Quick intro, my name is Jeff Lindsay. I helped start TIGSource with Derek Yu over a decade ago. I'm back in games now and after doing my first freeware game
Visitor Center last year, I'm announcing my first commercial project titled The Indie Game Legend 3D.
The game is an NES inspired "shooter-vania" bringing retro action-adventure gameplay into first-person, and features various indie game scene personalities.
Independent game developers from around the world have been kidnapped and it's up to you to save them. Explore a strange alien base loosely guided by your commander, a hairless guinea pig named Bean. Unlock power-ups and rescue the indies as you find out who's behind it all.
* Solve puzzles and avoid traps in a non-linear sci-fi world
* Blast hordes of enemies and take down unrelenting bosses
* Discover weapons, equipment, and upgrades in hidden shops
* Retro pixel art style in a low-poly, full 3D world
* Original chiptunes soundtrack by a guy named Stevie
Wishlist on Steam:
https://store.steampowered.com/app/844440/The_Indie_Game_Legend_3D/More info on website:
http://tigl3d.com===
Original postThe year is 2011 and
phubans synthesizes the current state of TIGSource in-jokes and community figureheads into an arena shooter inspired by
The Guardian Legend. With a
soundtrack by
hryx, phubans launches
The Indie Game Legend as a freeware title.
Fast forward to 2017. After building some tools to quickly create levels in Unity inspired by Doom and Build engines, I started exploring the idea of revisiting the old school FPS formula.
Visitor Center made me realize these old FPS games had a more arcade feel, like many indie retro games. While 90s FPS games went darker and grittier (with a few exceptions), there seems a whole space of colorful arcade-y games that could be translated to 3D FPS that hasn't fully been explored.
Since it was a great little game with references to the indie community (that unintentionally captures the do-it-because-its-fun spirit of indie games), I started doing a literal translation of The Indie Game Legend to 3D. After getting the pieces together, I put together the first 14 rooms for a demo:
A few days after Christmas 2017, I called up phubans and sent him a build. He had not really seen anything until then. He loved it.
I wanted to do the full game with his blessing. Ideally if he wanted, he'd participate with feedback and maybe some art. He did one better. We found ourselves talking about adding new areas, revisiting art, tweaking mechanics. Hryx would return to extend the soundtrack. We found ourselves working together on The Indie Game Legend 3D.