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TIGSource ForumsDeveloperBusinessVideo game production explained !
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« on: January 03, 2018, 02:29:12 AM »

Hi all!

I have started writing articles focusing on video game production. Concepts and recommendations to manage game projects. Including questions we can find here regarding ways of organising the development of video games.

Over the years I have had the opportunity to work on a variety of projects and it possible to identify reoccurring patterns, both good and bad. I publish these articles to share my experience of production.

The first post studies the motivations for 'production'.
Article and cheat sheet : https://twitter.com/RaphaelGervaise/status/947869060271833088

I hope you will find the content useful Smiley
Happy creation in 2018 !
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Game Producer & Agile Consultant - http://raphaelgervaise.com
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« Reply #1 on: January 08, 2018, 12:39:38 AM »

Part 2 of my series of articles dedicated to game production. This time we are discussing how different methodologies can support the adaptability required to develop video games. Enjoy !

Article and cheat sheet : https://twitter.com/RaphaelGervaise/status/950281611177754624
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« Reply #2 on: January 16, 2018, 01:26:49 AM »

Part 3 of my series of articles dedicated to game production. Today we are talking about project reviews and how properly identifying deficiencies can lead to immediate benefits. Enjoy !

Article and cheat sheet : https://twitter.com/RaphaelGervaise/status/952886457013764097
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« Reply #3 on: January 23, 2018, 11:08:28 AM »

Part 4 of my series of articles dedicated to game production. This time I am presenting an introduction to the big list of project management artefacts essential for efficient game development.

Article and cheat sheet : https://twitter.com/RaphaelGervaise/status/955490762015338496
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Game Producer & Agile Consultant - http://raphaelgervaise.com
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