Good luck with this! I love the battle system from those mega man games. I think you can make something really cool out of this!
Is there going to be a deck building aspect to it? Or is it more like an rpg where certain classes just have certain abilities?
Thank you, Chris! We too love MMBN and the deck building system in particular, also the movement system: it has much potential to create awesome and fun game mechanics in other contexts as well, which is why we are intrigued to try out a combination of the movement system with a classic ability system that fits the playstyle of a fast-paced action-rpg roguelike.
The basic idea is that the player collects abilites and equip up to 4 abilites at a time based on the environment and in consideration of the available combos. So you have to think carefully which abilities to take into a battle before it starts!
We also plan to have a variety of different classes. The interesting part is that every class can use any ability. The difference is that every class has unique characteristics which determine the composition of the abilities chosen to take into a battle (e.g. a class that focuses on close combat range has 2 close combat abilities, 1 long range, and 1 defensive ability).
But as we are in the early development stage, nothing is set in stone!
There are many other cool aspects we came up with, but we will figure out the details in the near future, and will share it in this devlog