oh boy, so much feedback, let me get my coffee, Thank you guys
Thanks for the history info, it was enjoyable.
I always liked this kind of insight - it makes the game more personal.
Btw, great job with the APC
Thank you for the kind words cepnox! I am glad you like the Aliens-inspired APC. I hope to see more Aliens inspired stuff within your game too
Looks real great! Must have taken a lot of time to do all the pixel art. How much months have you guys worked on developing this game?
My partner Sadoff already answer but to be a bit more specific:
Awaken front line(flash version) - around 4 months
Flesh Eaters(first pc instalment) - around 8 months
Chromosome evil(ultimate PC version of this series) - so far around 4 years but as my partner said, we also remade stuff along the way, and it's hard to calculate how much exact time, but we had a very constant flow of work aka we ALWAY do minimum 1 update per week, never missed a week, like development became part of our lives
It was a great idea to give us this little wrap up of your game's history so far. It is really cool to see how it has developed since the first Flash installment!
Thank you Alain, we always wanted to do this concept but never managed to make it perfect because of lack of experience or funding but now we feel ready to make it the right way but we had some problems on some dev time estimations, I mean we initially hoped to finish it in 2 years
Have you considered that players that go for the 2 hrs ending might be pretty disappointed compared to the ones that go for the 10hrs ending?
Could you reduce that big gap?
We have considered but this is not that type of game. I will try to explain
The first time the player plays the game it will be basically a learning process about enemies, lore and the environment, and going on a longer path requires him this Information in order to succeed, also going on a long path he will require starting bonuses achievements from shorter paths or some darn good strategies and randomly generated opportunities.
Overall this game is not meant to end from 1 playthrough, re-pliability is core pilar. It may be sound complicated but I used the same design on the first instalment (flesh eaters) and people really loved it, some played the game 5-6 times and imagine that FE only had about 2 hours of gameplay at max and the 3 endings are basically the same ending affected only by some superficial choices along the way while on CE things have a lot more depth, we truly want each playthrough to be a different experience.
Worst case scenario we can balance gameplay time by adding/removing days with randomly generated content from between scenario missions or maybe even add more scenario missions.
Hope this will help create an opinion about the bigger picture.
Thank you guys, thank you for all the feedback!