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TIGSource ForumsCommunityDevLogsHypertrain - a high-speed bullet train simulation & survival game
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Author Topic: Hypertrain - a high-speed bullet train simulation & survival game  (Read 5229 times)
nkm
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« Reply #20 on: May 04, 2018, 12:29:31 AM »

Hi guys,

The game is out now on Steam!: https://store.steampowered.com/app/833030/Hypertrain

Cheers,
nkm
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nkm
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« Reply #21 on: May 04, 2018, 08:46:38 PM »

Wow, it is so gratifying to see that someone actually likes your game and posts about it! Smiley




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nkm
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« Reply #22 on: May 10, 2018, 11:59:07 AM »

The first week post release was really interesting. Suddenly people were asking to cover the game instead of me begging people to cover the game. That was new to me Smiley

I just released a new update on Steam. The plan is to have a few of these gameplay tweak + bugfix updates until I'm ready to do the big multiplayer update. That one will be hard but exciting (hopefully) Big Laff


New Features

New terrain features: rivers and windmills.

More variation in city styles and a new style.

Zen mode. Totally relaxed driving: no traffic, no other hypertrain, no marauders, no obstacles.

Screen resolution setting.

Fog banks.

Info bits are now shown in the loading screen.


Changes

Cleaned up the new game dialog.

Map Screen icons won't overlap anymore.

Distant geometry now gently fades in.

Settlements now start with random population sizes.

Made compass look more like an actual compass.

Added controls info in the Map Screen.

Settlement details in Map Screen now show discovery bonus amounts.

Changed the looks of coin items.

Brake sound will not play anymore when braking at a speed below 100kmph.

Decreased AI train firing distance and accuracy.


Fixes

Steam overlay caused rendering artifacts.

Jet engines upgrade was not activate until a new wagon was added.

Screen sometimes turned black when travelling at very high speeds.

Empty save file names crashed the game.

Pressing ESC in the save dialog caused weird GUI issues.

Map direction icon and compass icon were not in sync.

Trains were sometimes respawned backwards.

It was possible to delete a segment while driving forward.









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nkm
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« Reply #23 on: May 22, 2018, 12:13:56 PM »

Another update. A lot of time went into Multi-language support. Not a very sexy feature I know Smiley But important regardless for the future of Hypertrain. And when german is added soon Steam allows me to call the game Hochgeschwindigkeitszug  Cheesy

Unfortunately Steam Achievements take a bit longer than expected. Hopefully they will be done for the next update (v0.4.6).


New Features

Wagons Screen: here you can reorder your wagons and optionally sell them.

Multi-language support. The first supported language is dutch! More to come.

Mouse Invert Y setting.

VSync setting.


Changes

Added 1680x1050 screen resolution.

Visiting a station will not reset the turret cool down time anymore.

A long AI player will not risk his train by attacking you.

A successful mission now yields +10% reputation.

Faster bullets.

Changed the boosting sound.

You need to be driving less than 100kmph to be able to enter Build Mode now.


Fixes

Pressing 'v' crashed the game.

Keys didn't work when CAPS LOCK was on.

Some world seeds caused the game to crash.

Sometimes the game screen remained black after a load.

A blue/purple power item showed a hp bar when it was hit by a bullet.

Sometimes the tutorial got stuck in a step.

It was possible to get multiple Hall of Fame entries by finishing the same save game multiple times.

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nkm
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« Reply #24 on: September 01, 2018, 10:14:20 PM »

After many weeks of work I'm happy to release the multiplayer update of Hypertrain! This is a big update touching most of the functionality of the game. Thanks for all your support so far!

Note that the game is still very much in Early Access, so expect bugs.

New Features

  • Multiplayer ːsteamhappyː. Play against others (PvP) and the Corp (PvE) in a shared Hypertrain world! Information on how to set up your own dedicated multi-player server can be found in the Steam guides section.
  • Autobuild. Just drive and rail segments will be added automatically. Works at speeds up to 250kmph.
  • Shield wagon. Protects adjacent wagons (or locomotives) against bullets.
  • Mission target HUD indicators. These help with finding the right directions.
  • AI level setting. A lower AI level means a longer game.
  • Additional music from Maxvic.
  • Stair-shaped city buildings.
  • Corp passenger-only trains. Treat them with respect.
  • Language support for Czech (CS) and Spanish (ES).


Changes

  • Improved Mission Payout screen layout.
  • If a cargo wagon breaks down you will now lose the cargo.
  • If a passenger wagon is hit then all passengers will now lose trust in you and will claim you. Use shield wagons to protect your passengers!
  • The effectiveness of booster and repair wagons will now depend on their health.
  • Player XP points are now also granted for lost games.
  • Marauders and Corp trains are now brightly lit at night. Removed the less effective blinking green lights.
  • Changed the appearance of Marauder wagons.
  • Colliding does not always result in a crash now.
  • Game now starts with a random piece of music.
  • Many small gameplay tweaks.


