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Devilkay
Level 2
Hi! First game-dev experience!
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« Reply #162 on: March 23, 2019, 02:41:01 AM » |
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no free demos to explore it?
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StoneTide
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« Reply #163 on: March 23, 2019, 04:18:25 AM » |
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no free demos to explore it? It will be released soon and unfortunately no since its early access and we would prefer to spend time on perfecting the game
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ANtY
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« Reply #164 on: March 23, 2019, 10:57:56 AM » |
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I don't get the idea behind putting a unrelated woman as the first frame of your trailer video, gives off a cheap commercial or spammy ad vibe. Some of the graphics look really cool, although I'd maybe work on the water a little, especially in the places where it covers >50% of the screen. Good luck with the EA release, we plan to release our EA title pretty soon too
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StoneTide
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« Reply #165 on: March 24, 2019, 02:27:41 AM » |
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I don't get the idea behind putting a unrelated woman as the first frame of your trailer video, gives off a cheap commercial or spammy ad vibe. Some of the graphics look really cool, although I'd maybe work on the water a little, especially in the places where it covers >50% of the screen. Good luck with the EA release, we plan to release our EA title pretty soon too We're looking at redoing the trailer and fixing up the tiles already but thanks for your feedback and good luck to you too.
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ANtY
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« Reply #167 on: March 27, 2019, 12:51:53 AM » |
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Congratz on the release and wish you great sales!
Have you had any luck with youtubers? How did you approach marketing the release? Cheers!
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StoneTide
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« Reply #168 on: March 27, 2019, 02:57:06 AM » |
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Congratz on the release and wish you great sales!
Have you had any luck with youtubers? How did you approach marketing the release? Cheers!
Thanks and I haven't approached any youtubers yet tbh but we have some streamers
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StoneTide
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« Reply #169 on: March 29, 2019, 04:35:26 AM » |
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ANtY
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« Reply #170 on: March 29, 2019, 07:37:29 AM » |
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They look nice and the animation is also pretty cool. I'd definitely add some elements into the water to break up the monotony, a rock, drifting planks, etc. Research what other games do in this regard so the whole screen is not covered by a single water tile when you're on the open waters. Good luck!
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StoneTide
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« Reply #171 on: March 30, 2019, 08:22:42 AM » |
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They look nice and the animation is also pretty cool. I'd definitely add some elements into the water to break up the monotony, a rock, drifting planks, etc. Research what other games do in this regard so the whole screen is not covered by a single water tile when you're on the open waters. Good luck!
Thanks, we are aware and will do this in the future
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StoneTide
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« Reply #172 on: April 02, 2019, 06:37:05 AM » |
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Fixing Major Bugs ASAP! We're fixing major bugs that need to be released first and then the smaller ones after. The next patch should be in under 10 hours.
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StoneTide
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« Reply #173 on: April 05, 2019, 08:29:32 AM » |
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StoneTide
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« Reply #174 on: April 09, 2019, 07:47:25 AM » |
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StoneTide
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« Reply #176 on: April 16, 2019, 07:37:54 AM » |
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StoneTide
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« Reply #177 on: April 19, 2019, 07:22:04 AM » |
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StoneTide
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« Reply #178 on: April 23, 2019, 08:46:54 AM » |
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Amazing Soundtrack by our composer!
StoneTide Main Theme Song:
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Excy
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« Reply #179 on: April 25, 2019, 11:27:41 AM » |
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Oh wow, my friend and I actually picked this up recently and had some fun on it. Biggest piece of feedback I can give is focus on UX design for a bit. There were countless times where I was clueless in why things were happening, we managed to fill a create of sticks but couldn't seem to do anything with it, we didn't know how or who we could interact with. You just need more UI and prompts to help out the players.
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