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1377854 Posts in 65464 Topics- by 57789 Members - Latest Member: Cryofauna

June 05, 2020, 05:15:48 PM

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TIGSource ForumsCommunityDevLogsParkasaurus
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Taky
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« Reply #260 on: February 08, 2020, 10:01:28 AM »

We had included a simple Chain Light that was almost impossible to use when we released into Early Access. Finally having time to go back and improve the system, will share a bit:

Offered more shapes:

Along with better placing mechanics!

Still have a storm of bugs from new features, a bit discouraging when the list gets small then huge again. Sad
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Taky
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« Reply #261 on: February 15, 2020, 06:57:17 AM »

While allowing to build smaller objects within the footprint of larger objects - I realized I can also potentially make walkways, especially those over exhibits. A few experiments this Saturday morning:

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« Reply #262 on: February 22, 2020, 10:25:57 AM »

Did an overhaul on our Office Computer this week.
  • Added an "All Guests" review that shows aggregate values of all your guests from that day
  • Integrated wrapup screen
  • Added guest heat maps!!! This shows the path of guests in the park from that day

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Taky
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« Reply #263 on: March 14, 2020, 06:13:41 AM »

Big content coming up: Dr. Dino. Does that mean health / sickness? Yes!

We've extended food system. Now, there are 4 types of food for both meat eaters and vege eaters. There is the "agnostic" food that is more expensive but is suitable for all dino sizes. Then there is food tailored for small, medium, and large. This has to be assigned by each feeder, and one also has to ensure they have enough of the food. Smiley

An example of setting in the feeder:

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« Reply #264 on: May 08, 2020, 06:27:13 AM »

Lost a little discipline this last month. Back at it though! (discipline is hard when working alone)

There was a real issue with guests not reaching the back ends of players' parks. The guests would start looking at dinosaurs as soon as they entered a park (wouldn't you?)

One can build an Info Booth, which has a destination beacon. One then selects what that beacon provides, say Fun. So if a guest visits an Info Booth, and requires Fun, they'll go to the beacon. This is useful since the more lucrative dinos are often acquired later in the game and therefor farther back in the park.

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Taky
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« Reply #265 on: May 16, 2020, 06:18:47 AM »

Finally got around to putting in Dino Variety, I've been wanting to do this for balance reasons for a long time.

Currently in Parkasaurus there are 4 tiers of dinos: Imperfect, Uncommon, Rare and Epic. Now the Info pane on your guests reveals the Dinosaur Variety experienced by your guest in addition to the total number of dinosaur seen. If a guest has seen too many dinosaurs of a certain tier they become bored, and donate less.


In the picture above the guest has seen 1 Uncommon dino, 2 Rare dino, and 1 Epic dino. No boredom!


We indicate boredom has set in with red bars as opposed to green.

The end hopes here is to encourage players to have a larger variety and higher tier of dinos. ie. explore more of the game/mechanics.
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« Reply #266 on: May 23, 2020, 07:14:20 AM »

Working on a new level and trying to add some spice. Put in a simple cost multiplier for certain build pieces; in this case fences. Trying to add simple adjustments to what is already a complex system get more bank for buck.

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