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TIGSource ForumsCommunityDevLogsArcane Golf- Released on Steam!
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Author Topic: Arcane Golf- Released on Steam!  (Read 3523 times)
Devi Ever
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« Reply #20 on: December 15, 2017, 11:41:24 AM »

Oh baby!  Yes! :D
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HiddenNatureDsn
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« Reply #21 on: December 15, 2017, 02:40:02 PM »

Oh baby!  Yes! :D

<3
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Morgarten
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« Reply #22 on: February 19, 2018, 03:56:50 PM »

Amazing how far this game has come in just a few months...
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HiddenNatureDsn
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« Reply #23 on: March 23, 2018, 10:16:08 AM »

After major changes in development and hours of behind the scenes work, I have returned with updates.  Check the original post to see how this project has changed, and as a bonus gift, here are a few sample animations from the project in its current state:





I have a ton more stuff to share, and you can see even more at my new official gamedev twitter.  Expect more regular updates and contributions from my new development partner.

Follow us @ https://twitter.com/Gold5Games
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HiddenNatureDsn
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« Reply #24 on: March 24, 2018, 11:17:24 AM »

Screenshot Saturday

The pre-game ready screen w/new custom cursor (I'm hoping to add a bunch of mini wands and cursors)


One of the more elaborate levels in the Forest Ruins
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HiddenNatureDsn
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« Reply #25 on: March 25, 2018, 09:26:24 AM »

Starting a new tradition called #BuggySunday on twitter.  Here are some clips showing an early version of the slime trap, and its many failings, and the solution that fixed all the issues.


The initial plan was to allow the ball to come to rest at any angle on the surface of the trap.  High speed physics and precise collision detection don't mix with low res pixel art too well.


That wasn't the only problem early on though.  The code was just non-sense for a variety of reasons.



Ultimately we had the ball become enveloped by the slime, creating a consistent experience (into and out of the trap) that wasn't affected by collision detection even at high speeds.  I've also since gone in and reworked a lot of the physics and collision detection to be far more precise, but this solution is still ideal for consistency of puzzles.


For more regular content updates please follow us @ https://twitter.com/Gold5Games and we'd be happy to check out yours too!
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HiddenNatureDsn
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« Reply #26 on: March 26, 2018, 09:51:48 AM »

Menu Monday...lol.... Here's a little piece of the main menu

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HiddenNatureDsn
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« Reply #27 on: March 27, 2018, 09:54:14 AM »

Some traps and creatures from the game

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HiddenNatureDsn
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« Reply #28 on: March 28, 2018, 09:39:02 AM »

Montage!

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Penguinoccio
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« Reply #29 on: March 28, 2018, 12:45:35 PM »

This looks real cool

you're a real neat person

lets get some coffeee and talk about intellectual things
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HiddenNatureDsn
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« Reply #30 on: March 28, 2018, 12:54:08 PM »

This looks real cool

you're a real neat person

lets get some coffeee and talk about intellectual things

Thanks, and thanks! I do love coffee and intellectual things.
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HiddenNatureDsn
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« Reply #31 on: March 29, 2018, 10:43:57 AM »

Main Menu.  There are lots of Hearthstone-like interactive elements as well.  I borrowed the spiders from one of my other Lost Arcade games.

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HiddenNatureDsn
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« Reply #32 on: July 27, 2018, 01:48:28 PM »

The first game to come out of the previously titled "Lost Arcade" project has finally released.

Here's a trailer:



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