Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411430 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 10:10:23 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsParkasaurus
Pages: 1 ... 9 10 [11] 12 13 14
Print
Author Topic: Parkasaurus  (Read 33942 times)
Taky
Level 2
**



View Profile WWW
« Reply #200 on: August 16, 2018, 04:43:31 AM »


Fixing some calculation problems when the player has to expand the exhibit for new baby dinos!
Logged

Down here, it's our time.
Taky
Level 2
**



View Profile WWW
« Reply #201 on: August 22, 2018, 08:23:07 AM »


A little exhibit preparation when hatching an egg. I want to encourage the viewing logic for guests around stuff like this but not sure the best way to go about it.
Logged

Down here, it's our time.
Taky
Level 2
**



View Profile WWW
« Reply #202 on: August 29, 2018, 06:07:43 PM »

Well, it's been a crazy few weeks. We're officially entering into Early Access on September 25th 2018. If you have a moment and interested in Wishlisting us (many thank yours!) You can check out our Steam page at: https://store.steampowered.com/app/591460/Parkasaurus/

Announcement trailer here:




(I didn't know youtube videos appeared! /mindblown)



« Last Edit: August 30, 2018, 04:16:12 AM by Taky » Logged

Down here, it's our time.
PetSkull
Level 2
**


View Profile
« Reply #203 on: August 29, 2018, 09:21:54 PM »

Looking better than ever! Smiley
Logged

Taky
Level 2
**



View Profile WWW
« Reply #204 on: August 31, 2018, 12:24:34 PM »

Looking better than ever! Smiley

Thanks Smiley

And not to double post, our update: Veloc hunting pack AI, it's presenting us with some problems, doing that most of the day. A few shots from our testing of it.

Logged

Down here, it's our time.
Taky
Level 2
**



View Profile WWW
« Reply #205 on: September 01, 2018, 11:24:58 AM »


Writing up (and translating...) some more guest reviews. Reviews are calculated from the guest experience scores.

Logged

Down here, it's our time.
Taky
Level 2
**



View Profile WWW
« Reply #206 on: September 07, 2018, 07:10:25 AM »


Updating dino meshes to be a bit more accurate, and getting the dinos to sleep at night (again.)
Logged

Down here, it's our time.
Fuzzy Branch
Level 0
***



View Profile WWW
« Reply #207 on: September 09, 2018, 02:29:03 PM »

Belated congratulations on entering Early Access!

The park looks nice at night with all the lights on.
Logged

Taky
Level 2
**



View Profile WWW
« Reply #208 on: September 10, 2018, 11:01:29 AM »

Belated congratulations on entering Early Access!

The park looks nice at night with all the lights on.

Thanks. We've been putting in more work than we outta on those lights. Smiley
Logged

Down here, it's our time.
Taky
Level 2
**



View Profile WWW
« Reply #209 on: September 10, 2018, 11:28:39 AM »


Creating little exhibits over time, testing how far guests walk into the park.
Logged

Down here, it's our time.
Taky
Level 2
**



View Profile WWW
« Reply #210 on: September 11, 2018, 07:38:58 AM »


Working on our dino interactions. These are tough because they often were snapping the other dino out of task it was doing, causing issues. Emergent bugs. I think we've gotten everyone under control though. Here two Ornithopods are hugging it out.
Logged

Down here, it's our time.
Taky
Level 2
**



View Profile WWW
« Reply #211 on: September 12, 2018, 10:02:25 AM »


Doing a pass to ensure the accessories fit the dinos properly. Still have a ways to go. :/
Logged

Down here, it's our time.
NowSayPillow
Level 1
*


John Carmack Clone


View Profile WWW
« Reply #212 on: September 12, 2018, 10:51:25 AM »

Love love love the way this looks. Wish-listed it, looking forward to it dropping. Good luck! Smiley
Logged

Taky
Level 2
**



View Profile WWW
« Reply #213 on: September 15, 2018, 05:27:46 AM »

Love love love the way this looks. Wish-listed it, looking forward to it dropping. Good luck! Smiley

Thanks friend.

And not to be a double poster, we're finalizing our post processing values for the dino free cam before EA.

Logged

Down here, it's our time.
Taky
Level 2
**



View Profile WWW
« Reply #214 on: September 17, 2018, 09:59:33 AM »


We had hoped for the dino aggression to be more organic on escapes, but it just wasn't reading well. Decided to implement a new rage state when out of the exhibit.

Logged

Down here, it's our time.
Taky
Level 2
**



View Profile WWW
« Reply #215 on: September 21, 2018, 01:33:34 PM »


Well, we're locking/locked stuff in for Early Access, and our overall upgrade sequence has been an on-going evolution for sure, both in style and actual implementation.
Logged

Down here, it's our time.
Taky
Level 2
**



View Profile WWW
« Reply #216 on: September 25, 2018, 07:32:06 AM »

Hi friends, just wanted to say we entered Early Access today. It's been pretty nerve-wracking, not going to lie to you. I had a tough time not barfing this morning. Thanks for all the kind words and general interested from TIG. We're not going anywhere though, Early Access is really the beginning in a lot of ways.
Logged

Down here, it's our time.
mochakingup
Level 0
***



View Profile WWW
« Reply #217 on: September 25, 2018, 11:46:19 PM »

Ooh, saw and wishlisted this couple of days ago on Steam, and now I saw it here. Best of luck with the early access!
Logged

Taky
Level 2
**



View Profile WWW
« Reply #218 on: October 09, 2018, 11:05:53 AM »

Hey folks, well - it's been 2 weeks since we entered Early Access and things are going really well. At this point, we've mostly been confined to fixing major bugs and not a lot of time for doing cool things. Once we get a solid version we'll start reviewing all the feedback and examining our roadmap as dictated by our users. Just a lot of stuff at the moment. One cool thing I can share the pics being submitted to our Discord. Smiley

Logged

Down here, it's our time.
Taky
Level 2
**



View Profile WWW
« Reply #219 on: October 17, 2018, 09:46:27 AM »


Starting investigate some community features request. The main one is a pause button. We're worried about this one; does it break the game too much? Are people going to pause, spend all their money, then have to wait out the day? We'll try it out for now and evaluate.

Logged

Down here, it's our time.
Pages: 1 ... 9 10 [11] 12 13 14
Print
Jump to:  

Theme orange-lt created by panic