Hello everyone !
I've done some researches lately, wandered around the Internet to get this question answered and no one seems to have the same opinion on that particular question :
When do you cease to be a cute indie and start walking on the AAA street ?
I'm particularly wondering because even
within our own studio I've heard different points of view, the problem is that when it's time to start marketing, I'll have to know how to sell it, right ?
- We're a team of about 20 juniors, 2 of us have actually released a game
- We have a publisher, and got some help from them, they will also help and guide us marketing-wise and communication-wise because of our inexperience here, so we could handle it for our next game.
- We do have every creative rights on our game and still possess all the rights of our title.
- The creation of the game began with 3 dudes working on a kitchen table and had a successful Kickstarter campaign, it all began in 2015 and here we are.
So in one side, some of us consider ourselves as indie : starting from the said kitchen table, constantly trying stuff within the game, and are almost all juniors.
On the other side, some tell that we have a publisher and therefore the "indie" side is gone so it would just be a question of money even though several other projects considered as indies received funds as well [thinking about the Cuphead case but I'm not sure about it], plus the ambition was to make an "AAA feeling" with a tiny budget.
What's your opinion about it, not only for our case but in general ?
Sorry for the broken English, it's not my mother tongue obviously !
Thanks for reading this and have a nice day !