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TIGSource ForumsCommunityDevLogsMångata (Cancelled)
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Author Topic: Mångata (Cancelled)  (Read 12456 times)
saj
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« Reply #60 on: August 29, 2019, 07:19:11 AM »

nenad, thank you very much!
No, it's Unity.
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saj
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« Reply #61 on: January 20, 2020, 11:22:03 AM »



Temple of the Monolith. Original tagline was - Hack-and-Slash meets Explore-and-Discover.
Well, the story is complicated, it's hard to provide a summary. But in short, as of yet I'm temporary abandoning explore-and-discover part, and focus just on hack-and-slash. If you want to know the story of this project, you can read it on my blog: blog post.

And right now, the COMBAT DEMO IS AVAILABLE ON ITCH.IO.

Shameless plug, you can support me on Patreon.

And here are some screenshots:








Love and Peace everyone!
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saj
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« Reply #62 on: January 24, 2020, 12:38:50 PM »



Version 0.02 is out! It's mostly about the expanded game's playable area, but it also contains small changes and optimizations.

Changelog:
• Content. Playable area expanded
• Balance. Small balance changes
• Gameplay. One-shot prevention mechanic. Now max. damage instance on the player's character is limited. The limitation depends on the difficulty (25% of max. player health on Easy, 75% on Suffering)
• Optimization. Changed shader caching
• Optimization. Now can adjust level of detail in settings
• Settings. Soft particles option removed (it wasn't changing anything)
• Graphics. Small environment texture changes
• Graphics. Small character texture changes
• HUD. Small layout changes


I also uploaded soundtrack with the game.

You can check the changes on the itch.io page.
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saj
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« Reply #63 on: January 27, 2020, 12:45:22 PM »



Version 0.03 is out!

Changelog:
• Content. Playable area expanded
• Balance. Triplet projectiles average count reduced by 25%, damage per projectile increased from 60% to 75%
• New perk. Sword slash gives 25% chance of increasing melee attack speed by 30% for 1 second
• Graphics. Some changes in the lighting

You can check the changes on the itch.io page.
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Philippe
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« Reply #64 on: January 29, 2020, 02:46:53 AM »

Really promising!

I just have two things to say:
- Both Left and Right-click spells need to be nerfed, otherwise specials spells (A, S, D, F and G) are kind of useless;
- Mobs shots and things they drop are the same color, and it's problematic in my eyes: one needs to be avoided, the second to be looted.
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saj
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« Reply #65 on: January 31, 2020, 05:56:21 AM »

Philippe, thank you very much for your feedback!
1. You are probably right, I think I'll tweak the values for the next gameplay update to check how it would feel.
2. Thank you for pointing it out! I'll try different colors.







Just uploaded new build. It's all about the expanded playable area.
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saj
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« Reply #66 on: February 07, 2020, 08:00:34 AM »



Temple of the Monolith v0.05 is out! This is a major version with a lengthy changelog. Main feature is Perk system.

Changelog:
• Graphics. Changed Essence Shard colour
• Graphics. Changed Namaar Mage's projectile colour
• Graphics. Changed SMG graphics to make it consistent with the damage type
• Balance. SMG damage changed (55% -> 40%)
• Balance. Frost Bolt damage changed (250% -> 350%)
• Balance. Spin damage changed (350% -> 325%)
• Balance. Changed armour values for some critters
• HUD. Added Essence Shards counter
• HUD. Some colour, graphics and layout changes
• HUD. Removed movement click feedback when clicking on a Key Capsule
• GUI. Added Character Screen
• GUI. Small changes to the loading screen graphics
• Settings. Added GUI scaling (affects character screen window)
• Settings. Added character preview rendering settings
• Gameplay. Perk system - now can turn perks on and off
• Gameplay. Now the Character will be resurrected at the Pylon if the Resurrect at Checkpoint option was chosen
• Gameplay. New Spell, Spray - turns SMG into spray mode
• Gameplay. Changed camera distance just a bit
• Optimization. Some code and HUD optimizations
• Bugfix. Knockback bug fix
• Bugfix. Fixed critter HP being shown at the wrong position sometimes
• Bugfix. Fixed multiple critters having selection HUD active when pressing hold position key
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saj
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« Reply #67 on: February 10, 2020, 08:34:24 AM »

Just uploaded version 0.05.1

Changelog:
• Balance. Overduk physical resistance increased (15% -> 50%)
• Graphics. Some changes to the lighting
• Graphics. Some polish work
• Graphics. Changed Slay icon
• Settings. Some changes to default values
• Settings. Fixed Character Preview Antialiasing text label
• Sound. Some tweaks to SFX
• Optimization. Some visual effects optimization
• Other. Fixed blurry HUD fonts on high resolutions
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saj
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« Reply #68 on: February 17, 2020, 01:18:12 PM »



Temple of the Monolith v0.06 is out!

