Today I present you with my latest development
First of all: Thanks to
KPas for the great name!
Stardust TycoonThis game is a 2D sandbox space game, inspired by the original "Frontier Elite". I've taken some liberties regarding the gameplay, but overall, you're a space pilot and can choose your own destiny!
Link to Steam:
https://store.steampowered.com/app/816850/Stardust_TycoonLink to itch.io :
https://petskull.itch.io/stardust-tycoon (downloadable demo)
Features- Procedurally generated expanding 2D universe
- Thousands of different ship brands you can fly
- Numerous upgrades to your ships to help in your adventure
- Interact with a lot of different NPC's and follow their daily routines
- Help local enforcement in keeping planets safe
- Stock market - Buy and sell shares to increase your wealth
Roles- Trader. Buy and sell commodities between systems
- Passenger carrier. Transfer passengers between system
- Pirate. Attack traders and ferries and loot them for their commodities, avoid the local law enforcement
- Miner. Mine ore and find rare gems and minerals
- Explorer. Discover new star systems, and reveal the story of an ancient alien race
Buzz words- Travel in a continuously expanding procedurally generated 2D universe
- Choose your own fate and fortune. Be any role at any time
- Increase your wealth, and use it to get bigger and better ships - or to upgrade existing ones
- Reveal the mystery story regarding an ancient superior race, long gone
- Encounter thousands of different other ships, some friends some foes
- Help local community by taking on missions
- Mine ore on the planets to further increase your wealth
- Colonize new star systems - Make them your own
- Become the ultimate tycoon in space
The universeThe universe starts out small, as not many star systems has been explored yet. But over time, it will expand as new star systems gets discovered from NPC expeditions.
HyperjumpsYou jump from system to system, by hyperspacing into other systems. Jumping between planets in a system doesn't cost anything regarding to energy.
SpaceportsEvery system contains a number of spaceports, where you conduct all your business. This can be buying and selling commodities, ships or upgrades. Take on missions, buy and sell stocks, or take a trip to the casino. Anything that will help bring in money and get you closer to the title "Trading Tycoon".
And now updated with new layout and graphics:
CombatEvery ship is equipped with primary laser weapons and optionally secondary weapons and they do different kind of damage to other ships. Shield generators are purchable at the spaceports and will greatly help you stay alive. Be aware where and who you shoot at. Systems with local law enforcement dont take it lightly when you attack wessels in their vicinity. On the other hand, killing a slow moving trader, can get you a lot of floating loot
TradingEach spaceport has a commodity market with supply and demands. Buy low and sell high to demanding systems. NPC traders will also trade goods and affect the markets.
MissionsFrom the message board in a spaceport, you can accept different kinds of missions, which will earn you money and influence your reputation among other pilots and people.
Devblog updatesI'm aiming for at least a weekly update of this blog, showing off new or revisited elements of the game. I'm also posting regularly new updates on Twitter
https://twitter.com/PetSkull, but this place will be the primary dev-update site.
I hope you like what you've seen so far. I would be very grateful for all ideas, constructive critisism and cheers
The title "Trading Tycoon" is my current working title. I'm not sure, this is the right name for the game - But on the other hand, the word "Space" has been so oversaturated lately...
Update 25.feb.2018 : With the help of user KPas, I've changed the name to
Stardust Tycoon (All pictures hosted at imgur)