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1363287 Posts in 63694 Topics- by 55571 Members - Latest Member: tunitech

July 23, 2019, 08:00:32 PM

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TIGSource ForumsCommunityDevLogsUndercrewed: 1-4 player online space co-op game.
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Author Topic: Undercrewed: 1-4 player online space co-op game.  (Read 2247 times)
Schrompf
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« Reply #20 on: August 15, 2018, 10:41:15 PM »

You really need dust and debris clouds along the cracking lines when ships break apart.
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Let's Splatter it and then see if it still moves.
Dave
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« Reply #21 on: August 16, 2018, 12:29:34 AM »

Wow thanks for pointing that out! Its been a really exciting time atm.

You really need dust and debris clouds along the cracking lines when ships break apart.
Good call, we are redoing the explosions and particles so they have been removed from that one.
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Dave
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« Reply #22 on: September 14, 2018, 12:38:39 AM »

Loads has happened since the last update!

The first thing to mention is this weekend we will have a booth at RTX and the following weekend we have a booth at EGX. So things are really exciting at the moment.



If you are attending either drop by and say hello.

We have also released a whole bunch of gameplay images showing content from later in the game. Including enemies boarding onto your ship:


Enemies with EMP blasts that disable parts of your ship:


And Enemies with ice attacks that slow down your movement around the ship:


It’s going to be a hectic few weeks with the expos, but I look forwards to seeing some of you all there.
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Dave
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« Reply #23 on: March 14, 2019, 04:06:14 AM »

I haven’t been posting here but that doesn’t mean development has slowed down, I have just moved my announcement posts over to Steam: https://steamcommunity.com/games/731310/announcements/detail/1727597543102499127

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Dave
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« Reply #24 on: March 25, 2019, 04:41:23 AM »

I posted another Steam announcement about how the controls are changing and also improvements to the help system: https://steamcommunity.com/games/731310/announcements/detail/1790650665602249775

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Dave
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« Reply #25 on: April 19, 2019, 08:20:55 AM »

It’s been another really productive few weeks, I’m almost ready to start getting people playing, so I have been building lots of tools to help gather feedback / bugs.

I’ve made a Trello account so everyone can see what I am working on every day: https://trello.com/b/pBixGPBN/undercrewed

Gamepad and Settings

I had to overhaul the settings page so it better supported gamepads, I was able to add in a few more options while I did this which was a nice bonus.



The scale of Undercrewed:

1.4 million characters long
50001 lines of code long
2670 hours of programming time (doesn’t include time making art, writing dev log, or anything else)

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I don’t often get to do work with particles so I really enjoyed getting to play around with this.




Rezzed

I didn’t have a booth at this year’s Rezzed however it was great getting meet quite a few fans as I walked around. I will be doing more expos this year and I will post about those closer the time.

Read the full article over on Steam: https://steamcommunity.com/games/731310/announcements/detail/1626272252446717133
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