Things I was working on recently:
- Reworked action system. This will allow to add new moves and abilities faster. I decided to make this before adding new character model into the game, since animations are important part of how actions are handled.
- Implemented push back mechanic, that allows to throw away critters from the hero.
- With better action system now, some changes to left-click slash were made. Now every slash gives a charge point. Five charge points invoke spin ability, that applies damage to all critters around the hero and pushes them back.
- Right click now requires ammo. Ammo is gained while not using right-click, another source of ammo is shards, that drop from critters.
- Improved Blender lightmaps and ambient occlusion maps import.
- Added Blender prefab synchronisation.
- Revisited lighting in the scene.
- Improvements on textures.