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1356023 Posts in 62791 Topics- by 54582 Members - Latest Member: Pedrincrack

February 18, 2019, 11:39:56 AM

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TIGSource ForumsCommunityDevLogsStoneTide: Age of Pirates - Sandbox, Open World, Pirate Action Experience
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Author Topic: StoneTide: Age of Pirates - Sandbox, Open World, Pirate Action Experience  (Read 10498 times)
StoneTide
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« Reply #40 on: April 18, 2018, 04:37:12 AM »

Looking good. Would be awesome to see some behind the scenes pixel art timelapses. Keep up the kick ass work. 
Thanks! We will see what our artist says Wink
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CodeLobe
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« Reply #41 on: April 18, 2018, 05:54:59 AM »

1 or 2, which mine looks better?



2 is more readable as having a valuable / different (gem) stone in it.
1, not so much, but could be a better choice if the surrounding "ore" is the darker / duller stuff.

It depends on context.  Is there a black rock you hit, then there's a gem revealed... or are there plain rocks around and you see there's a "gemstone" deposit to mine.  If the former, use 2.  If the latter use 1.

Or, use BOTH and make #1 yield more "gems", enough that it's apparent just from looking at it externally without striking it with a pickax.

Lookin good, keep it up!
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BravoVictor
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« Reply #42 on: April 18, 2018, 06:33:46 AM »

This is looking quite good. Are you guys using a game engine or a framework? If so, which?
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StoneTide
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« Reply #43 on: April 19, 2018, 04:05:42 AM »

1 or 2, which mine looks better?



2 is more readable as having a valuable / different (gem) stone in it.
1, not so much, but could be a better choice if the surrounding "ore" is the darker / duller stuff.

It depends on context.  Is there a black rock you hit, then there's a gem revealed... or are there plain rocks around and you see there's a "gemstone" deposit to mine.  If the former, use 2.  If the latter use 1.

Or, use BOTH and make #1 yield more "gems", enough that it's apparent just from looking at it externally without striking it with a pickax.

Lookin good, keep it up!

Thanks! Yea definitely number 2 because of the context Smiley

This is looking quite good. Are you guys using a game engine or a framework? If so, which?

Thanks and GameMaker Studio Tongue
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TNBNeno
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« Reply #44 on: April 19, 2018, 01:15:44 PM »

Looking good. Would be awesome to see some behind the scenes pixel art timelapses. Keep up the kick ass work. 

Hi! I might record some footage of me drawing. for the most part what I'm doing right now is animating some already created work. but in the next phase I will try to record some of the creation process for our npc's or enemies
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StoneTide
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« Reply #45 on: April 20, 2018, 06:35:45 AM »

What are in these rare mines? ⛏

https://twitter.com/StoneTidegame/status/987338493968842753
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StoneTide
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« Reply #46 on: April 24, 2018, 12:21:06 AM »

Ahoy StoneTiders!

Boarding Enemy Ships with a Epic Lightning Weapon! ☠





Full Devlog > http://forum.stonetideageofpirates.com/t14-stonetide-devlog-4-24-2018
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StoneTide
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« Reply #47 on: April 27, 2018, 06:32:05 AM »

Hunting some Leopards at night! Cheesy

https://twitter.com/StoneTidegame/status/989874259391463430
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StoneTide
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« Reply #48 on: May 01, 2018, 06:20:58 AM »

Working on improving the map! Hand Thumbs Up Left
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StoneTide
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« Reply #49 on: May 04, 2018, 06:41:15 AM »

What are some of your suggestions for this game? Smiley

https://twitter.com/StoneTidegame/status/992412912558817281
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StoneTide
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« Reply #50 on: May 08, 2018, 03:35:14 AM »

Ahoy StoneTiders!

Here's just a short video of me building up the docks on the map! We are getting close to a playable version of the game, as soon more bugs are fixed it will be ready. See more below..





Full devlog: http://forum.stonetideageofpirates.com/t15-stonetide-devlog-5-8-2018
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StoneTide
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« Reply #51 on: May 11, 2018, 06:45:15 AM »

Collecting some flax Cheesy

https://twitter.com/StoneTidegame/status/994950620216885250
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StoneTide
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« Reply #52 on: May 15, 2018, 06:44:38 AM »

What should our next enemy be? https://twitter.com/StoneTidegame/status/996400655332925440

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StoneTide
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« Reply #53 on: May 18, 2018, 06:44:42 AM »

Added new Island diagonal tiles!

Video > https://twitter.com/StoneTidegame/status/997487498031915009
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StoneTide
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« Reply #54 on: May 22, 2018, 06:36:59 AM »

Creating some ghost islands!

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StoneTide
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« Reply #55 on: May 25, 2018, 06:48:35 AM »

You will be able to trade these supplies for gold!

Video => https://twitter.com/StoneTidegame/status/1000024233215279105
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StoneTide
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« Reply #56 on: May 29, 2018, 06:06:21 AM »

Ahoy StoneTiders!

Short devlog here! We are just working on the map and adding additional sprites at this point, hopefully we will be back to finishing up a playable version of the game.





See more by clicking here: http://forum.stonetideageofpirates.com/t16-stonetide-devlog-5-29-2018
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Voltz.Supreme
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« Reply #57 on: May 29, 2018, 09:46:44 PM »

Looks great! Keep up the good work.  Gentleman
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StoneTide
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« Reply #58 on: May 31, 2018, 02:19:20 AM »

Looks great! Keep up the good work.  Gentleman

Thanks!
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StoneTide
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« Reply #59 on: June 01, 2018, 06:46:17 AM »

Join us on discord and let us know if you have any suggestions about the game!

Discord link => https://discord.gg/Cjvuqwp

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