Changelog:
• Graphics. Some visual effect changes
• Graphics. Some lighting and texture changes
• Graphics. Some HUD, GUI and icons changes
• Graphics. Some ambient lighting changes on lower settings
• Optimization. Visual effects optimizations
• Optimization. Reduced garbage
• Optimization. Lightened initialization scripts (this should reduce loading times)
• Optimization. Animation optimizations
• Optimization. Changed shader caching
• Bugfix. Couple of GUI and HUD fixes
• Added Save / Load via console (use [world save "savename"], and [world load "savename"])
• Added Quick Save / Quick Load hotkeys (default F6 / F7)
• Added autosave - you can turn it on or off it via conf.txt (turned on by default)
• Gameplay. New Spell, Healing Field
• Gameplay. Changed main character's damage
• Gameplay. Slightly reduced Spray damage
• Gameplay. Reduced Health Orb drop chance by 50%, Reduced Heath Orb healing value (from 25%-30% to 20%-25%)
• Gameplay. Increased critters damage on Normal difficulty
• Gameplay. Reduced critters damage on Suffering difficulty
• GUI. Changed Perk list display
• Settings. Removed Ambient Particles settings option replaced with Ambient Quality
• Sound. Some SFX changes
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saj
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« Reply #69 on: February 26, 2020, 11:08:44 AM »



Temple of the Monolith v0.07 is out! It's hard to put the changes into words and a changelog. The general change is controls, movement and combat polish.

Despite a short changelong this is a major update with a lot of small quality changes.

Changelog:
• Gameplay, Input and Movement polish
• Balance changes
• Added Force Move key (default V)
• Added Force Melee Attack key (default W)
• Now can turn autosave on or off via console ([autosave_enable 1] to turn on, [autosave_enable 0] to turn off)
• Added Save / Load GUI
• Removed Save / Load via console
• Graphics. Some changes to the Character model and animations
• Bugfix. Fixed several save/load related bugs
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saj
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« Reply #70 on: February 27, 2020, 12:13:09 PM »

Just uploaded version 0.07.1

Changelog:
• Bugfix. Fixed Kryper stuck in the air on decay sometimes
• Graphics. Small changes to the lighting
• Gameplay. Now it's a little bit harder to evade critter's melee attacks
• Gameplay. Some changes to the Character's damage scale per level (higher max damage gain per level)
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saj
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« Reply #71 on: March 14, 2020, 02:32:07 AM »



The game is now called Mångata, new itch.io page: inkeri.itch.io/mangata

Uploaded version 0.08 with more polish and new gameplay features.



New screenshots:




« Last Edit: March 14, 2020, 02:56:42 AM by Inkeri » Logged
saj
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« Reply #72 on: March 18, 2020, 01:16:07 PM »

Recently added textures to this thingy:



Version 0.08 changelog:
• New Spell: Moment of Essence
• Gameplay. Added Treasure Crates
• Gameplay. Added Magick Bridge
• Reworked Main Menu
• Changes to rotation over time. Movement should feel smoother now
• Changes to the movement input
• Visual Polish: animations, GUI graphics, character model
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Micah.WhiteBoxGaming
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« Reply #73 on: March 19, 2020, 11:53:04 AM »

OMG this game looks amazing. Is this for sale? This in steam? Is it MMO style or single player?
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saj
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« Reply #74 on: March 27, 2020, 09:55:41 AM »

Micah.WhiteBoxGaming, thank you. The game is on itch.io: https://inkeri.itch.io/mangata






Version 0.09. Loot and Inventory System

This version introduces Loot and Inventory systems along with graphical polish.

Changelog:
• Loot System
• Inventory GUI
• Optimizations: GUI, Graphics, Initialization Scripts
• Graphical polish
• Added option to load 2d main menu instead of 3d. It can be changed via conf.txt:
main_menu_scene = 3 - for 3d scene,
main_menu_scene = 2 - for 2d scene,
main_menu_scene = 1 - for simple logo and background
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McMutton
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« Reply #75 on: March 27, 2020, 04:12:18 PM »

Man, this is a visual treat!

I quite like the main characters design, and your colors and lighting are excellent.
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saj
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« Reply #76 on: March 28, 2020, 09:04:13 AM »

McMutton, thank you.
Micah.WhiteBoxGaming, I forgot to mention, it's single player.
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Micah.WhiteBoxGaming
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« Reply #77 on: April 02, 2020, 01:03:46 PM »

Crafting System?
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saj
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« Reply #78 on: April 05, 2020, 03:08:24 PM »

Micah.WhiteBoxGaming, no plans as of yet.




Version 0.10 Character Progression

Now the character gains Spirit Points and Perk Points that can be used to increase character stats and abilities. Also every 3 levels the character gains 1 Unroll Point. Unroll Points can be used to adjust the build (decrease Spirit or unlearn Perks to gain back Spirit or Perk points).

Changelog:
• Optimization: Improved loading times, reduced memory usage
• Graphical polish. GUI and HUD
• Character progression system
• Direct Damage renamed to Arcane
• Some rebalancing

Link to the update: inkeri.itch.io/mangata/devlog/135503/version-010-character-progression
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saj
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« Reply #79 on: April 06, 2020, 06:36:56 AM »

Version 0.10.1
This update includes some balance changes and fixes.

Changelog:
• Fixed not being able to unroll some perks
• Some rebalancing
• Added Moment of Essence description
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