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1405597 Posts in 68514 Topics- by 62206 Members - Latest Member: jaybirchmusic

March 21, 2023, 06:21:35 AM

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TIGSource ForumsCommunityDevLogsChromosome Evil - RTS & Horror
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Ramos
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« Reply #560 on: January 05, 2023, 06:16:24 AM »

It is great you were able to get approved for GOG. Because you did not launch there at the same time as on Steam, you won't steal your own audience and this should just be additional sales. So cool this worked out  Coffee

About that, the GOG release overlapped a bit with the Steam Winter Sales.

We also had a delay from 22 Dec to Today(5 Jan) because we released another DLC and we had to update GOG vers too, that process took some time too.

Congratulations!  Beer!

Thank you!

Huge congrats for being approved on GOG!


Thank you! TBH I Don't know what to expect beyond this point

I am not familiar with GOG algorithm and audience but I will do some basic marketing and try to learn along the journey, maybe I will also do a case study later





https://www.gog.com/en/game/chromosome_evil




Again I must state my enthusiasm and happiness because we managed to have these results without a publisher or middleman or third-party PR agencies influence




Also ...

Happy New Year Gentleman!  Gentleman


« Last Edit: January 05, 2023, 08:07:09 AM by Ramos » Logged

Alain
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« Reply #561 on: January 06, 2023, 12:47:30 PM »

I am not familiar with GOG algorithm and audience but I will do some basic marketing and try to learn along the journey, maybe I will also do a case study later

That would be great, I'd love to hear about the experiences you made!
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Ramos
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« Reply #562 on: January 09, 2023, 11:17:10 AM »



That would be great, I'd love to hear about the experiences you made!

Noted! I have so many case studies to make, I need more time, more time, TIMEEEEEE

I also released it today: a bundle with all 16 BIT NIGHTS games

This I think will have long-term effects not sure yet, and will also require another case study  WTF








Link: https://store.steampowered.com/bundle/29954/16_BIT_NIGHTS/



Gentalman  Gentleman


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Alain
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« Reply #563 on: January 09, 2023, 09:53:54 PM »

I also released it today: a bundle with all 16 BIT NIGHTS games

Good idea, I hope it will perform great!
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vdapps
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« Reply #564 on: January 16, 2023, 08:32:13 AM »

Big congrats for GOG release! My Word! It's achievement on its own, as GOG is quite picky and not every indie game will make it there. Gentleman
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oldblood
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« Reply #565 on: January 16, 2023, 12:15:18 PM »

Big congrats for GOG release! My Word! It's achievement on its own, as GOG is quite picky and not every indie game will make it there. Gentleman

Full agreement. Quite the accomplishment for a small indie! Congrats Ramos! Hopefully it pays off with more sales. I'll be curious to hear how well GOG does for you.
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Ramos
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« Reply #566 on: January 20, 2023, 08:56:35 AM »

I also released it today: a bundle with all 16 BIT NIGHTS games

Good idea, I hope it will perform great!

Thank you Alain!
This bundle is also a bonus but I do like to do trial & error type of moves

Big congrats for GOG release! My Word! It's achievement on its own, as GOG is quite picky and not every indie game will make it there. Gentleman

You are too kind vdapps!

Big congrats for GOG release! My Word! It's achievement on its own, as GOG is quite picky and not every indie game will make it there. Gentleman

Full agreement. Quite the accomplishment for a small indie! Congrats Ramos! Hopefully it pays off with more sales. I'll be curious to hear how well GOG does for you.

Thank you oldblood!
I don't know if I will make a GOG case study anytime soon but long story short, financier wise I cannot even begin to compare it to steam but branding wise was one of the best things that happened to me



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