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TIGSource ForumsCommunityDevLogs"Salem" - Witches in SPACE
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Author Topic: "Salem" - Witches in SPACE  (Read 8086 times)
Devi Ever
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« on: November 30, 2017, 12:14:12 PM »


(preview from update 12.19.17)



I've finally decided to stop trying to get into gamedev as a professional endeavor and just pursue it for the craft.  This has been the result of that change of attitude.  A slowly evolving project based first on some aesthetic challenges and going from there.



> DEVELOPMENT GOALS
     L MECHANICS
           L basic movement  SMB Castle Flag
           L energy bar + buffs / debuffs / damage  SMB Castle Flag
           L basic combat  SMB Castle Flag
           L basic gathering  SMB Castle Flag
           L basic crafting  SMB Castle Flag
           L basic farming Hand Any Key
           L pet system
           L potions
           L dialogue system
           L emote system during dialogue
     L NARRATIVE
           L world factions
           L world conflict
           L faction leaders
           L companions
           L mini bosses
           L side quest characters
           L leitmotifs




It all starts with a girl.

« Last Edit: December 28, 2017, 01:14:30 AM by Devi Ever » Logged

Devi Ever
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« Reply #1 on: November 30, 2017, 12:38:54 PM »



Then there are some friends!
« Last Edit: November 30, 2017, 12:47:32 PM by Devi Ever » Logged

Devi Ever
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« Reply #2 on: November 30, 2017, 01:15:23 PM »



... and some not friends! D:
« Last Edit: December 21, 2017, 01:00:27 AM by Devi Ever » Logged

rj
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« Reply #3 on: November 30, 2017, 01:21:25 PM »

yyyeeeeeeeee haaaaaaaaa
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Capntastic
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« Reply #4 on: November 30, 2017, 01:29:13 PM »

That slime is going bonkers
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Devi Ever
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« Reply #5 on: November 30, 2017, 01:31:13 PM »

That slime is going bonkers

He's FREAKING OUT.
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DyingSilence
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That foreign weirdo.


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« Reply #6 on: November 30, 2017, 01:59:37 PM »

That's one yummy color palette  Smiley
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Devi Ever
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« Reply #7 on: November 30, 2017, 02:09:48 PM »



Maybe there will be an adventure at sea.
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Devi Ever
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« Reply #8 on: November 30, 2017, 02:10:37 PM »

That's one yummy color palette  Smiley

No u r! D:
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Luno
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now comes good sailing


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« Reply #9 on: November 30, 2017, 07:09:22 PM »

1. this looks cool

2. what the heck, this is *the* devi ever? somehow I completely missed the fact that you made indie games and were on TIG?!

i have a soda meiser! my mind is slightly blown at the moment, ignore me, please carry on
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Devi Ever
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« Reply #10 on: December 01, 2017, 05:59:19 AM »

1. this looks cool

2. what the heck, this is *the* devi ever? somehow I completely missed the fact that you made indie games and were on TIG?!

i have a soda meiser! my mind is slightly blown at the moment, ignore me, please carry on

Yo!  I've been toiling in getting into gamedev since around 2013... archive of my work here : http://www.mediafire.com/file/n8w776jp5spsns8/deprograms_2014.zip (it's a gig!)

Glad you are enjoying the pedals! :D

Also your game looks super rad as well! D:
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Devi Ever
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« Reply #11 on: December 01, 2017, 06:00:51 AM »



Every good RPG-ish game needs fishing.
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alvarop
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« Reply #12 on: December 01, 2017, 07:05:05 AM »

i like where this is going but I hate the pitch
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i make games that can only ever be played once on http://throwaway.fun
Devi Ever
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« Reply #13 on: December 01, 2017, 07:31:40 AM »

i like where this is going but I hate the pitch

It's like a video game but gamers will hate it.
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Devi Ever
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« Reply #14 on: December 01, 2017, 07:40:49 AM »



Maybe there will be danger in the ocean!
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empika
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« Reply #15 on: December 01, 2017, 09:37:03 AM »



Maybe there will be danger in the ocean!

This is an excellent quintopus(?) and this game has an excellent pitch Hand Thumbs Up Right
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PetSkull
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« Reply #16 on: December 01, 2017, 09:52:35 AM »

I like the concept, but don't understand the CGA graphics. It will turn many gamers away. You have this ultra fancy HD screen with 1920x1080 pixels and then you gotta look at 4 colors. It's a shame.
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Devi Ever
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« Reply #17 on: December 01, 2017, 10:18:34 AM »

I like the concept, but don't understand the CGA graphics. It will turn many gamers away. You have this ultra fancy HD screen with 1920x1080 pixels and then you gotta look at 4 colors. It's a shame.

I never thought about it.  You know what, you're right.  Papa keeps saying the future is EGA, but I keep ignoring him.  I guess it's time I wake up and smell the ENHANCED graphics.
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Devi Ever
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« Reply #18 on: December 01, 2017, 10:20:13 AM »



But what if instead of simply using CGA... we added a slightly darker shade of cyan for ENHANCED graphics.

The future is open wide!
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Devi Ever
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« Reply #19 on: December 01, 2017, 10:21:36 AM »

art direction is pretty slick so far!

You are incredibly kind! :D

I like people who are kind!
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