple targets, while ranged attack is a single target spell.

If there are issues with this system, maybe I'll have to implement something like this.

amanfr01, forgot to mention that World of Warcraft is one of the references for animations, indeed.

Cruckz, these parts had different resolutions. Thank you for noticing that! Updated some textures:
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saj
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« Reply #21 on: January 20, 2018, 12:24:09 PM »

Updating the character model.

« Last Edit: February 27, 2018, 11:09:41 AM by sai » Logged
saj
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« Reply #22 on: January 25, 2018, 11:05:06 AM »

« Last Edit: February 27, 2018, 11:10:01 AM by sai » Logged
saj
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« Reply #23 on: January 26, 2018, 06:36:03 PM »

« Last Edit: February 27, 2018, 11:10:17 AM by sai » Logged
saj
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« Reply #24 on: January 28, 2018, 07:30:36 PM »

More textures.

« Last Edit: February 27, 2018, 11:10:32 AM by sai » Logged
saj
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« Reply #25 on: January 30, 2018, 07:15:27 PM »

« Last Edit: February 27, 2018, 11:10:47 AM by sai » Logged
Vitalius Sch
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« Reply #26 on: January 30, 2018, 09:20:51 PM »

WOW! Diablo + Lineage2! Keep it up!  Coffee
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saj
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« Reply #27 on: February 01, 2018, 06:48:12 PM »

Vitalius Sch, thank you!

Update on the rework (WIP).
« Last Edit: February 27, 2018, 11:11:03 AM by sai » Logged
saj
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« Reply #28 on: February 05, 2018, 10:59:05 PM »

In-game shader.
« Last Edit: February 27, 2018, 11:11:15 AM by sai » Logged
saj
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« Reply #29 on: February 09, 2018, 07:20:03 PM »

« Last Edit: February 27, 2018, 11:11:28 AM by sai » Logged
saj
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« Reply #30 on: February 13, 2018, 11:23:13 AM »

« Last Edit: February 27, 2018, 11:11:41 AM by sai » Logged
saj
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« Reply #31 on: February 20, 2018, 11:14:25 AM »

Finished rigging her. Textures are close to final (might need some tweaks here and there, who knows).



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saj
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« Reply #32 on: February 22, 2018, 11:33:52 AM »

Making a sword for the main character.
In-game shader. ~600 triangles.

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saj
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« Reply #33 on: February 27, 2018, 11:08:58 AM »

Added blogpost about character model update.

Updated graphics for pylon.

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saj
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« Reply #34 on: March 01, 2018, 10:16:39 AM »

Revisiting lighting in the scene. I think colours were way too saturated.

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Undomi12
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« Reply #35 on: March 01, 2018, 10:26:02 AM »

beautiful! nothing to criticize.
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saj
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« Reply #36 on: March 01, 2018, 05:57:36 PM »

Undomi12, thank you very much!
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saj
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« Reply #37 on: March 07, 2018, 01:45:07 PM »

Treasure crate. WIP.

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TGHoly
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« Reply #38 on: March 07, 2018, 02:13:14 PM »

look amazing love character design. :D
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saj
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« Reply #39 on: March 08, 2018, 12:10:57 PM »

TGHoly, thank you very much!

Textured and animated.

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