So Hi,
This the little game of indspenceable and me DieMango. We are the one-two Combo of Programmer and Artist. So I as an gamedesignstudent have to make the adjustments and little things but my limited knowledge and expierince can get us just so far.
So we wanna let you guys try our earliest build and then add enemy one at the time to see how to game flows.
BECAUSE the most important thing is that Skill gets rewarded, Unfair situations are avoided and Fun is maximized!
There are currently 2 Enemys and 3 Guns in the Game.
Here is a little guidline to understand whats goung on:-Left bar is the combometer
-Right bar is your health
-Pick up a weapon to get some health back
-Lil Drone dudes make and Explosion when they are near you
-Gunners run away when you are to close
-The sparkly blue things are where enemy spawns(need a more threadning indicator)
-Funky noise is the weapon spawn noise.
PLAYABLE DEMO LINK:http://indspenceable.com/mech_shooter_prototype/WHAT KIND OF FEEDBACK DO WE WANT?Tell us which weapon feels the greatest and wich one is kinda ,,meh''. There is no polish in the game like Freeze Frames or Flashes so please dont just say ,,this feels bad to shoot''. More like if the bullets fly to slow or the bullets are to small and stuff like that.
Also If it is difficult and what makes it difficult?
The next update will add an enemy so there is alot to test when that comes out!