Taky
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« Reply #200 on: August 16, 2018, 04:43:31 AM » |
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Fixing some calculation problems when the player has to expand the exhibit for new baby dinos!
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Taky
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« Reply #201 on: August 22, 2018, 08:23:07 AM » |
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A little exhibit preparation when hatching an egg. I want to encourage the viewing logic for guests around stuff like this but not sure the best way to go about it.
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Down here, it's our time.
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Taky
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« Reply #202 on: August 29, 2018, 06:07:43 PM » |
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Well, it's been a crazy few weeks. We're officially entering into Early Access on September 25th 2018. If you have a moment and interested in Wishlisting us (many thank yours!) You can check out our Steam page at: https://store.steampowered.com/app/591460/Parkasaurus/Announcement trailer here: (I didn't know youtube videos appeared! /mindblown)
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« Last Edit: August 30, 2018, 04:16:12 AM by Taky »
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Down here, it's our time.
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PetSkull
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« Reply #203 on: August 29, 2018, 09:21:54 PM » |
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Looking better than ever!
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Taky
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« Reply #204 on: August 31, 2018, 12:24:34 PM » |
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Looking better than ever! Thanks And not to double post, our update: Veloc hunting pack AI, it's presenting us with some problems, doing that most of the day. A few shots from our testing of it.
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Taky
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« Reply #205 on: September 01, 2018, 11:24:58 AM » |
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Writing up (and translating...) some more guest reviews. Reviews are calculated from the guest experience scores.
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Taky
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« Reply #206 on: September 07, 2018, 07:10:25 AM » |
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Updating dino meshes to be a bit more accurate, and getting the dinos to sleep at night (again.)
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Fuzzy Branch
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« Reply #207 on: September 09, 2018, 02:29:03 PM » |
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Belated congratulations on entering Early Access!
The park looks nice at night with all the lights on.
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Taky
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« Reply #208 on: September 10, 2018, 11:01:29 AM » |
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Belated congratulations on entering Early Access!
The park looks nice at night with all the lights on.
Thanks. We've been putting in more work than we outta on those lights.
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Down here, it's our time.
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Taky
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« Reply #209 on: September 10, 2018, 11:28:39 AM » |
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Creating little exhibits over time, testing how far guests walk into the park.
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Down here, it's our time.
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Taky
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« Reply #210 on: September 11, 2018, 07:38:58 AM » |
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Working on our dino interactions. These are tough because they often were snapping the other dino out of task it was doing, causing issues. Emergent bugs. I think we've gotten everyone under control though. Here two Ornithopods are hugging it out.
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Taky
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« Reply #211 on: September 12, 2018, 10:02:25 AM » |
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Doing a pass to ensure the accessories fit the dinos properly. Still have a ways to go. :/
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Down here, it's our time.
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NowSayPillow
Level 1
John Carmack Clone
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« Reply #212 on: September 12, 2018, 10:51:25 AM » |
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Love love love the way this looks. Wish-listed it, looking forward to it dropping. Good luck!
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Taky
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« Reply #213 on: September 15, 2018, 05:27:46 AM » |
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Love love love the way this looks. Wish-listed it, looking forward to it dropping. Good luck! Thanks friend. And not to be a double poster, we're finalizing our post processing values for the dino free cam before EA.
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Taky
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« Reply #214 on: September 17, 2018, 09:59:33 AM » |
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We had hoped for the dino aggression to be more organic on escapes, but it just wasn't reading well. Decided to implement a new rage state when out of the exhibit.
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Taky
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« Reply #215 on: September 21, 2018, 01:33:34 PM » |
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Well, we're locking/locked stuff in for Early Access, and our overall upgrade sequence has been an on-going evolution for sure, both in style and actual implementation.
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Down here, it's our time.
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Taky
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« Reply #216 on: September 25, 2018, 07:32:06 AM » |
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Hi friends, just wanted to say we entered Early Access today. It's been pretty nerve-wracking, not going to lie to you. I had a tough time not barfing this morning. Thanks for all the kind words and general interested from TIG. We're not going anywhere though, Early Access is really the beginning in a lot of ways.
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mochakingup
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« Reply #217 on: September 25, 2018, 11:46:19 PM » |
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Ooh, saw and wishlisted this couple of days ago on Steam, and now I saw it here. Best of luck with the early access!
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Taky
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« Reply #218 on: October 09, 2018, 11:05:53 AM » |
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Hey folks, well - it's been 2 weeks since we entered Early Access and things are going really well. At this point, we've mostly been confined to fixing major bugs and not a lot of time for doing cool things. Once we get a solid version we'll start reviewing all the feedback and examining our roadmap as dictated by our users. Just a lot of stuff at the moment. One cool thing I can share the pics being submitted to our Discord.
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Taky
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« Reply #219 on: October 17, 2018, 09:46:27 AM » |
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Starting investigate some community features request. The main one is a pause button. We're worried about this one; does it break the game too much? Are people going to pause, spend all their money, then have to wait out the day? We'll try it out for now and evaluate.
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