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TIGSource ForumsCommunityDevLogsSuper Starlock (a colorful action-adventure platformer)
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tetherline
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« on: January 23, 2018, 02:36:38 PM »

Super Starlock



What is this game?

Super Starlock is an action-adventure platformer about navigating through hostile environments laced with dangerous baddies and deadly hazards. Equipped with a secret power that allows you to manipulate enemies and launch them through space at high velocities, pummel your foes, create havoc, and surmount perilous obstacles in order to save the day!

The Slingshot Mechanic

*Collide Enemies With One Another

Imagine being able to suspend your foes in mid-air and hurl them through space in whichever direction you want? Would you make your enemies violently collide with one another? Or would you simply throw them off-stage for your amusement?

The slingshot mechanic is a really fun part of the game. It allows you to freeze enemies and launch them in any given trajectory. Not only can you launch enemies towards each other, you can also hurl them towards yourself and finish them off with style!


*Collide Enemies With Your Fist!


NOTE: The Art in this Version is Not Final


Stay Updated!

I post a lot of other stuff, like art and miscellaneous goodies, on my Twitter Page. So make sure you follow me!

Thanks!
« Last Edit: February 17, 2018, 08:38:43 AM by tetherline » Logged

tetherline
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« Reply #1 on: January 29, 2018, 08:01:46 AM »

Character Art Update


Old Character Pixel Art



New Character Pixel Art



I've taken a couple of artistic cues from other really nice looking indie games and I plan on reworking the pixel art from the ground up. I feel like the more subtlety/nuance in the animations of the sprites, the better your 'game feel' gets. The new animations have even had an effect on player speed and other variables.

Since I'm the only person working on this project, I've had to come up with a system that makes sure I dedicate enough time to design, programming and art/animation. Sound and music is going to come dead last, since I feel it's not essential at this point.
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Nikolas
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« Reply #2 on: January 29, 2018, 08:34:11 AM »

I like the new character! Looking forward to see more of the character animations Wink
Good luck with this  Hand Thumbs Up Right
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tetherline
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« Reply #3 on: January 29, 2018, 08:36:57 AM »

I like the new character! Looking forward to see more of the character animations Wink
Good luck with this  Hand Thumbs Up Right

Thanks man. I'm really trying to go all out in the art department.
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tetherline
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« Reply #4 on: February 10, 2018, 09:47:18 AM »

Changelog 02/10/2018: Wall Jump, Slingshot, & Punching Added



List of changes:

  • You can now bounce off walls similar to Mario 3DS.
  • There is drag resistance when you're up against a wall.
  • You can now punch your enemies to death (which is always super fun).
  • A new Slingshot mechanic allows you to freeze your enemies and throw them in any direction.
  • "Freezing" your enemies is instantaneous rather than waiting for a projectile to hit them.




I am completely in love with the new punching mechanics. They speed up or slow down if you're hitbox is colliding with the enemy. Also, I wanted to make sure that the wall jump felt right. I had to change the character's friction depending on whether or not he was in air, which makes for a sort of floaty/buttery feel when he's suspended. However, it feels like he has much more traction when his feet are on the floor. Overall, it feels really good.
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Sandwich Generation
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« Reply #5 on: February 10, 2018, 10:00:08 AM »

Is the jumping pose an homage to megaman?
I love the character art!
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tetherline
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« Reply #6 on: February 10, 2018, 10:03:33 AM »

Is the jumping pose an homage to megaman?
I love the character art!

Haha! Yes I'm glad you caught that.
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tetherline
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« Reply #7 on: February 17, 2018, 08:27:38 AM »

Update 02/17/2018 - New Enemy Concept Art & Information, New "Sticky" Enemy


I'm playing around with the idea that there should be a "base" (or grunt-like) enemy type. I'm pretty happy with this design. Anyway, I want there to be different kinds of "knights" or "soldiers" that possess different kinds of abilities depending on their color: some shoot arrows at you, others throw bombs, etc...

Design Updates


List of Updates
  • Stick enemies that cling to walls
  • Slingshot Meter implemented (it must recharge after use)
  • One-way platforms glitches fixed (enemy would sometimes fall through them)

Make sure you follow me @tetherlinegames. I tend to post art and other goodies frequently. Thanks!
« Last Edit: February 17, 2018, 09:00:18 AM by tetherline » Logged

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