Hi fearless,
I really appreciate your thoughts on my game, and I'll try and answer your questions below
The ships won't be breakable - Until they explode completely.
Land operations. I've only planned for mining operations, where you can build a mining facility and let it mine until it's warehouse is filled up. You can then collect the materials mined and sell them on markets (you will be notificed by the mining operator when its ready to have a pickup). But I like your idea of land based vehicles
I haven't given any thoughts to global changes, other than prices on markets and on stock exchange - Which will be influenced by supply/demand. But stock markets will change according to which type of new systems will be explored.
Producing economy - I have this idea that you should be able to "own" new star systems - But I haven't given the idea much thought yet.
I see what you mean about the many ships - That all look more or less the same. I'm trying to group the ships into different types:
- Traders
- Police
- Pirates
- Carriers
- Escorts
And their sizes will fit the type - As in a pirate ship is normally small and fast, and a carrier is large and heavy and can be accompanied by small fast escorts. Police ships will only occur in goverend systems and will guard the landing pads and surounding areas.
Trading ships will try to either flee or defend themselves on attack, pirate ships will go for the lesser protected ships, so yes, each type has it's own personality based on their type.
The ships are controlled by accelleration/deceleration, and in the beginning I had newtonian psyshics, but I removed it, as I felt it would be too difficult for players to steer correctly. So I settled for a simpler control scheme.
I will look into the possibility to add textures to my ship parts and tone down on the coloring. I hadn't giving it any thoughts that it might look stupid to fly in a pink space ship, but now that you mention it, I can see the silliness
Thank you very much for your comments!
When my first milestone for the game is done, I'll upload a demo of it on my itch.io page.