Fixes

  • Issue that caused some special characters (like Ä, Ö Ü) not to display.
  • Pressing ESC in some windows could freeze the game.
  • Some ring road exits were too steep, causing road blocks.
  • At high speeds the train model could jitter.
  • .. many other minor bugs.


Stay tuned for more updates!

nkm
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nkm
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« Reply #25 on: September 20, 2018, 12:33:50 PM »

Hi guys,

Just released another update: v0.6. I am slowly working towards the 1.0 release which is planned for Q2 2019.

New Features

  • Wagon Upgrades: you can now upgrade a Turret Wagon to a Double Barrel Turret Wagon for double the fire power. Passenger Wagons can be upgraded to Luxury Passenger Wagons to allow for the transportation of VIP passengers. Cargo Wagons can be upgraded to Oil Wagons to be able to transport the new Oil good.

       
  • VIP passengers: these people pay well and boost your passenger trust (TRUST) but be sure to give them a smooth ride or their claims will hurt you. Require Luxury Passenger Wagons.

       
  • Desert biome, Oil good and Oil Cargo Wagons: the new Oil good is now a requirement for upgrading your cities to metropoles. The new Oil Cargo Wagon upgrade is required to move Oil around. But beware: oil is highly explosive! An exploding Oil Wagon might cause a chain reaction of exploding wagons which can be disastrous for your train!

       
  • Locomotive skins and customizable horn sound fx's: unlock skins and horn sound fx while you level up.

       
  • Hints overview: in the game's Help screen.

       
  • French translation: special thanks to Théo "BLU REMOTE" Parizot. ːsteamhappyː




Changes

  • Default passenger claims lowered to 75% of the mission fee (was 200%).
  • Changed the appearance of Marauders.
  • Diamond now only spawns in mountainous biomes.
  • In case of missing translatation the game now falls back to english.
  • Damage now negatively affects AI locomotive acceleration.
  • Marauders will now favor attacking Passenger Wagons instead of Locomotives.
  • Gold items will now disappear after a while.
  • Gold items cannot be destroyed anymore with bullets.
  • If a settlement is upgraded it will now instantly produce 5 times (as if 5 days ended).
  • Corp hypertrains now drop more gold when killed.
  • New default seed.


Fixes

  • Fixed issue that caused a vertical Marauder Nest's to be broken at its base.
  • Fixed roads going through terrain in mountainous areas.
  • Fixed settlements spawning under sea level.
  • Fixed road coloring issues.
  • Fixed issue that caused lens flares to pierce through geometry.
  • ... many small bugs.

nkm


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Artsicle
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« Reply #26 on: September 20, 2018, 02:07:26 PM »

Cool! What are you using for rendering?
(like opengl, vulkan, directx, etc)
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nkm
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« Reply #27 on: September 20, 2018, 09:43:38 PM »

OpenGL
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Devilkay
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Hi! First game-dev experience!


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« Reply #28 on: September 20, 2018, 11:07:32 PM »

a good start!
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nkm
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« Reply #29 on: September 21, 2018, 01:09:27 PM »

Thanks Devilkay, although I'm already at 60% Wink
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« Reply #30 on: September 21, 2018, 01:24:45 PM »

This looks like a cool idea! Is building your own segments mostly meant for making crazy tracks for fun? Or are you also trying to make more lanes for high traffic areas to make it easier to drive on them?
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nkm
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« Reply #31 on: September 22, 2018, 09:25:40 AM »

Thanks! Building is for fun but also necessary to fix roads while traveling and to get to cities that are initially unconnected.
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nkm
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« Reply #32 on: October 03, 2018, 05:25:41 AM »

Did another update. Now I'm propably going to spend some time on fixing a lot of litte animation quirks, mostly related to the client-server architecture of the game.

Major New Features

Corp Battletrains
These trains pack a real punch. They protect important Corp properties and attack everyone with a reputation (REP) lower than 25%. Respect The Corp!



Covered Roads
Some of the roads you'll encounter now have ceilings. These are excellent hiding spots.



16km Render Distance
If your system can handle it.



Battery Wagon
With the all new Battery Wagon you will never run out of energy anymore.

Plasma Shield
You can now upgrade a Shield Wagon to a Plasma Shield Wagon which protects 3 times better than the normal Shield Wagon.

Official Steam Controller Profile
The controls have been changed a bit to accomodate controller usage. The offical Steam Controller Profile can be found here: steam://controllerconfig/833030/1526164452

nkm







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nkm
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« Reply #33 on: November 16, 2018, 12:39:23 PM »





Another month, another update! This update focuses on multiplayer coop play through the addition of factions.

