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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)game maker bone animation
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Arafuin
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« on: January 11, 2018, 01:36:15 AM »

Hi guys!

I am working on a 2D isometric game, but I came across some difficulties. My main character is a mouse with a long tail, but I can't seem to figure out how to animate this properly...

basically I want my character to be animated using hand drawn sprites, with it's tail being automatically generated spine animated.
This is a small test I made of how I want it to look like;



I have no idea how to make it turn in space though. Is it even possible to get this kind of animations in game maker?

Thanks a lot for reading my topic! I hope there's someone out there who can help me.

Arafuin
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