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January 18, 2018, 11:07:51 pm

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TIGSource ForumsCommunityDevLogsGraveyard Birds - Be a bird! Rescue your friends! Escape from bird ghosts!
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dspencer
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« on: December 21, 2017, 12:33:34 pm »

Graveyard Birds

Play the demo (WASD to move / Left Mouse to shoot / R to reset a level)

I'm happy to announce a new topdown puzzle/adventure game - Graveyard Birds! Guide your bird through a slew of devious levels and escape the clutches of the undead.

* Explore a serene ghostly cemetery!
* Find up to 3 friendly birds to help get through roadblocks in the levels!
* Shoot fireballs, and ricochet them off the walls!
* Escape or destroy spooky scary ghosts!

But why read about it when you can see it in action:





The demo contains 6 stages illustrating the different enemies and some of the mechanics of the game. Here are a few of them:



But it's not all fun and games. While you try to get through the levels, a number of spooky ghost birds will try to stop you! Meet the Roamer, the Ghost, and the Shielder. If they catch you, you'll have to restart the current stage. You'll need to learn how they move to find your way through the stages without falling into their grasp.



Who are we

Dmitry Petyakin (https://twitter.com/ElMetallico1) - art/animation, music/SFX's
Danny Spencer (https://twitter.com/indspenceable) - programming, level design

Levels

We're possibly looking for a level designer to work with us. If this project looks cool, and you're really into making levels, send me a PM here! Hope to hear from you soon!
« Last Edit: January 16, 2018, 04:45:20 pm by dspencer » Logged

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dspencer
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« Reply #1 on: January 08, 2018, 09:53:51 am »

We've done a lot of great work in the last few weeks!

Mechanics Updates
In order to facilitate more interesting puzzles in our levels, the buddies you collect now allow you add special properties to your shots. One buddy adds flames to your shot - this lets you light torches. There's no limited vision mechanic, but lighting all torches will activate some mechanisms similar to hitting switches. One lets your shot reflect off walls - useful for hitting around corners and such. Tentatively, the last buddy will let you fire to higher ground - letting you get drop on some foes, or hit some unreachable switches!

Levels
We've been making a ton of new levels, using these new tricks. While the tutorial levels are very straightforward to make sure the player learns what they need to (we're trying to teach the player everything they need to know without any text) , later levels will force you to be very clever in order to get by all the obstacles! We're aiming for ~50 levels, and so far we've got 15 complete.
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El-Metallico
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« Reply #2 on: January 09, 2018, 02:54:04 am »

Hey, guys! Also visual update - working on main menu, what do you think?
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« Reply #3 on: January 09, 2018, 11:56:48 am »

I enjoyed the demo  Hand Thumbs Up Right
I like the look of the game and think the fire shots have a nice feeling of impact, because of their speed and sound.
However they feel a bit imprecise, as their tail does not point perfectly behind them / is not 360° rotatable.
When I missed a shot this looked strange for me (even though I'm sure they were actualy flying precisely were I clicked them  Wink ).
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« Reply #4 on: January 12, 2018, 03:44:11 am »

Update - new altar and totem!

Also, score is finished - you can check it here:
https://el-metallico.bandcamp.com/album/graveyard-birds
It's not very big but it's very atmospheric! Well, hello there!
« Last Edit: January 12, 2018, 04:00:04 am by El-Metallico » Logged

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« Reply #5 on: January 16, 2018, 09:41:13 am »

We've got some new decorations for the graveyard - check them out! Fences, bird statues. The whole cast of buddies is here, as well.

Also: a sneak peek of a new level we've been building...


So close, yet so far!
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« Reply #6 on: January 16, 2018, 10:13:31 am »

Looks weird, so I'll be following along!
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« Reply #7 on: January 16, 2018, 11:38:01 am »

i'll follow this devlog too, keep it up!
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« Reply #8 on: January 16, 2018, 01:47:48 pm »

I like the serene and somber style. Looks original and interesting.  Hand Fork Left Gomez Hand Knife Right

I'm curious how much it is a puzzle game and how much an action game - or a perfect mix of both?? I prefer mostly puzzle personally, cause action is stressful... Sad
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« Reply #9 on: January 16, 2018, 04:01:49 pm »

Thanks for the kind words, guys! This has come together pretty quickly but we're super happy with how it's going. Definitely a bit weird, but it's gonna be *good* weird.

I'm curious how much it is a puzzle game and how much an action game - or a perfect mix of both?? I prefer mostly puzzle personally, cause action is stressful... Sad

We're aiming for the perfect mix of both  Well, hello there! But realistically, it's definitely weighted more towards puzzles - a lot of the challenge comes from trying to figure out how to manipulate the level in order to create a path from the start to the exit. The action is less about having twitch reflexes, and more about understanding how the different types of ghosts behave so you can bypass them.
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« Reply #10 on: Today at 10:57:41 am »

Meet the cast of Graveyard Birds

As I've been designing stages, I thought it might be cool to introduce people to the different friends and enemies you'll meet along the way. Understanding how they act and what tricks they have to help or harm you will be very important to make your way through the whole game!

Entry 1: Meet the Charger


The first denizen of the graveyard we'll be looking at is the charger. Chargers love to run, and tend to inhabit areas with long runways that give them space to move. They also tend to stick together - so if you find one charger, you're likely to find a whole pack of them.


This tall bird waits until something catches its eye and then sprints after it as fast as he can! If he catches you, you're toast - you'll have to restart the stage. Luckily for you the charger only moves if something crosses through its line of sight. Once that happens though, it wont stop until it hits a wall.


Don't worry, though! There are a few ways to deal with Chargers. Once they start chasing you, they'll stop at nothing to get you, but they miiiight not pay close enough attention to where you actually are... A quick sidestep will give them the slip. Of course, you'll want to watch out because after they figure out that they missed you, they'll walk back to their perch and start to look for you once more.





Of course to be safe, you can always take them out with fireballs - just make sure you'll have enough ammo to get through the rest of the area! A single fireball should do the trick.


But if you ask me? The safest way to deal with chargers is just don't. Run away, as far as you can, and don't come back.

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« Reply #11 on: Today at 03:00:25 pm »

I played the demo, and I have to say, I really love the ambiance! It feels like a graveyard to be sure! The music is the first thing that alerted me, but the desolate, colorless playing field and the animations really sell it. The controls are great, and the puzzles are just the right kind of challenging. Not that I needed it (of course not Tongue) but would you think about adding some sort of aiming trajectory for players with poor projectile visualization skills? Even just a dotted line from you to the cursor would probably be enough, although you'd probably want that as an option, by default turned off.
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« Reply #12 on: Today at 04:49:25 pm »

posting 4 follow because i LIKE YOUR ART
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