MAJOR NEW FEATURES

Factions
A faction allows human players to work together under a single banner. Faction members share settlement ownership bonuses. Each faction has a tax fund which is used to distribute the faction's total wealth evenly across its members. A faction wins the game if the average length of all its members surpasses 50.


Toll Revenues
Toll is now paid to the creator of the road segment. Toll revenues are paid out at the end of the day.

Shop Stock
Settlement shops now have a limited supply of wagons.

Control Mapping
Controls can now be mapped to custom keys!


OTHER NEW FEATURES

Winding road segments.
New types of road overhangs.
Neon signs on stations and some buildings.
Purple gold items. Can be found in Marauder Nests. Rare but valuable.
Navigation Wagon. Provides HUD aids for navigation. Previously these aids (i.e. the compass and mission target indicators) were available by default.


CHANGES

Doubled the chunk size, which means the render distance is now doubled without any performance loss.
Improved cloud variety.
Starting settlements are now 50% larger.
Lots of minor UI changes.


FIXES

Fixed movement glitch when switching locomotives.
Fixed movement glitch when changing lanes to freshly built road segments.
Fixed movement glitch of battle trains.
Fixed issue where off-road trials were cut off by the main road.


nkm
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nkm
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« Reply #34 on: January 13, 2019, 07:35:00 AM »

Hi guys,

Another update this month. I plan to do a couple more to get the game in "perfect" state, ready for its full release on Steam.

====

This update focuses on Production Facilities, Multiplier Cards, a multiplayer matchmaking server and many quality of life improvements.

MAJOR NEW FEATURES

Production Facilities
Production Facilities are special settlements that do not appear on the map. If you manage to find and hook up a Production Facility you are rewarded with one of three types of Multiplier Cards (see below).



Multiplier Cards
These collectible wildcards come in three flavours: x3, x5 and x10 (rare). When you accept a mission you can use a Multiplier Card to boost the mission pay-out by respectively 3 times, 5 times and 10 times. A card is consumed on use.



Multiplayer Matchmaking Server
Multiplayer servers are now automatically registered at a central matchmaking server. This way players can now conveniently select a server from a list in the game. I've also set up a dedicated game server here for people to play on.

NS 450
As requested by a user. This is a classic 50s locomotive which once served here in The Netherlands.



OTHER NEW FEATURES

Pressing the S key (by default) will now gradually decelerate the train.
The game is now automatically paused when starting from a save game.
You can now use your own music. See the Steam Guides section for more info on this.

CHANGES

Improved world generation speed by 50%.
The game now notifies you more explicitly on events like passenger claims, lost cargo etc.
Braking in Build Mode does not result in a full stop anymore.
If you sell a wagon it will now be added to the settlement's stock.
Building a left-most or right-most lane using build width 3 will now result in two more lanes on your left or right, i.e. the game will always build 3 lanes.
You can now toggle between a 5 and 15 degrees bend angle which makes building smoother curves possible.
When you upgrade a settlement its stock is now replenished to such amount that trading goods is immediately possible.
You cannot build road segments next to signs and stations anymore.

BUG FIXES

Fixed a bug where loading a game with a victor could cause another victor to be announced.
Fixed checker pattern road bug.
Fixed a bug that caused new player points to be rewarded everytime the same loaded game was won.
Fixed a bug where the wagon icon and description were not updated after a wagon was upgraded.
Picking up energy items when going >1000 kmph will not slow down the train anymore.
Trains stats will now be properly updated when a wagon is sold.
Fixed a bug that caused toll payments to be deducted at different rates depending on the number of settlement connections in the world.
FIxed a bug that made you pay toll on your own roads.
Fixed a bug that caused the game to crash when entering the Hall of Fame screen.

Thanks again everyone for your feedback!
nkm
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nkm
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« Reply #35 on: February 28, 2019, 07:07:50 AM »

Now it's official!  Beer!

Thanks everyone for your help! Your enthousiasm for the game gave me the motivation needed to get this far. I'm very happy with the result: Hypertrain is a one of a kind train survival simulator. As we say in dutch: een beetje vreemd maar wel lekker!

But there's always stuff that can be improved, so expect more updates in the future.


Regards,
nkm
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« Reply #36 on: February 28, 2019, 02:53:02 PM »

Looks like I discovered this just in time! (as in, before nobody posts here any more because the devlog is finished so I never would have discovered it)

Looks great, will check it out! Smiley

As we say in dutch: een beetje vreemd maar wel lekker!
Goed bezig! Wink
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nkm
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« Reply #37 on: February 28, 2019, 11:06:48 PM »

Haha, bedankt!
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